Tabletop Simulator

Tabletop Simulator

Space Base (Scripted with Expansions)
63 Comments
Edivor  [author] 3 Mar @ 7:51am 
@KazNaka thanks for the catch! The glitch has been corrected.
KazNaka 1 Mar @ 9:20am 
Nice job with this mod. I think ti's the best one out there currently. One small glitch I found: adding or subtracting to the number 10. It tracks the number correctly in the chat, but it doesn't move the cube to the 10 column (instead it goes to 9).
Capt. Bollocks 25 May, 2024 @ 3:22am 
OMG Genesis expansion!! Thank you so much for the adding these expansions as they come up. Love your work so much!
Yami 19 Dec, 2023 @ 7:31pm 
I am unable to play this without the expansions, it always includes them even if i turn them off.
Edivor  [author] 25 Sep, 2023 @ 8:29pm 
The story cards will not get added.
GoddessGaming1520 18 Sep, 2023 @ 12:38am 
will the story cards and boards get added
Edivor  [author] 27 Feb, 2023 @ 3:26pm 
@Swarleymon Thanks for the feedback! I've updated the game to move cubes from station sectors to the deployed side if there are deployed spots for them.
Swarleymon 24 Feb, 2023 @ 8:35pm 
Hello, thank you for this amazing work! I just learned this game and my friends and I are loving using this! Just to point out one small thing if you're still working on it is that when a ship gets deployed with a charge cube on it, the cube stays in its place and doesn't move up with the card to its new spot. At least this happens when auto-deploy is used. Just a small thing, but seriously thank you for this!
Edivor  [author] 16 Sep, 2022 @ 11:07pm 
@KaraKiwi Thanks for letting me know! The mod has been updated. Let me know if you still have issues.
KaraKiwi 11 Sep, 2022 @ 3:56am 
There's a crash in loading games without the Terra Proxima expansion, since it assumes there will be the 13th sector cards as well as the fourth deck of sector cards. I fixed it locally for myself (by adding a check in onLoad in both Global and SectorDeck1 that the objects it finds are non-nil before trying to create the deploy/restock buttons) but I figured I'd let you know as well so you can fix it for everyone.
Edivor  [author] 28 May, 2022 @ 3:55pm 
@FlamezOfGamez Thanks for letting me know! You're correct. It looks like some cards got duplicated. It should be fixed now.
FlamezOfGamez 27 May, 2022 @ 10:16pm 
Hey, I think in when you updated the mod, something got messed up with the cards in the decks, because there's way more cards in them than there's supposed to be.
parasubvert 15 May, 2022 @ 6:13pm 
Thank you for the fixes and expansions!
Edivor  [author] 13 May, 2022 @ 2:19pm 
The Terra Proxima expansion has been added. Unfortunately there's no rules pdf available yet.
Edivor  [author] 11 May, 2022 @ 7:16pm 
A large update was just pushed as a precursor to including the Terra Proxima expansion. This should fix the autodeploy issue.
parasubvert 11 May, 2022 @ 6:07pm 
Seconded, the recent update broke autodeploy
Biscuit 10 May, 2022 @ 8:54pm 
actually after some testing, only the scoring/point cards at the top can be auto-deployed through the drag and drop. all cards from the market cannot be auto deployed.
Biscuit 10 May, 2022 @ 3:19pm 
auto deploy button no longer working
Edivor  [author] 4 Apr, 2022 @ 9:03pm 
@Madcow the story cards were not added.
Madcow 4 Apr, 2022 @ 2:38pm 
I cant find the story cards for the shy pluto expansion when enabled. Any clues?
Trivianinja 2 Feb, 2022 @ 11:05am 
Honestly, one of the best, most well thought out adaptations for TTS I've ever played.
Edivor  [author] 23 Jan, 2022 @ 5:48pm 
@Capt. Bollocks, I haven't been able to reproduce your issue. Can you give me a step by step guide to reproducing the bug?
Capt. Bollocks 20 Jan, 2022 @ 8:45pm 
Been playing this mod on and off again for the last 6 months and it's been fantastic.

Last week, we played this and for some reason the game breaks and fails to set up after trying to add the expansions. Not sure if something happened to the mod recently. It worked fine without the expansions though :(
GredwiZ 13 Jun, 2021 @ 3:22pm 
And thank you too for such a good implementation of this game :)
Edivor  [author] 13 Jun, 2021 @ 11:25am 
@GredwiZ Ahhh! I see now. I had misunderstood what you were saying at first. Thanks for pointing out the Biodome cards mistake. It has now been fixed!
GredwiZ 12 Jun, 2021 @ 12:09pm 
I was wondering what cards add additions to your mod, and noticed that the ship cards from the Biodome expansion have the same number (25, 26, 27, 28 three times). I don’t know the rules because I don’t have this game. My thoughts are based on this image only.
GredwiZ 12 Jun, 2021 @ 12:03pm 
Edivor  [author] 12 Jun, 2021 @ 11:20am 
@GredwiZ Where did you find that rule? I can't seem to locate it.
GredwiZ 12 Jun, 2021 @ 7:34am 
Only you in the Biodome expansion do not have ships worth 12 and 9. Ships worth 3 in triple the amount.
(picture from the Internet, I wrote here)
https://sun9-15.userapi.com/impg/5Mq2ndEl7W45j4o4JlqAbMLcpVbnT9PU6uBpqQ/dBSd9VmlIoA.jpg?size=1154x820&quality=96&sign=6412e2fe38cc982b8c8856c25a0cb47c&type=album
GredwiZ 12 Jun, 2021 @ 7:28am 
Wonderful game, great mod, thanks for your hard work.
Edivor  [author] 1 Jun, 2021 @ 6:27am 
Thanks again @maned wolf. Those duplicates have been removed.
maned wolf 1 Jun, 2021 @ 1:01am 
I found some more duplicates: lv1: Chang-Diaz and Tamayo-Mendez lv3: gagarin, shepard, borman, leonov, cernan, bykovsky, scott. Also I found a lv2 ship from dreadnought in the main pack (levchenko)
Edivor  [author] 31 May, 2021 @ 8:32pm 
@maned wolf Thanks for the catch. The duplicate has been removed.
maned wolf 31 May, 2021 @ 8:47am 
I noticed that there are more ships then the manual says there are, and I found a duplicate (UES conrad 5602-e)
Chibbell 19 May, 2021 @ 11:44am 
On it. :)
Edivor  [author] 19 May, 2021 @ 6:09am 
I don't have the story deck scanned. Scanning is the least fun part of developing this, haha. If you come across a copy of those assets, I'll put them in.
khuasta 18 May, 2021 @ 6:58pm 
awesome work! thank you!

i would be one of the person Chibbell talks, if you have the story deck scanned, i would love to have it there even not scripted, so we can just do the story mode manually.
Chibbell 30 Apr, 2021 @ 1:15pm 
Thanks for responding. We went to play it earlier this week and didn't realize those cards were missing. A part of me thought you might just be pushing players to buy the original. We still had a lot of fun playing the base game of course. You did an excellent job.

If you have it all scanned and ready to go I suspect many people would enjoy just having to make do with some manual management of the game state.
Edivor  [author] 28 Apr, 2021 @ 1:44pm 
@Chibbel The short answer is complexity. It would require adding support for resetting the game while adding only certain new cards to the decks, which I am not ready to put the time into. There also used to be bugs with loading save games, but those have since been addressed.
Chibbell 27 Apr, 2021 @ 9:14pm 
@Edivor Love the mod. Getting a lot of use out of it. Is there a reason you aren't including the Story Deck for Shy Pluto?
capober 15 Apr, 2021 @ 9:36am 
Nice + thumbs up !:steamthumbsup:
Gawain 15 Apr, 2021 @ 5:15am 
The best implementation of this game I've seen so far, and I haven't even touched any of the expansion stuff. Especially love the autodeploy!
Edivor  [author] 10 Apr, 2021 @ 11:53am 
The Shy Pluto story deck was not included.
cedwards 9 Apr, 2021 @ 3:52pm 
Where is the Story Deck for Shy PLuto? I don't see it on the board when I set the game up?
InterHawk 6 Apr, 2021 @ 4:00pm 
Awesome, thanks!
Edivor  [author] 6 Apr, 2021 @ 8:20am 
@InterHawk thanks for the feedback! I've updated the game to not break when loading a save or flipping the table. Let me know if you still have problems.
InterHawk 2 Apr, 2021 @ 7:44pm 
Could you possibly replace your check destruct function with something like this:
function checkDestruct(obj)
if (obj != nil) then
obj.setInvisibleTo(Colors)
obj.interactable = false
end
end

If you play a game with no expansions, it destroys a bunch of objects. If you save a game in progress and try to reload, onLoad fails because it tries to look up a bunch of GUIDs that no longer exist in the save file. This means that the very handy deploy and swap buttons never get created when loading a saved game.
Also an X button to close the start UI window would be helpful for loading saved games since right now the only way to get rid of it is to click start and return the autodealt cards to the sector 1 pile.

Your scripting for the deploy and swap is wonderful, thank you so much for the effort, had a great time with this.
Knux 18 Mar, 2021 @ 5:30pm 
Awesome, thanks!! :)
Edivor  [author] 8 Mar, 2021 @ 7:42am 
Thanks for the suggestion @Knux. I've added it.