RimWorld

RimWorld

Fallout Races: Playable Ghoul (Continued)
76 Comments
Mlie  [author] 13 Jul, 2024 @ 9:18am 
@Zaljerem Nice, link added to the description
theminidude1234 29 Apr, 2024 @ 7:29pm 
disappointing this isn't being updated I really like these mods :steamsad:
Futama 28 Apr, 2024 @ 2:01pm 
Welllll shoot, was hoping to see this in 1.5, but alas, thank you for what you have done, and good luck with whatever your next steps in life are!
Mlie  [author] 25 Apr, 2024 @ 2:08pm 
Will not be updating this mod after all, sorry
Mlie  [author] 14 Apr, 2024 @ 10:13pm 
@Tobyguilmon Updating all my mods, see Discord for progress
Tobyguilmon 14 Apr, 2024 @ 3:14pm 
1.5?
Mlie  [author] 25 Feb, 2024 @ 8:25am 
@Nurg Yes, these are HAR races, not Biotech.
Nurg 25 Feb, 2024 @ 7:48am 
The Ghouls seem to just show up as Baseliners?
Mlie  [author] 20 Aug, 2023 @ 12:00pm 
@cheems marine Should be fixed now
SkimmingDawg 18 Aug, 2023 @ 9:39pm 
the race says toxic enviorment resistance is 0 and thats true, did i forget anything or is this a bug
Друманин Дрин 28 Feb, 2023 @ 3:38am 
Ghouls kids have a bug when wearing kid's clothes. Their body become a pink square.
Could it be fixed?
Or maybe ghouls should become impossible for pregnancy?
Mlie  [author] 19 Jan, 2023 @ 9:59pm 
@Snow Feel free to make such a mod, I will not be reworking existing mods to require a purchase of a dlc to use
Уединение 19 Jan, 2023 @ 9:20pm 
Should make this a xenotype mod
Уединение 19 Jan, 2023 @ 9:20pm 
Not compatible with gloomy faces or any face mod probably.
Jboy9786 23 Dec, 2022 @ 5:07pm 
goes great with biotech's waster pirates
Друманин Дрин 29 Oct, 2022 @ 4:11am 
Glad to see it updated. But now we need to wait for vanilla, frameworks and HAR update too (cause HAR breaking genetic for now)
I know chances are low for new updates for that mod for 1.4 features. But it would be nice at least to have some more kind of possibilities to find ghouls. I know they are supposed to be rare. But in many of my past campaign I didnt have a proper chance to recruit one. Maybe some events or quests would be possible about it? Like ghoul camp or so?
Mlie  [author] 22 Oct, 2022 @ 8:06am 
@Друманин Дрин Updating all my mods, progress on the Discord server
Друманин Дрин 22 Oct, 2022 @ 7:50am 
Can we have 1.4 please? Especially according to new wastelands?
Mr McNificent 2 Aug, 2022 @ 7:39pm 
@Doc, I had similar issues with other race mods a while back, removing all those kids mods seemed to fix it for me.
Doc 23 Jul, 2022 @ 3:17pm 
@Leantath Thanks! That answered all I needed to know!
Leantath 21 Jul, 2022 @ 9:55pm 
@Doc fairly sure at least one of those mods change the way diseases work in ghouls, as I use none of them and my ghouls only develop carcinoma if implanted with a nuclear stomach. Aside from that, I've made custom ghouls via Prepare Carefully to set them as old as they can be and they still do not develop age-related diseases.

Just my two cents, though! Hope it helps.
Doc 21 Jul, 2022 @ 1:36am 
Can anyone confirm that the ghouls do indeed have no chance to get age-related diseases? I have a ghoul currently that, despite being only 38, has developed an artery blockage, a carcinoma in his brain, and alzheimer's.

I happen to be using the mods:
Age Matters 1.2+
Babies and Children 1.3
Children, school and learning fertility operations
Faster Aging 1.3

Could these mods be the reason why? Thanks in advance for your help.
Друманин Дрин 2 Jun, 2022 @ 12:15pm 
@Mlie Oh, I see. Then they are kinda supposed to be super rare?
Btw I tested in prepare carefully - and yeah, they are ingame, but only in one faction. So, I supposed it was the idea.
Mlie  [author] 2 Jun, 2022 @ 12:12pm 
@Друманин Дрин It is. "They are naturally found in the Outlander Factions at approximately 1/4 the time of normal humans."
Друманин Дрин 2 Jun, 2022 @ 11:48am 
Are mod working? Didnt see any ghouls in my playthrough
Jedia Kyrol 30 Oct, 2021 @ 10:21am 
Figured it out. There is no Female East in the textures folder. Fixed it by "borrowing" the texture from the old ghouls mod.
kamonwolfe 19 Oct, 2021 @ 4:57am 
I see, I will keep trying until I figure out what I did wrong. Thankie for the quick reply
Mlie  [author] 18 Oct, 2021 @ 9:51pm 
@kamonwolfe ModSync is a file used for notifying of mod updates
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1399727830
pgames-food 18 Oct, 2021 @ 5:29pm 
where do ghouls like to go on holiday for Halloween?

Ghoulifornia :lunar2019grinningpig:
kamonwolfe 18 Oct, 2021 @ 3:40pm 
I tried changing the health scale of Glowing Ones but my edits don't take effect. I saw a 'ModSync" .xml, and was wondering if that might be what is overriding my changes. Thanks for reviving a bunch of mods
why are we here? just to suffer? 21 Aug, 2021 @ 11:00pm 
any chance for CE patches for this and fallout robot? i ask just cuz this would be cooool :D
Mlie  [author] 27 Jun, 2021 @ 6:48am 
@Marvin 1.0 is 100%
Marvin 27 Jun, 2021 @ 5:58am 
it says chance 1.0
should i change that? if so, is there no way too see the actual percentages?
Mlie  [author] 27 Jun, 2021 @ 5:16am 
@Marvin There should be a chance value you can lower in the AlienRace-files in that folder
Marvin 27 Jun, 2021 @ 4:34am 
sorry if im asking alot but how do you actually change the spawn chances? i have no idea what to do in that file.
Marvin 27 Jun, 2021 @ 4:17am 
do ghouls get added to every faction?
Mlie  [author] 24 Jun, 2021 @ 12:02pm 
@TurtleShroom No ghoul faction was created, just the race-def. The spawn-chances can be modified, see my answer to Marvin on the subject.
TurtleShroom 24 Jun, 2021 @ 11:56am 
Is there a Ghoul Faction? Is it possible to adjust the rate that Ghouls spawn in Vanilla rendition Out Land Factions?
Mlie  [author] 8 Jun, 2021 @ 9:50am 
@Marvin Its a weight system so it all depends on how many other race mods adds their values
Marvin 8 Jun, 2021 @ 9:48am 
allright, thanks. do they spawn every single raid?
Mlie  [author] 8 Jun, 2021 @ 9:16am 
@Marvin Yea, spawnchances are defined in 1.2/Defs/Race/AlienRaceSettingsGlowingGhoul.xml
Marvin 8 Jun, 2021 @ 8:53am 
is there any way to change the amount of ghouls spawning ?
Leantath 12 May, 2021 @ 12:30pm 
@Mlie Wonderful, thanks! u da bess
Noir 12 May, 2021 @ 11:03am 
@Mlie Thank you man! i really apppreciate the hotfix!
Mlie  [author] 12 May, 2021 @ 3:47am 
@Noir @Leantath Should work with Simple Sidearms and Run and Gun now. For some reason the ghouls did not inherit the right properties from the human default race that those mods added functions to.
Leantath 10 May, 2021 @ 8:04pm 
Thank you for keeping this mod alive! Noticed the same as @Noir on Run and Gun, as well as not showing the Simple Sidearms menu on ghouls.
Noir 10 May, 2021 @ 9:59am 
@mile Not that i am aware of, all my other races can use run and gun. Unfortunately i no modding knowledge that might be useful here
Mlie  [author] 9 May, 2021 @ 10:34am 
@Noir Not sure how run and gun is implemented. It may need support for extra races somehow?
Noir 9 May, 2021 @ 4:58am 
Bit of a strange conflict - It would seem my ghoul colonists cant use the "Run and Gun" mod