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Also, a FYI. I will take a quick break from modding, apart from fixing any bugs reported ofc, been living too much like a redditor for the past week
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2988542080
The steam page looks like absolute garbage for now, but not fucking my sleep schedule up too much is more important.
Anyhow, pretty proud of it all things considered, though I will warn all of you, especially Nostos. Whatever you do, do not open my mod and look into the localisation files, I cannot guarantee the safety of your sanity
Once theocrazy localisation for taxes/levies have been perfected, I will move on to republics and clans, which should be rather fast, as I now have a template.
Which only leave gamerules left after that, which I hope are easy to do, never done them before.
Also a merger with an unreleased mod of mine, which allows you to temporarily suspend your leasing of temples to your realm priest (Which allows you to easily create new theocratic vassals, if that is your thing, otherwise pretty useless) (This mod also needs a gamerule, and a few tweaks, should be quick though.)
Been spending most of my time on some background stuff and organisation, which among other benefits, means the mod is a lot more compatible with other mods now :)
Gonna start today.
Anyhow, the updated version I have will be delayed due to
1) The exams took more out of me than expected
2) Have a few practical things to take care of as well
3) Street Fighter 6 just came out and is stealing my time.
In case anyone cares
As I said, got an exam and stuff, so will continue working on it 1st of June.
I wanna make each tax/levy obligation unique before uploading it. (So far, made the theocrazy tax/levy increase or decrease the amount you get pr. Level of devotion.)
And do a quick balance overview.
Both of my changes(fx: ya can change tax and levies of baronies now.), and compare the contract stuff to new vanilla values.
In addition to a bit of playtesting.
You and others are welcome to give feedback once it has been uploaded :)
I will post a link here, once it is on steam.
Probably will happen between 1st of june and 5th of june
Have a bunch of other improvements, changes and updates i wanna do, but those can wait until the mod has been uploaded.
Honestly, it works rights now, just needs some localisation.
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For example as the King of Wallachia in a 1350 start, I gave all three of my sons a duchy and two counties to go with it each, but they have been in a nonstop war against the other counties in their duchies and are struggling and I want to join them or send troops or something, but all I'm able to do is gift them money.
If doing so incurs tyranny so be it, but I don't think any king would sit by and watch his sons and dukes lose counties to liberty wars or overthrow attempts.
If you could add a mechanic for that that would be awesome.
unless it messes with feudal contracts somehow or this removes vanilla ones it should work
Is this compatible with submission to authority or would there need to be a compatibility patch?
Reason I ask is because when I enable this I see no change to the contracts GUI or any other options but the flexible holding buttons is displayed so something is working and something is broken. I have this low in the load order btw.
Hi, this mod doesn't seem to work properly on 1.3.1?
Thx!
PD: btw give me some value feedback guysss because i know its not perfect and i do want it accurate and realistic