RimWorld

RimWorld

No Tribal Guns CE Patch
23 Comments
ODevil 4 Feb @ 3:01am 
@BorisTheAnimal this golden advice, thanks
Mask of Humble 15 Sep, 2024 @ 9:46am 
Guess this will never get a 1.5 update I suppose, I really liked this mod Y-Y
BorisTheAnimal 20 Jul, 2023 @ 10:19am 
for anyone like that cant get this patch to work, the same can be achieved by downloading cherrypicker and disabling the pawnkind defs "thunderer" and "boomer"
Revan 14 Mar, 2023 @ 1:34pm 
if people are wondering it still works to an extent. tribals will spawn in with muskets, but not shotguns and bolt action rifles.
Butyr 20 Feb, 2023 @ 12:15am 
Please update, this mod is absolutely required if you want to do a CE game without guns. And there isn't any alternative to it.
Здорово и Вечно 10 Dec, 2022 @ 5:42am 
Update plz
HIVEMIND 20 Nov, 2022 @ 7:23am 
wake up samurai
VelxraTV 21 Oct, 2022 @ 1:50pm 
Please update to 1.4
Richard Mc Nutbuster 18 Feb, 2022 @ 11:08am 
CE has added their own "flintlock" weaponry, tribals now run around with those, can you patch em out? :D
Feldspar 9 Sep, 2021 @ 10:48pm 
is there a way to make them carry stick nades still (im cool with gunpowder)
Restitutor orbis 3 Sep, 2021 @ 3:01pm 
this is very appreciated, is not nice to see dudes carrying gloks when you are sticking with the gladius
SirWojtek 30 Aug, 2021 @ 6:57pm 
Thank you for this mod - saved my ideology medieval druids run <3
Brother Bootius 29 Jul, 2021 @ 1:45pm 
Thank you,
supersonic  [author] 23 Jul, 2021 @ 2:16am 
@shade should still work
Brother Bootius 21 Jul, 2021 @ 6:00am 
1.3 update please, thank you!
Michael 31 Mar, 2021 @ 10:37am 
Does this mod disable the sticky grenade?
Guiflick 26 Jan, 2021 @ 10:04pm 
Thank you for this mod!
supersonic  [author] 20 Jan, 2021 @ 10:02am 
@cody they are already disabled in this mod
Cody 16 Jan, 2021 @ 2:47pm 
could you possible make the option to disable to stick bombs too? I personally find them a bit overpowered and dont like them.
supersonic  [author] 10 Jan, 2021 @ 2:57pm 
This is designed for medieval runs, so no
Freeasabird🕊 8 Jan, 2021 @ 7:30pm 
I think you should just majorly reduce the chance of them spawning with a gun, instead of outright getting rid of it. there is a backstory called the tribal thunderer, so tribals obtaining a gun is a thing that can happen.
supersonic  [author] 1 Jan, 2021 @ 8:06am 
@unfaithful Exactly why I made this! My solution up until I made this was the same, just disabling tribals in CE completely if I'm playing medieval, lol
Vi Stands for Violence 31 Dec, 2020 @ 12:35pm 
Thank you so much for this, running medieval runs with CE was so bad that I'd usually have to prevent the tribal faction from spawning period.