XCOM 2
Chosen SPARK Arsenal
82 Comments
S!r Aske 9 Jun @ 8:30am 
This mod is awesome, it would be awesome if it worked with Chosen Reward Variety :)
Bofrab 15 May @ 7:28am 
How do I reduce the price of making these in The Proving Grounds?
Beepity :P 15 Apr @ 3:59pm 
hey I downloaded the chosen reward variety and now The fixer and world breaker research is not showing up in the proving grounds, just need a way to get the projects working.
Пельмений 11 Mar @ 2:15am 
Is there a way to force the projects at proving ground to appear?
Nazuluhis 12 Oct, 2024 @ 12:30am 
If I wanted to increase the damage of wraith cannon, how would I?
Alterd-Rushnano  [author] 4 Oct, 2024 @ 12:08am 
[Notice]
Sorry to keep you waiting. It took me too long to get over the horrible nightmare of losing my data due to ransomware.

I have belatedly confirmed that there are many bug issues. While re-examining the issue, there will be changes to some weapons.


1. W-2000 'The Fixer' Heavy Cannon:
-Changed the projectile to be more 'Lore-friendly'

2. World Breaker Module
-Disintegration will have some DOT damage added to it. (Don't freak out, folks. I'm just going to stick to the lore of this weapon.)
-add 1 unique skills: Demonbane-"Enemies damaged by this weapon have a 50% chance to be executed."
(ya. Weapon Attachment will be absorbed into passive skills.)


Updates other than bug fixes may be a little late. Sorry, but please be patient.....
Rayna 16 Sep, 2024 @ 12:03pm 
@Kinsect
Yes, in ini file, theres a line which slot it fits, default as secondary weapon slot. Either add or replace with Primary Weapon slot to use with LAZOR/LASER sparks.
Im sure it was needed for the KSM class spark.
Celepito 1 Jul, 2024 @ 3:43pm 
I'm having an odd issue, namely, the W-2000 doesnt exist for me, somehow. I finished the Project for it, but didnt get the weapon, and then did some digging. I can add the other weapon via console command, but using the command with the Cannon's ID (ArtilleryCannon_Chosen) gives me nothing, not even appearing in the Engineering Inventory tab.

If anyone knows a fix, that would be great, since the Cannon was what I was looking forward to all game, and it not working took the wind out of my sails and I feel like shelving the game again.
Canthyse 15 Apr, 2024 @ 8:25am 
i used this weapons with project lazor and didnt have any issues, no edits.
Kinsect 6 Apr, 2024 @ 5:27pm 
@Rayna
Wait really? shoot I didn't know.
Rayna 6 Apr, 2024 @ 4:48pm 
I suppose to make this mod usable with PROJECT LAZOR is making an edit to weapon slot and modify the ini where it fits?
aselnor 17 Mar, 2024 @ 1:30am 
Sadly, Chosen Reward Variety remove the required researches this mod need to function.
Kinsect 21 Feb, 2024 @ 7:11pm 
Say can we use the KSM: World Breaker Module as a primary weapon just like your Primary Kinetic strike/smite modulus?
(Also for Project LAZOR's class that uses the KSM as a primary weapon ^^;;)
Kinsect 14 Feb, 2024 @ 8:55pm 
This can fit pretty well with the new Project LAZOR Spark classes ^^
(Also does this work with Covert infiltration/Prototype armory?)
Colva_Moon123 13 Dec, 2023 @ 8:16am 
Don't understand why this isn't compatible with Chosen Reward Varity, since that mod doesn't even affect Proving Grounds.
GNL 17 Nov, 2023 @ 9:33am 
I don't know if it was my problem but every time I completed the W-2000 cannon project I got a dozen of W-2000 cannons, making it hard to find other SPARK weapons.
Nero 19 Oct, 2023 @ 12:52pm 
@Based Bahamut this mod should work fine with chosen reward variety though, the problem is with warlock's crown, using that mod somehow makes the proving ground projects for the chosen spark arsenals to not show up
BROROAD 16 Jun, 2023 @ 11:28pm 
WoTC compatible?
Based Bahamut 10 Mar, 2023 @ 2:47pm 
Have you thought of making this mod and your other Chosen weapons compatible with Chosen Reward Variety? These weapons are freakin' beautiful, but I can't use them because of how Chosen Reward Variety works
Kinsect 3 Mar, 2023 @ 7:49pm 
Does this work with the Weapon and item's overhaul and RustyDios Custom Spark classes (and there Project Laser Proficiency class plugin?)
craigmcregor2251 3 Feb, 2023 @ 11:49pm 
where is the ini files for these weapon ?
I just want to increase the damage of some of these weapon
Ekko 6 Jan, 2023 @ 1:20am 
I built it in the proving ground, but I didn't see this weapon in the equipment?
Dragonlord 16 Dec, 2022 @ 12:29pm 
Clicking remove upgrades also removes the upgrades from these guns... And then you can't equip them again. Apparently they are not NAMED weapons and their upgrades aren't locked.
Dęąth Viper 19 Oct, 2022 @ 4:57pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
mynameactually 4 Sep, 2022 @ 6:35pm 
Hmmm... looks like someone said, "What if I strapped several guns to my fist to hit harder?"

'Merica approves. lol
Crusader 18 Jul, 2022 @ 5:53am 
with the time and ammo consumption used by wrath cannon it should probably deal 1.5 or even 2x damage. just feels a little too weak for how much it costs.
arch-druid paeluna foxglove 29 Jun, 2022 @ 2:47pm 
this has to be the most fun mod ive had while using the mec trooper mod , it turned a lost mission into a michael bay movie and oneshoting the assassin with the artillery cannon in the strong hold mission are my highlights so far
Alterd-Rushnano  [author] 22 May, 2022 @ 5:51pm 
@FLSoz
Unfortunately not. And I intended this chosen spark weapon to have a plethora of weapon fire effects. (To visually prove the overwhelming destructive power that surpasses other 'human' chosen weapons)

However, if performance issues do occur in general, I'm willing to lower it a bit.
FLSoz 22 May, 2022 @ 9:17am 
Is there a way to tone down the weapon firing effects? I find the blackstone + fixer firing effects to be a bit too large
Alterd-Rushnano  [author] 22 May, 2022 @ 6:42am 
[Update Notes]
Apologize for the very late update.
- Fixed attachment issues with Blackstar Forged Cannon and The Fixer Heavy Cannon. The weapon's iconic function is now applied as a passive skill.


<W-2000 'The Fixer' Heavy Cannon>
1. Reverse-Causal Acceleration: "Shooting through the W-2000 Heavy Cannon guarantees a critical hit against enemies with armor or hiding under covers."
2. Reverse Blast: Any fire that does not use a Special Ammunition destroys all cover terrain around the target—hit or not."

<Blackstone Forged Cannon>
1.Unavoidable: "If the enemy is not hit by the Blackstone Forged Cannon fire,will be immediately engulfed in an even greater catastrophe that is engulfed in Explosions."
Alterd-Rushnano  [author] 18 May, 2022 @ 1:18am 
Sorry to keep you waiting. I'm currently debugging the entire XCOM mod I've made, and I'm working on the sequence on Chosen SPARK Arsenal!

-Update and debugging for WBM (but there were no such errors in my environment...? Maybe it's because it's old)
-W-2000 'The Fixer' Heavy Cannon's sniper shot icon changed (Iri changed it in the meantime)
- Fixed some incompatible weapon attachments
Dark 6 May, 2022 @ 8:15am 
@Alterd-Rushnano Icon path changed in Spark Arsenal Mod after cooked assets from img:///IRIArtilleryCannon.UI.UIPerk_FireCannon to img:///IRI_SparkArsenal_UI.UIPerk_FireCannon , so now SniperStandardFire ability use placeholder icon for ArtilleryCannon_Chosen weapon.
FLSoz 16 Apr, 2022 @ 10:22pm 
I'm getting the world breaker AOE triggering elsewhere (not where I'm targeting). Each time it happened, it appears to happen near the map center
Triel 23 Mar, 2022 @ 12:44pm 
Anyway heres KSM: Chosen_KineticStrikeModule
Triel 23 Mar, 2022 @ 12:32pm 
No compability with chosen rewards variety? oof.
Forward Unto Dawn 22 Mar, 2022 @ 12:13pm 
For those who also have chosen reward variety mod which resulted in them unable to trigger the research here is the ID of the heavy cannon and artillery cannon
Artillerycannon_chosen
Sparkrifle_chosen
Triel 18 Mar, 2022 @ 2:06pm 
Nice. Now hopefully someone makes Spark Alien Ruler items too so we can have a full set
The_Voids_Edge 25 Dec, 2021 @ 8:49am 
I cannot find the weapon resaerch in the proving grounds and i've researched thw warlock weapons. And ideas why it's not working.
TheThinker93 11 Nov, 2021 @ 3:45am 
First, I really love this mod, as well as your 'Legacy of the Chosen' mod that adds Chosen tier Faction hero weapons. The Pair really helps to round out the armory ... but there is still something missing.

Are you going to fill out the Vanilla classes with Chosen tier stuff? Specifically, a Cannon and Grenade launcher for the Grenadier, and a Gremlin and Psi Amp for Specialist and Psi classes?

I am not going to ask for armor or utilities... there is none in the base game and I don't think it's actually needed.

I know that the Chosen Reward Variety kinda does that ... but I like your art style better, and that mod simply adds too much.
OriKai956 6 Oct, 2021 @ 7:00am 
What if you created a Chosen sniper rifle and a shotgun in one weapon.
Compo The Smoggie 16 Sep, 2021 @ 5:44am 
@Alterd-Rushnano,

Further to @GargakOfTheEast and @Dissapointment's request, can you please modify / update your mod please so we can add our own weapon upgrades to the weapon please?

Many thanks.
Master Sheesh 5 Sep, 2021 @ 9:57am 
what are the IDs for the weapons? for testing purposes ofc
The Anomaly 10 Aug, 2021 @ 8:40pm 
@Altered-Rushnano I seem to be having a similar problem to @GargakOfTheEast but instead of removing the weapon upgrades it deletes the weapon entirely. I am using "robojumpers squad select" and the "remove weapon upgrades mod." I believe it is the latter mod conflicting with the fact that these weapons have multiple of the same type of weapon upgrade that is causing, but I don't have evidence to support that. Anything you could do would be great
GargakOfTheEast 6 May, 2021 @ 3:47pm 
Hi @Alterd-Rushnano

It's a neat mod and all, but I have similar issues with the attachments and inventory.

To make life easier, I use the "unequip barracks" and "remove all attachments" mods. However, this will remove all attachments from these chosen SPARK weapons. Apparently, they are some kind of special weapon, and you cannot reattach anything to them. I think the only fix is to keep using the AddItem command to remake them everytime. Not very optimal.

Democracy Officer 14 Apr, 2021 @ 3:13pm 
maybe its just me but the W-2000 has no animation or sound when firing, what could be the cause?
Nadarith 14 Apr, 2021 @ 1:15pm 
It should, reward variety adds rewards to the chosen item drop table while this adds proving ground projects
Nero 13 Apr, 2021 @ 2:30am 
question does this work with chosen reward variety?
Nadarith 6 Apr, 2021 @ 5:40am 
Question: are you still planning on reskinning the chosen reward variety weapons? because i believe the author of that mod agreed to it i think
Chéradénine 15 Mar, 2021 @ 1:48am 
Hi @Altered-Rushnano, is there a way to remove the items? I'm using LWOTC and due to some bug (I think with Automated Loadout Manager), the heavy cannon keep beoing duplicated, and I have around 10 of them...
I tried using AddItem with a negative number, but it just adds one more Heavy Cannon to my stack...
Would it be possible to make it sellable for 1 supplies in the Black Market maybe? I didn't find anything about that in the ini files.
Emperor Mollune Veilis Emouran 20 Feb, 2021 @ 2:21pm 
Thanks, you're a chad lad. Keep up that good modding work :8bitheart: