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Sorry to keep you waiting. It took me too long to get over the horrible nightmare of losing my data due to ransomware.
I have belatedly confirmed that there are many bug issues. While re-examining the issue, there will be changes to some weapons.
1. W-2000 'The Fixer' Heavy Cannon:
-Changed the projectile to be more 'Lore-friendly'
2. World Breaker Module
-Disintegration will have some DOT damage added to it. (Don't freak out, folks. I'm just going to stick to the lore of this weapon.)
-add 1 unique skills: Demonbane-"Enemies damaged by this weapon have a 50% chance to be executed."
(ya. Weapon Attachment will be absorbed into passive skills.)
Updates other than bug fixes may be a little late. Sorry, but please be patient.....
Yes, in ini file, theres a line which slot it fits, default as secondary weapon slot. Either add or replace with Primary Weapon slot to use with LAZOR/LASER sparks.
Im sure it was needed for the KSM class spark.
If anyone knows a fix, that would be great, since the Cannon was what I was looking forward to all game, and it not working took the wind out of my sails and I feel like shelving the game again.
Wait really? shoot I didn't know.
(Also for Project LAZOR's class that uses the KSM as a primary weapon ^^;;)
(Also does this work with Covert infiltration/Prototype armory?)
I just want to increase the damage of some of these weapon
'Merica approves. lol
Unfortunately not. And I intended this chosen spark weapon to have a plethora of weapon fire effects. (To visually prove the overwhelming destructive power that surpasses other 'human' chosen weapons)
However, if performance issues do occur in general, I'm willing to lower it a bit.
Apologize for the very late update.
- Fixed attachment issues with Blackstar Forged Cannon and The Fixer Heavy Cannon. The weapon's iconic function is now applied as a passive skill.
<W-2000 'The Fixer' Heavy Cannon>
1. Reverse-Causal Acceleration: "Shooting through the W-2000 Heavy Cannon guarantees a critical hit against enemies with armor or hiding under covers."
2. Reverse Blast: Any fire that does not use a Special Ammunition destroys all cover terrain around the target—hit or not."
<Blackstone Forged Cannon>
1.Unavoidable: "If the enemy is not hit by the Blackstone Forged Cannon fire,will be immediately engulfed in an even greater catastrophe that is engulfed in Explosions."
-Update and debugging for WBM (but there were no such errors in my environment...? Maybe it's because it's old)
-W-2000 'The Fixer' Heavy Cannon's sniper shot icon changed (Iri changed it in the meantime)
- Fixed some incompatible weapon attachments
Artillerycannon_chosen
Sparkrifle_chosen
Are you going to fill out the Vanilla classes with Chosen tier stuff? Specifically, a Cannon and Grenade launcher for the Grenadier, and a Gremlin and Psi Amp for Specialist and Psi classes?
I am not going to ask for armor or utilities... there is none in the base game and I don't think it's actually needed.
I know that the Chosen Reward Variety kinda does that ... but I like your art style better, and that mod simply adds too much.
Further to @GargakOfTheEast and @Dissapointment's request, can you please modify / update your mod please so we can add our own weapon upgrades to the weapon please?
Many thanks.
It's a neat mod and all, but I have similar issues with the attachments and inventory.
To make life easier, I use the "unequip barracks" and "remove all attachments" mods. However, this will remove all attachments from these chosen SPARK weapons. Apparently, they are some kind of special weapon, and you cannot reattach anything to them. I think the only fix is to keep using the AddItem command to remake them everytime. Not very optimal.
I tried using AddItem with a negative number, but it just adds one more Heavy Cannon to my stack...
Would it be possible to make it sellable for 1 supplies in the Black Market maybe? I didn't find anything about that in the ini files.