Space Engineers

Space Engineers

Tiny Gatling Turret 5.56 mm Nato version
14 Comments
Skallabjorn  [author] 28 Oct, 2022 @ 11:18pm 
will check it out
Groo87 28 Oct, 2022 @ 6:32pm 
I noticed a conflict with the 25mm version of the small grid small Gatling, it overwrites the 5.56mm version, regardless of load order from what I have been able to find. not sure if this is just something on my end, or if it is from using same name in files? I have tried with only those 2 mods loaded and get same results.
And also big props to your mods, they help fill the gap to make small grid usable, interesting and challenging.
Skallabjorn  [author] 19 Jul, 2022 @ 7:25am 
As in the description, uses 5.56 ammo. NOT 25mm
Martin the Warrior 18 Jul, 2022 @ 9:12pm 
It only seems to want to eat Light Turret Ammo? That's all I can load into it.
Skallabjorn  [author] 12 Feb, 2022 @ 4:55am 
Camera View Fixed :D
Skallabjorn  [author] 12 Feb, 2022 @ 4:44am 
OMG why the hell didnt I think of that !!! Imma moron, ty ty
SK 11 Feb, 2022 @ 6:07pm 
I found a quick fix for this, which is adding <ForwardCameraOffset>0.5</ForwardCameraOffset> in CubeBlocks definition (I got this from Large Gatling Turret's definition).
Skallabjorn  [author] 4 Feb, 2022 @ 5:42am 
Warfare 2 Update - introduced an issue withthe camera view when controling the turret ( cause KEEEENNNN ) but after that the turret stiill apears to work fine .... fixing as time allows.
Skallabjorn  [author] 24 Apr, 2021 @ 2:27pm 
Pushed another update 5.56x45mm ammo restored in game to both basic and advanced assemblers. Mod now adds it back into the categories for those units.
OttoArms 24 Apr, 2021 @ 11:03am 
Ty for updating this
Skallabjorn  [author] 24 Apr, 2021 @ 5:44am 
pushed sound update - Keen removed the old rifle ammo sounds
Skallabjorn  [author] 21 Jan, 2021 @ 10:22am 
Turned Idle Motion off to help performance on low end systems
Skallabjorn  [author] 30 Dec, 2020 @ 12:19pm 
Oh this was already on the list when I did the 25mm version, just had an issue with it wanting to draw the wrong ammo even tho it was correctly specified in the sbc file, was a Keenisim that was not in the MODAPI ( as usual, Keen documentations suck )
OttoArms 30 Dec, 2020 @ 12:14pm 
Ha Ha I was going to ask if you might make this Ty very Much