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Added the Crowbar, swapped floor, modified lighting, re-arranged gun rack.
But nope, there's no crowbar.
Do the same with the frying pan, if there's space left on the wall.
and the barrel is built to explode. that's its entire thing.
Though I don't know if this is an oversight, but I noticed that the melee weapons disappear from the wall after you pick them up 5 times, and the pan after you pick it up only once.
Oh, and the explosive barrel, unlike the other explosives, still explodes if you shoot at it.
You should also consider that all those canisters, firework crates and propane tanks are quite of an annoyance when they spawn en masse like that, because they can easily explode if a stray bullet reaches them. In the most recent TUMTaRA map there's just one model for each explosive and they won't explode if you shoot at them.
All in all, the map serves well its purpose. There are only some minor annoyances here and there.
all other items could in theory have the item count changed, but i probably just set them to 1.
But in fairness, i suppose i could just slap the new scripts into the map when i get free time.
If i update it to tumtara v6 standarts, it's no longer the same.
just use console commands
many items (the Pan, the Gnome, the Grenade Launcher, the M60, the Chainsaw, the Defib, the Medkit, the Cola, the Explosives, the Pills, the Adrenaline, the Incendiary and Explosive ammo) do not remain on the shelf/wall when you pick them up, but instead they disappear.
This is a problem because once you use these items they cannot be picked up again.
Can you please make them stick on the shelf/wall like the rest of the items?
Many thanks.
but i adde the missionfile now, so you can load it normally
it has one now tho
a pre-2021 gift