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Also, you have a update log anywhere to read?
The plan however was for allow feudal rulers to use the Royal Court stuff, I'll look into getting it to work.
Second, my suggestions: Maybe add a magic system and replace the fake Excalibur with, like, anything unique, really. Take some inspiration from Godherja, in general.
thanks for the quick reply
Extreme zoom is necessary to switch the map type.
There are not enough baronies in counties. Most only have one keep/castle, which just equals to them being baronies in the end.
Please remove reuploaded content from CFP present in your mod : https://paste.ubuntu.com/p/T4cySDfNRW/
Regards,
ElTyranos
in each area so it was so empty
* More event generated characters have had their Racial Trait fixed
* Adding Smaller Kingdoms for the 1510 Era (Wake, Highcastle, Gadia, Dwarf Confederation)
* Fixed Minotaur, Elf, & Half-Elf Heights
I appreciate you for making mods :)
Added more zones in the canals to try to fix pathing issues.
* Halfing & Half-Dwarf Icons Fixed
* The Vampire James Vicious no longer has a family
* Fixed tooltip for MARRY_DIFFERENT_SPECIES_REASON
* Malcifer, Malakai & Georg are playable again
* Elf Woods localisation fixed
Existing Issues:
* Courtiers still being generated without racial traits
* Routing Issues, especially regarding sea travel
Fixed the Racial Traits distribution & inheritance.
Bug Fixes to Racial Traits & Inheritance Rules, as suggested by BeholdtheFish.