Left 4 Dead 2

Left 4 Dead 2

Weapon Script for HK MP7 (Silenced SMG)
8 Comments
dante_02 31 Mar, 2021 @ 6:59pm 
Nice! And yeah, that seems like a nice course of action
Nate  [author] 31 Mar, 2021 @ 6:33pm 
@d-
I didn't realize it had so many subscribers. When I tested it again recently, I also felt that it was too high, too much pulling your mouse down while shooting, can't be easy to maintain in game while trying to avoid hordes. I guess you could always argue "fire in short controlled bursts" but I don't think this is that type of game.

If I get enough people asking for the older version, I can re-release it as an alternate. I feel this is well balanced as it is now though, so it would take some clamoring.
dante_02 31 Mar, 2021 @ 4:04pm 
Just tried it out and it works fantastically! Again, thanks a lot my dude!
dante_02 31 Mar, 2021 @ 4:00pm 
Thanks a lot dude! I'll try it out right now
Maybe you can keep the old version as a separate file, since I bet there were a bunch of people who did enjoy the original version, seeing as there are at least 60+ subscribers
Nate  [author] 31 Mar, 2021 @ 3:32pm 
@d-
Yes, some realism has to be sacrificed for the sake of gameplay, this is true.

I lowered the recoil significantly, it has less climb and better grouping. We'll call it a "foregrip bonus" =)

Hope it is now to your liking.
dante_02 31 Mar, 2021 @ 3:25pm 
I can't imagine how funny it would've looked to shoot a gun with that much recoil
The punch would just make you look to the sky, kek
I see what you did, and I can applaude how unique it is
It gives a distinction to your scripts, and I love them even more for that
However, it kinda makes the MAC a worse choice, since there are barely any other high-punch scripts for other guns that compensate the addition of a high recoil in this one

Again, I believe it's amazing that you thought so much of how the weapon stats reflect the gun itself, but it does have a certain effect for gameplay
I believe a lower punch mixed with a lower range/larger spread could do the trick, since it would keep the feeling of the gun being a tiny beast that shoots with barely any control, while also making it more viable gameplaywise
Nate  [author] 31 Mar, 2021 @ 3:19pm 
@d-
Yeah the recoil is a formula that is based off of the weapon's power, rate of fire, and weight. Since it has an extremely high rate of fire, and a low weight, there is a lot of recoil. If I recall, I made an executive decision to divide the total amount of recoil in half. So that's half of what it was LOL.

I will lower it a bit more. The trade off with the high recoil is like I said not just high rate of fire and low weight (going to be adjusting movement speeds soon) but also more penetration.

In any case, I'll make a revision and test this particular reduction in recoil soon. Thanks for the feedback!
dante_02 31 Mar, 2021 @ 3:14pm 
I do dig how this script reaffirms the MAC's role as the strong SMG out of the three
However, was all that vertical punch neccesary?