Cortex Command

Cortex Command

Tartarus
26 Comments
G03LM 20 Dec, 2020 @ 11:00pm 
This mod with Dummy Expansion is really more epic, but is really good with any faction, vanilla or moded. With Train Chase, this mod is my favorite scene and activity mod since you can try many different things, and if you like, challenge yourself with the use for some factions (Example: Figth Dummies using the Dummy Scrap mod)
sirelricii 11 Jan, 2020 @ 8:59am 
Is there a way to mod the weapons each faction hold? Whenever I play as Dummy Expansion, they have way too many weapons and whenever I play AAL, their kits have weapons too large for them to use. SAW's actor list also needs to be revamped since it always spawn mechas that tank the FPS and they spawn with the generic weapons instead of their faction weapon.
MISSINGNO_106 13 Jul, 2018 @ 12:51pm 
how to download of steam
Narj 24 Oct, 2017 @ 7:48pm 
Where has the mod gone?
QWQ 8 Aug, 2017 @ 10:31pm 
有中国的吗
Bloodman123726 13 Jul, 2017 @ 1:23pm 
How do I make it so I can be the defender?
Draxinius 13 Feb, 2017 @ 3:46pm 
THIS MOD IS PURE CONDENSED CHAOS!!!!!!!
Shirumic 9 Apr, 2016 @ 6:31pm 
You updated the dummy behemoth? Could you give us a standalone version? I've been looking for it for literal years.
NurgleHugs 22 Jan, 2016 @ 4:40am 
HA YOUR ROBOTS ARE WEAK COMPARE TO THE ALL MIGHTY, DESTORYER OF WORLDS MAKER OF BLOODY PUDDLES Guilded orb (btw great work :D ).
Outmite3 23 Feb, 2015 @ 6:57am 
Weegee This Is The Best CC Activity I Have Ever Tried Please Make One Like This But Craft And Reinforcement Friendly! And Also Please Make It An Overground Setting!
ACAV-Tigermeat 29 Dec, 2014 @ 6:44pm 
can not play
Avis 30 Nov, 2014 @ 1:18pm 
Are you supposed to be able to turn off the last spawn point? because i cant.. I end up fighting the spawns from there and am completely unable to get to the boss. pretty frustrating..
footman 17 Oct, 2014 @ 10:38am 
can you make it compatible with skirmish defense and bunker breach?
drWoof 20 Sep, 2014 @ 2:09am 
Можно я возьму огромного робота и в свой мод добавлю чтобы его можно было спаунить? Просто ну ОЧЕНЬ хочется за него поигратьб и другим дать.
weegee  [author] 26 Aug, 2014 @ 10:57am 
This was called Dummy Behemoth and was originally released at Data Realms forums by LowestFormOfWit. I could not find the link, but here's one of his mods, you can try to search for it yourself http://forums.datarealms.com/viewtopic.php?f=61&t=17782
liquidfeline 26 Aug, 2014 @ 2:46am 
What is the big dummy robot called and where can I get it?
Level 1 Goblin 21 Jun, 2014 @ 5:10am 
Just the fact that THE behemoth appeared made be download the rest of the weegee fashion collection.
Curious 6 Jun, 2014 @ 7:04pm 
This is epic! Awsome job Weegee.
werff 26 May, 2014 @ 11:04am 
Its a lot cool :D
But one question...
There is any way for use the BIG dummy bot??? its like the pelican army Mars mech, but i want it :D
Game of Ur 19 Apr, 2014 @ 4:12pm 
Basically, what happens, is you destroy all of the generators all the way up to where theres that ramp and then it goes to the enemy area, now you are destroying the generators, however you finally get a chance to charge and take down their brain, you charge in, and you almost take it down and fail to, but then that seals your fate as you no longer have any units spawning at all because you wanted to take an opportunity. So, it'd fix it if you could remove the penalties for the final ones, but only remove the penalty for the final ones if all the other ones are destroyed. This means if you've destroyed all but those two at the front, then you don't get penalised for using a tactical advantage. I managed to hold that area off with a dreadnought of sorts for ages, but none of my units came because I had a penalty, and then they overwhelmed me, next thing I know it they're right at my base and I have to restart.
Game of Ur 19 Apr, 2014 @ 12:23am 
Weegee, here is the problem. I've destroyed all of the power generators besides the ones beyond the bridge, and I cross the bridge, and I take ALOT of time to destroy them, and then my spawn rate is lowered because a single unit went ''LEEEROY JENKINS!'' and went into their base and that caused me to not be able to win? That's just plain broken logic.
weegee  [author] 18 Apr, 2014 @ 11:42pm 
You need to destroy generators to advance and preent AI units from moving closer to the entrance. If you reach the dummy boss but leave the generators online then you get punished and your spawn rate is lowered.
Game of Ur 18 Apr, 2014 @ 6:58pm 
Well, I have encountered two fatal issues. One of them, is where if you completely destroy the bridge in the middle of the map, your team's AI doesn't know how to cross, and so it is basically impossible to win. Also, after a little while, usually you make it to just about midway (I'm using balanced mod factions if that has anything to do with it), and then your units stop spawning frequently, and ten you just get pushed back and have to wait for a massive wave of units to come to be wiped out by a single grenade, what we need is it to launch them more evenly, maybe like 2-4 units at a time, with a max capacity, instead of just launching them any time it wants in any number it wants like it does now.
Game of Ur 18 Apr, 2014 @ 12:37am 
It DID crash after I was about half a quarter of the way across the map, will try it again now.
Dead Planets and Live TV 15 Apr, 2014 @ 6:46am 
Definitely one of the very best things in CC mods, especially for how it works together with all sorts of other content.
You can get however tired of community faction mods not up to the quality standard of base CC, but this'll always stay in folder/suscriptions.
Joemoben 10 Apr, 2014 @ 10:05pm 
Still without a doubt one of the best scenarios for CC