Stellaris

Stellaris

At War: Carrier Improvements 2.8.1 update
65 Comments
Drago Duval 24 Oct, 2021 @ 4:47pm 
Can confirm it still work for me in the latest update.
Brennal 20 Sep, 2021 @ 7:00pm 
Does this Work?
Dryus 28 May, 2021 @ 6:16pm 
@stuff

Hello, I think it's probably this mod.

At War: Defense Platform Longevity 2.8.1 Update

Are you using it?
76561198148577520 26 May, 2021 @ 4:14pm 
I'm getting this weird annoying event: eac_aw_dpl_actions.4 every single in game day. And yes it is this mod I checked. Not only does it pop up every day it also spawns multiple copies of itself ( I think like 6-8 copies I wasn't exactly counting them).
Crazy Old Texan 19 May, 2021 @ 1:36pm 
Still works great...
Bullet 27 Apr, 2021 @ 11:06am 
might start using it in 3.*, but im a lil paranoid
Drago Duval 27 Apr, 2021 @ 10:01am 
I have been using it and did not see any bug yet, so i thing that it's compatible with 3.*
Cúchulainn 17 Apr, 2021 @ 7:04pm 
so is this still working in 3.* :0? rmb using this about a year ago and the strike craft were nuts
TheAshenHat 11 Apr, 2021 @ 6:42pm 
yup, stormfire autocannon strike craft read at 54 units per hanger...just "Slightly" off from base game 8.
Toobist 8 Apr, 2021 @ 7:02am 
well if a texan thinks this is a good mod, ill give it a go
Colonizor48 27 Mar, 2021 @ 12:13pm 
Can you make star bases only use normal strike craft? I lost a game due to the star base ai putting plasma strike craft on star bases instead of normal star bases.
saintkeiran 19 Mar, 2021 @ 2:24pm 
Noticed an issue with Stormfire Strike Craft - they are reading as having 54 per hanger instead of 8.
Hellshiver 14 Mar, 2021 @ 12:58pm 
Noticed an oversight on the Combat Computers.

The only place the combat computers, added by this mod, show up is Outposts. Seems wrong, as the description reads "This ship" and not "The defensive platform". I take this to mean it should be equitable on a ship; would I be wrong in this belief?

Assuming it IS an oversight, issue stems from the roles only declaring Outposts as valid targets. Additionally, the Precognitive version is not tagged as an upgrade_to for Sapient, thus the Precognitive version is never used.

Lastly, there is no Autonomous version for Gestalt, either Outpost only or ship version. As posted on your Advanced Ship Sections, issue is due to Gestalts having their own line after Advanced.

Hoping you're able and willing to resolve these issues!
Connan 2 Mar, 2021 @ 3:20pm 
NSC5? do you mean NSC2 season 5?
maltheal  [author] 31 Jan, 2021 @ 7:47pm 
***update***

secondary update carrier behavior increased engagement range and formation distance from 400-1000
maltheal  [author] 31 Jan, 2021 @ 7:08pm 
***updated***

fixed certain NSC2 ships not having carrier radar available
IHeartTurd 31 Jan, 2021 @ 7:06pm 
Ah, no worries! I thought maybe I was doing something wrong. Recharge all you need, I'll just make some battleship and titan carriers ;p
maltheal  [author] 31 Jan, 2021 @ 4:09pm 
@IHeartTurd

currently im not up to date with NSC i took a few weeks coding break to recharge and play some games ill get up to date soon
IHeartTurd 31 Jan, 2021 @ 1:25am 
First, thanks for keeping these alive!

The carrier radar is not appearing on the NSC Carrier model as an option for the PD slot. But it appears on other models. Halp!
maltheal  [author] 25 Jan, 2021 @ 1:55pm 
C:\Documents\Paradox Interactive\Stellaris\mod delete all workshop MOD files unless you make mods do not delete your own mod files that start with ugc

then follow the instructions i have above for descriptor errors
Drowsydude 25 Jan, 2021 @ 10:42am 
Having the same problem as Silence for At War: Advanced Ship Sections , this one and At War: Planetary Defense Fleets. couldn't find the right file so i deleted all workshop content and validated. I still having the same issue. Planetary Cannons, Starbase and Defense Platform all work though
Rogueone 16 Jan, 2021 @ 9:27pm 
Is this compatible with realistic ships?
silence 15 Jan, 2021 @ 12:17pm 
thx, i wil try it later :)
maltheal  [author] 15 Jan, 2021 @ 12:01pm 
Also that might be slightly off because it's from memory or your steam is installed a little different
maltheal  [author] 15 Jan, 2021 @ 12:00pm 
@silence go to c:/program files (86)/steam/steam apps/workshop/content/######### find your stellaris mod folder and delete it and validate stellaris your experiencing a steam workshop bug
silence 15 Jan, 2021 @ 10:01am 
hm... i have a red triangle. a descript data is missing, i cant activate it. can someone help me pls?
maltheal  [author] 14 Jan, 2021 @ 7:47pm 
anytime
Crazy Old Texan 14 Jan, 2021 @ 7:38pm 
Wat!, oh man that's awesome! Thank you.
maltheal  [author] 14 Jan, 2021 @ 7:16pm 
@Crazy Old Texan

i added battlecruiser strike craft sections for you :P
Crazy Old Texan 14 Jan, 2021 @ 7:01pm 
Strikecraft back on the Battlecruiser would be the shit.
maltheal  [author] 14 Jan, 2021 @ 6:57pm 
it doesn't hurt leavng it in there i mean who knows i may someday make a ship section mod for nsc2 :p
Crazy Old Texan 14 Jan, 2021 @ 6:57pm 
You the man!
maltheal  [author] 14 Jan, 2021 @ 6:56pm 
*** updated ***

patched for nsc2

@Crazy Old Texan

should be good now
Crazy Old Texan 14 Jan, 2021 @ 6:55pm 
Oh, and the battlecruiser can go since it doesn't have strikecraft anymore, I mean if you want to.
Crazy Old Texan 14 Jan, 2021 @ 6:54pm 
Thank you!
maltheal  [author] 14 Jan, 2021 @ 6:37pm 
Ah yes I forgot about nsc's other ship sizes
Crazy Old Texan 14 Jan, 2021 @ 6:29pm 
size_restriction = { cruiser juggernaut battleship titan escortcarrier Battlecruiser Carrier Flagship military_station_large }
Crazy Old Texan 14 Jan, 2021 @ 6:24pm 
Thanks for updating the radar but can you make the size restriction this so it's compat with NSC.

size_restriction = { battleship titan escortcarrier Carrier Flagship SCX_Carrier military_station_large }

Please!

maltheal  [author] 14 Jan, 2021 @ 5:01pm 
*** UPDATED ***

carrier radar is back in action enjoy :)
Alastair 14 Jan, 2021 @ 12:56pm 
Sure sure no problem
maltheal  [author] 12 Jan, 2021 @ 4:58pm 
@Alastair
im going to bring some better balance to the strike craft including more types of strike craft as well might take a few weeks but the carrier radar has to come first
Alastair 12 Jan, 2021 @ 12:29am 
Actually the damage isn't really that high compared to the vanilla I think the vanilla do around 40 average damage, I think only the proton and neutron torpedo bombers do the more.
maltheal  [author] 11 Jan, 2021 @ 6:16pm 
Thanks guys :) I'll have that fixed soon
KainDeamon 11 Jan, 2021 @ 2:01pm 
i can confirm carrier radar not appearing. good luck on fixing it, im really enjoying your mod.
maltheal  [author] 11 Jan, 2021 @ 7:53am 
They are not setup for the new vanilla as they do alot more damage than vanilla I may bump the speed of the late game strike craft as they just don't do well enough against L and XL weapon ranges it's actually sad to see large strike craft fleets get wrecked by long range L weapons and the strike craft not killing a single ship

As for the carrier radar I thought it was there last I checked I'll check if maybe I broke something or it could be a mod conflict
Alastair 11 Jan, 2021 @ 4:39am 
So have the strike craft been updated/balanced against the new stats of the vanilla strike craft?

Since IIRC they were recently buffed and now the vanilla strike craft all have 100 accuracy except for the Amoeba since they have crazy high damage per hit. Also the tier 3 normal strike craft have 100% tracking, the Swarm ones have 80%. I think they were also made faster by a fair amount likely so that they can reach their targets faster and stand more of a chance.

So I was wondering if these have been updated/balanced against the new stats or not. I know that none of them had the 100% accuracy or 100% tracking when I checked them out in game, but I don't know if that is a balance decision or not. I think they may have also deployed/recovered slower than the base game ones but I can't remember.

Ow also what happened to the Carrier Radar I couldn't find it anywhere. Is it no longer needed or something?
maltheal  [author] 4 Jan, 2021 @ 4:55pm 
yes i am ive been working on it the past couple days
Shrukaihn 4 Jan, 2021 @ 1:33pm 
Are you planning on updating the At War Starbase mod? Also thanks for the great work!
maltheal  [author] 4 Jan, 2021 @ 4:24am 
I'm going by memory on that the nanite bomber could be from gullies or nsc5 I'm pretty sure it's esc tho I'll double check tonight after work and if it's from another mod I'll make a patch that scales tech requirements to ESC
Rocketman_02 3 Jan, 2021 @ 10:56pm 
Okay so the new variants are as good as ESC's Tier 5 except of course the Nanite bombers which are op as hell. It's good to have more variety though so I'll make sure to review my options when I've maxed out strike fighter techs