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Ok. It would be longer and hareder, but - where I can get knowladge to make that mod myself? What I need to know and how to get started?
I really hope the modding situation in hw3 is better, hwrm implemented the tools necessary to allow mods to cleanly override each other, but never integrated those tools into the base game, it's a shame that that and some late version number breaking changes kind of killed the hwrm modding scene a year or two after the game came out.
I haven't worked on homeworld mods in quite a while and this one needed some more complex fixes (Mission 14 cutscene is very broken, negating the entire point of the mod which was to have correct taiidan versions of the cutscenes exported from HW1). I will probably get back into HW modding after HW3 comes out, but for now I'm going to just mark this mod as broken and come back to it later. I appreciate @Atomniy you testing the mod and finding additional issues.
@DeinonychusCowboy Any chance you could make a tweaked copy of this mod, allowing to play the campaign as Taiidani, but also have them as the enemy with their standard coloring?
I am realy eager to capture Turanic raider carriers... while playing a Taiidan
1) instead of Taiidan, Mothership produces Kushab research lab
2) it is impossible to enter research pannel with Kushan lab
3) if load save from original game with lab already constructed - it would be Taiidan
4) it is impossible to build any corvette class ship after all the research
5) in mission 3 all captured Kushan frigates are lost and do not exit mothership
6) instead of taiidan frigates, mothership builds Kushan frigates
Of course the mothership of the taiidan to me seems far more "first venture" design wise.
...Homeworld 3?
...Well.
I didn't know about that. Been a Homeworld fan since those 2002 internet forums and...
Sorry, it's as if I just found out Half Life 3 had been given a release date. What? Am I drunk? What? Homeworld 3 has stopped being a joke from my childhood? What? Who?
Worth noting that in the art of homeworld book (which I finally own thanks to the homeworld 3 campaign), they talk some about how the ships were designed, and it's presented as though there was no lore race, until the point they decided they liked the kushan designs better. However, that feels to me like an oversimplification at best, it seems pretty clear someone was unconsciously thinking of the taiidan as the exiled ship designs, and seems at least likely that others were told about this assumption before it switched given how pervasive the hints are across various parts of the game.
Also, do you know if it's compatible with the Players Patch 2.3?
So ya i need you to fix that. as their should only be 2 in this mission.
Mission 14 also appears to have some major issues, a bit confused what's going on here right now but I'll get a fix out soon.
Most of the other issues are visual/continued cutscene tweaking.