Crusader Kings III

Crusader Kings III

Arcadia
87 Comments
James 12 Feb, 2023 @ 8:16am 
Uhhh, Koibu mod!? BASED
VOSS 2 Aug, 2022 @ 8:32am 
Imagine watching Tombs of Scoria while browsing CK3 mods and running into this... Mind = blown
reyderz707 1 Aug, 2022 @ 9:50pm 
Any plans for an update?
Sgt. CumLoud 11 Apr, 2022 @ 10:09am 
Add Magic?
McTacky  [author] 25 Mar, 2022 @ 1:07am 
You can see the updates made in the "Change Notes" page you can find from the Mod's Workshop page on Steam. Link here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2340198755
WyldFaerie 24 Mar, 2022 @ 7:58pm 
Nice, nice!

Also, you have a update log anywhere to read?
McTacky  [author] 24 Mar, 2022 @ 7:23pm 
@GrayDiscipleOfYeet the new update of the mod today should allow for the Royal Counts to be unlocked in the mod.
WyldFaerie 24 Mar, 2022 @ 4:42am 
Oh! Okay. I’m sorry, I didn’t know you didn’t have the DLC. Take all the time you need.
McTacky  [author] 24 Mar, 2022 @ 1:25am 
@GrayDiscipleOfYeet I don't own the DLC so I haven't tried out Royal Court stuff yet with the mod. I plan to add items with the lore from the Arcadian Setting.

The plan however was for allow feudal rulers to use the Royal Court stuff, I'll look into getting it to work.
WyldFaerie 23 Mar, 2022 @ 6:00pm 
I have a question and a suggestion or two. First, my question: How do I get the royal court? It's greyed out in this mod, even when I'm playing a feudal ruler.

Second, my suggestions: Maybe add a magic system and replace the fake Excalibur with, like, anything unique, really. Take some inspiration from Godherja, in general.
Helixyos 22 Mar, 2022 @ 5:42am 
ah okay
thanks for the quick reply
McTacky  [author] 22 Mar, 2022 @ 5:16am 
We removed the Lord of the Kings elf ears for now. Once that mod is working in 1.5.1, we'll put them back in.
Helixyos 22 Mar, 2022 @ 3:27am 
the elfs ears are strange now
McTacky  [author] 16 Mar, 2022 @ 3:11am 
@GrayDiscipleOfYeet You are free to play the mod as you see fit. There isn't specific lore you need to follow.
WyldFaerie 14 Mar, 2022 @ 7:34am 
Hey, quick question here: Is there any specific lore we gotta follow from the campaigns? Or can we do whatever we want?
McTacky  [author] 14 Mar, 2022 @ 2:13am 
Mod updated. Fixed County of Aila's Capital, added name localisation for new names,
McTacky  [author] 13 Mar, 2022 @ 7:08am 
Mod now updated to work with 1.5.1
BeholdtheFish 12 Feb, 2022 @ 9:12am 
Great to hear. Looking forward to the update. :-)
McTacky  [author] 11 Feb, 2022 @ 7:53pm 
Mod isn't working with the current patch. Will work on it soon.
Mr. LC 28 Jan, 2022 @ 6:01am 
Very good framework, needs to be polished a lot. Especially the countries and general title sizes, they are all very large.
Edaryion 27 Jan, 2022 @ 11:28am 
The counties & baronies are too large.
Extreme zoom is necessary to switch the map type.
There are not enough baronies in counties. Most only have one keep/castle, which just equals to them being baronies in the end.
El Tyranos 5 Aug, 2021 @ 8:32am 
@McTacky, thanks for your understanding :adulterer:
McTacky  [author] 5 Aug, 2021 @ 7:37am 
@Paul There doesn't seem to be any issues in the adjacencies.csv file, so I must have some errors in the provinces.png with colors for locations being in the incorrect position.
McTacky  [author] 5 Aug, 2021 @ 7:35am 
@El Tyranos Removed the files from CFP you mentioned from the mod.
Paul 29 Jul, 2021 @ 3:28pm 
Too many portals, invading Sylvas from Mahtava via a skybridge? Or why?
El Tyranos 27 Jul, 2021 @ 1:53am 
Hello,

Please remove reuploaded content from CFP present in your mod : https://paste.ubuntu.com/p/T4cySDfNRW/

Regards,
ElTyranos
McTacky  [author] 26 Jun, 2021 @ 11:19pm 
I haven't played CK3 in a while. I will try to make the time to fix up the mod however.
Helixyos 26 Jun, 2021 @ 2:02pm 
hiatus or you just don' play ck3 anymore ?
Wldst 1 May, 2021 @ 5:19am 
POG, VERY COOL :)
gubi fortnite 5 Apr, 2021 @ 12:09pm 
then the three houses map reminds me of the 2d arcadia map
McTacky  [author] 5 Apr, 2021 @ 2:15am 
@Körner The 2D Arcadia Map was made in 2015.
gubi fortnite 4 Apr, 2021 @ 6:49am 
the shape of the island reminds me of fire emblem three houses land
McTacky  [author] 3 Apr, 2021 @ 1:34am 
Working on the bugs still that came with the last update.
fancyjackkester 2 Apr, 2021 @ 7:59pm 
Finally, I can live out my Drekkis world conquest fantasies. Put Caldonia on the map, it is rightful Drekkisian clay!
Erohir 2 Apr, 2021 @ 9:19am 
The mod is great, please keep it updated.
McTacky  [author] 22 Mar, 2021 @ 6:56am 
I'll work on getting the mod working with the new patch this coming weekend when I have time.
brandino3278 11 Mar, 2021 @ 2:44pm 
how much stuff is there in the facial structure category of the character creator? every time i try to open the category the game crashes
jozef_zaffino 28 Feb, 2021 @ 3:27pm 
Could you add holding slots instead maybe so they can be built by players? That way the map at the start fits the canon you are following but like all things in games like this diverge after the game starts.
McTacky  [author] 6 Feb, 2021 @ 3:44am 
Not sure as to the menu issues you experienced @The Prime T Bag, but as to the open land, I am reluctant to add more holdings that aren't part of the official canon for this map. Arcadia has an area of roughly 165,685 square miles, so it is a much smaller area than the default Crusader Kings Map.
The Prime T Bag 3 Feb, 2021 @ 9:18am 
Although would like to see less huge swatths of just open land maybe add more holdings
in each area so it was so empty
The Prime T Bag 3 Feb, 2021 @ 9:16am 
I exited the game then reloaded seems to be working fine now
The Prime T Bag 3 Feb, 2021 @ 9:13am 
Im having trouble moveing the armies around and i cant seem to press the escape button to open the menu am i doing something wrong?
McTacky  [author] 14 Jan, 2021 @ 9:40am 
Today's Changes:
* More event generated characters have had their Racial Trait fixed
* Adding Smaller Kingdoms for the 1510 Era (Wake, Highcastle, Gadia, Dwarf Confederation)
* Fixed Minotaur, Elf, & Half-Elf Heights
Kevin McScrooge 13 Jan, 2021 @ 10:36pm 
Good work! :)
I appreciate you for making mods :)
McTacky  [author] 13 Jan, 2021 @ 8:04am 
Changes:
Added more zones in the canals to try to fix pathing issues.
McTacky  [author] 13 Jan, 2021 @ 1:21am 
Bug Fixes
* Halfing & Half-Dwarf Icons Fixed
* The Vampire James Vicious no longer has a family
* Fixed tooltip for MARRY_DIFFERENT_SPECIES_REASON
* Malcifer, Malakai & Georg are playable again
* Elf Woods localisation fixed

Existing Issues:
* Courtiers still being generated without racial traits
* Routing Issues, especially regarding sea travel
McTacky  [author] 12 Jan, 2021 @ 3:38am 
More Changes:
Fixed the Racial Traits distribution & inheritance.
McTacky  [author] 11 Jan, 2021 @ 11:39pm 
Today's Changes:
Bug Fixes to Racial Traits & Inheritance Rules, as suggested by BeholdtheFish.
McTacky  [author] 11 Jan, 2021 @ 11:11am 
@BeholdtheFish Thanks for the fixes, I'll add them later today! :)
McTacky  [author] 11 Jan, 2021 @ 11:10am 
@BeholdtheFish In the Arcadia setting hybrid species are infertile like mules, so there won't be much of a spectrum. I'd love to see the files however in this regard.