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1. A way to put a line of user defined title text at the bottom or top of the display.
Something like the Radar script does, but with the ability to set scale and possibly text alignment.
2. A way to insert the grid name into the title text.
Something like
Ship $GridName Structural Integrity:
Displaying
Ship Large Grid 2355 Structural Integrity:
Also, as of the fieldwork update, projectors can highlight damaged armor blocks.
Has KSH extended the scripting API to provide access to that info?
[SIMPL - Text Surface Config]
Number of views=3
[SIMPL - Legend Config]
Legend Scale=1
; Elements should range from -1 to 1 where 0 indicates centered
Position={X:-1 Y:-1}
[SIMPL - Display Config - View 1]
; Top Down View
; View axis values: X, Y, Z, NegativeX, NegativeY, NegativeZ
View axis=NegativeY
Rotation (deg)=180
Scale=7
; Elements should range from -1 to 1 where 0 indicates centered
Position={X:0 Y:-0.5}
[SIMPL - Display Config - View 2]
; Back View
; View axis values: X, Y, Z, NegativeX, NegativeY, NegativeZ
View axis=X
Rotation (deg)=270
Scale=8
; Elements should range from -1 to 1 where 0 indicates centered
Position={X:0 Y:0.25}
[SIMPL - Display Config - View 3]
; Side View, Front on Left.
; View axis values: X, Y, Z, NegativeX, NegativeY, NegativeZ
View axis=Z
Rotation (deg)=180
Scale=8
; Elements should range from -1 to 1 where 0 indicates centered
Position={X:0 Y:0.75}
Note "Scale=auto" does not play nice with multiple views, unless SIMPL generated abstract art is your thing. :-)
The issue with waiting for proper support is that I haven't had the time to get back into recreational coding for months because of work, so you may be waiting for a while :(
Although, TY 4 educating meh n anyone else dats 2 lazy 2 read the manual or go through lines of code 2 answer dat one simple FAQ while U was half asleep. X3
And sawry dat I rudely disturbed U while U was trying 2 wake up. >w<
Do I need a timer 4 it 2 refresh the display 2 show dmg or changes 2 lcd custom data? ?w?
Because when i rotate image by 90 it doesn't update unless I do a refresh argument in program block, so does dat also need 2 happen for when it displays dmg as well? ?w?
|[Prop. Ground]
|Color=0, 0, 100, 100
|Block type=Wheels
|Block definitions=
|
|[Prop. Air]
|Color=0, 0, 100, 100
|Block type=Thrust
|Block definitions=
|
If I could comma separate multiple block types to combine thrusters & wheels under a single legend item, that would be perfect, however, I am happy with the new version.
Thank You! :-)
I might be wrong, but the script might be able to do this more quickly and accurately than the end users.
I was hoping that the below suggestion to include this into a future version of the script by default, would add value to SIMPL, make the UI a bit more intuitive, and negate the need for long complex, and potentially error prone config tweaking as a whole.
Like I said, FWIW, maybe it isn't worth it.
That way when I use SIMPL on a rover, the propulsion systems show up where expected.
Maybe rename the thrust label to Prop. or Propulsion.
FWIW :-)
@Into: What do you mean by that? You can set the axis and rotation of the SIMPL views in custom data.
Probably a combination of your control seat, an AI defense block, and the above mentioned event controller, all triggering combat/defense routines might give you what you want.
For now I'm using the action of the control seats "when targeted" but it's not enought
LKS
LKS
So what about the bug ?
LKS
LKS
LKS
It seems that there is a problem with Block definitions=
Everything after a / (ex: MyObjectBuilder_JumpDrive/LargeJumpDrive) is removed and sometimes it's the entire values ...
LKS
Thanks :)
LKS