Mindustry

Mindustry

wireless surge
28 Comments
Tzanter 10 Feb @ 1:40pm 
Works fine most ofthe time, thumbs up
cynthion21x  [author] 26 Feb, 2024 @ 10:21am 
i'm not working on this anymore sorry everyone
oBPk_s 8 Jan, 2024 @ 11:41pm 
It works but sometimes it breaks and i have to drop the item the flare is holding and then it works again
EvilStew 31 Dec, 2023 @ 1:42pm 
once more broken lol but cool idea
Willm1324 3 Feb, 2023 @ 6:10pm 
all of my thanks i really love remote factories
cynthion21x  [author] 3 Feb, 2023 @ 8:05am 
thanks for letting me know ill work on fixing it :steamthumbsup:
Willm1324 2 Feb, 2023 @ 11:28pm 
Is broken again flares just wibble wobble between base and smelter. i under stand if you no longer play and this will no longer get updates.
Tontow 22 Nov, 2022 @ 3:44pm 
What do you have to mod to make this work with other ships, like mega for example?
InventiveName 5 Sep, 2022 @ 2:17pm 
Like a charm. Thanks for making a smoothlobe coder like myself to become more deadly.
cynthion21x  [author] 19 Aug, 2022 @ 5:01am 
i have completely remade the schematic, so far i haven't had any problems using it i hope it works for all of you as well ^.^
InventiveName 18 Aug, 2022 @ 6:49pm 
*it
InventiveName 18 Aug, 2022 @ 6:49pm 
You are beautiful. I won't load lead, or perhaps one item per comments, but I can do one track of lead easy AF. Bless the maker.
ShiZbanG 20 Jan, 2022 @ 11:29pm 
the flares won't load titanium but load the other three resources
Blorb 24 Aug, 2021 @ 4:39am 
also whenever i reload some of the flares are not assigned to processors so it doesnt function
Blorb 23 Aug, 2021 @ 6:29am 
there appears to be a bug where the processors dont pick a flare even when i have more flares than i can count available not sure if this is known or not but it happens sometimes and i dont know why even so good design
cynthion21x  [author] 6 Jun, 2021 @ 9:45am 
Your welcome :) I hope your next schematic does well
Weszles 4 Jun, 2021 @ 10:39pm 
I understand that MLogic can only be coded with "spaghetti code". I think the highest form of flattery is imitation, and I have imitated this schematic:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2507830496

Thanks for your work!
Free Lobotomies 16 Apr, 2021 @ 10:36am 
i seem to have found another bug, now when i get back onto my sectors the units bound to this schematic do no longer work as the coding intended and goes back to being a normal flare. rebuilding the schematic does not fix it, so it only works until you exit the game or move sectors. i think the spaghetti code is breaking itself. pls fix
cynthion21x  [author] 27 Mar, 2021 @ 6:22am 
I have also fixed the bugs mentioned by Weszles
cynthion21x  [author] 27 Mar, 2021 @ 6:16am 
i found out why the lead drone was broken and have now fixed it and updated the schematic :steamthumbsup:
Free Lobotomies 25 Mar, 2021 @ 5:54am 
The lead flare is broken. pls fix
Weszles 16 Feb, 2021 @ 10:05am 
There is one more bug in the code: when having 7+ microprocessors active, if you save and quit, it doesnt always pick up the bound flare when you resume the game. The microprocessor is then stuck in a loop, and can only be fixed by "rebooting" the microprocessor.

There is one more bug in the code: when all flares have been flagged (rebooting microprocessors flag new ones) but are not bound to any microprocessor, the microprocessors that have had flags updated will never bind a new flare until all flare flags are reset to zero.

I dont have a fix for either yet.
Weszles 16 Feb, 2021 @ 12:23am 
There is one more bug in the code: when building 7+ microprocessors in sandbox, they are all instant builds and it is common for a flare to be assigned two flags at the same time with them continuously overwriting each other and being worthless to at least one of the microprocessors.

The fix is to make the "if unit is not null" jump statement only jump the bind statement (and therefore check the flags).
cynthion21x  [author] 22 Jan, 2021 @ 5:54am 
Thank you for finding this bug i have now updated the schematic
SaltedBeardedBard 21 Jan, 2021 @ 7:38pm 
There's a bug in your code, the if flag not NULL jumps need to be == cause otherwise you're jumping when the flag is set and the rest of the code never runs to move the Flare.

It bound the flares but they weren't doing anything so code works once that line's changed in all the processors.
cynthion21x  [author] 12 Jan, 2021 @ 9:30am 
sometimes it fails to bind all flares. make sure you have enough flares before you place it. and sometimes you might have to delete it and replace it. this has rarely happened to me when i use it though and i cant seem to find the cause for the problem sorry
TsProphet 12 Jan, 2021 @ 7:13am 
it also only binds two flares not the 5, sorry im really bad at code so im looking for schematics so dont know how to debug by looking at the code
TsProphet 12 Jan, 2021 @ 7:12am 
ive built these in sandbox to test however they do not seem to deliver led