Team Fortress 2

Team Fortress 2

CTF_2fort_Breakable
82 Comments
halloween man 31 Jul @ 10:26am 
reminds me of teardown
somesillyguy 4 May, 2024 @ 5:34am 
kaaaaaaaaaaaaaboooooooooooooooooooooom
Sausages 1 Aug, 2023 @ 9:56pm 
good map but would be better if out of bounds areas or glass
ℍℍℂ | Professor Fartsalot 14 May, 2023 @ 2:26am 
@Wellingtons and @Scotswell, I would like to thank the two of you for this map lmfao. One of the best maps I've played in a while.
kuzukuzu26 4 Dec, 2022 @ 9:35am 
GGBFFBGDBFDGB
reginald 28 Jan, 2022 @ 1:49pm 
ahh i see now thanks
Wellingtons Brownlap  [author] 28 Jan, 2022 @ 1:09am 
if yer new it hammer and still learning how things work I would suggest looking into tutorials like *This* one, since this crusty software is pretty confusing when yer starting off.

same goes with looking for specific things that you might not understand, like if your not sure how the env_explosion works just slap something like "sdk hammer env_explosion" in google or youtube and you'll probably find somit, it's certainly what I did when learning. (can't say it always works on youtube since some things are so darn obscure in hammer no one ever uses them lol)

if your really struggling to find something. https://developer.valvesoftware.com/wiki/ is the place you'll find it.


However if you'd like an even more """DIRECT""" approach to this issue I've whipped somin that'll either help you or explain literally nothing, idk lol.
Wellingtons Brownlap  [author] 28 Jan, 2022 @ 1:09am 
Hopefully something in this wall of text helps, I'm not very good at explaining things.
reginald 27 Jan, 2022 @ 9:09pm 
I don't really understand what you mean. I'm not too great with hammer yet and I don't understand what you mean. I tried doing what you said and it didn't work. I didn't think env_explosion entities worked. I tried them on another map and no damage or explosion effects.
reginald 27 Jan, 2022 @ 8:45pm 
Thanks, I'm working on a map with a similar idea as my first proper mapping project. It takes place on a dam where you have to blow up the enemy base, and when you do the entire base explodes.
Wellingtons Brownlap  [author] 26 Jan, 2022 @ 8:44pm 
(Also I find deleting the flag works better than simply resetting it via the flag's "ForceReset" inputs since the "info_particle_system" has a tendency to trail explosion effects back to the flag room otherwise.
also it prevents the flag from falling out of the world and being permanently deleted when dropped on some brushes)
Wellingtons Brownlap  [author] 26 Jan, 2022 @ 8:44pm 
I highly suggest taking a look at The Breakable Example VMF. [drive.google.com] since it contains both the flag bomb entity and some breakable structures for you to edit and mess around with.

But for the most part all ya really need is just an "env_entity_maker" parented to an "item_teamflag" that has a "env_explosion" and a "info_particle_system" put inside the template (along with other effects of your choice).

Then all ya do is use the I/O system of the "env_entity_maker" to make inputs for your explosion.

Something along the lines of (OnEntitySpawned > env_explosion > explode), then deleting the associated effects and flag after use.

If you want the flag to respawn, you can just make another "env_entity_maker" that has both the flag and the first "env_entity_maker" used for spawning the effects inside the template

Hopefully this helps ya a lil bit. Best of luck with yer mapping!
reginald 26 Jan, 2022 @ 6:58pm 
I'd love to know how you made the bombs explode. I'm working on a reverse capture the flag map like this, where you have to deliver a bomb to the enemy base while preventing them from blowing up yours. How did you make the explosion and how do you blow it up?
Wellingtons Brownlap  [author] 23 May, 2021 @ 4:33am 
Oof, in that case manually extracting it from your steam library directory should hopefully remedy the issue.

However if the problem persists I would advise that you check the console for any notable errors after trying to use the command, and leaving them somewhere I can see them.

(You can use the command "clear" first to remove any previous console readouts before trying to load the map to make searching a bit easier).
22 May, 2021 @ 9:02pm 
The " I did not use in the command I wrote that for the reply sooo e
Wellingtons Brownlap  [author] 20 May, 2021 @ 5:06pm 
(I've just updated the navigation download to include the workshop/ctf_2fort_breakable.ugc2344547388.nav and a "readme" so hopefully this should make things easier in the future).

Click HERE [drive.google.com] for the bot navigation download.

Once downloaded copy both the ctf_2fort_breakable.nav file and the workshop folder, then paste/merge them inside your tf2 maps directory:

steamapps\common\Team Fortress 2\tf\maps
mogali 20 May, 2021 @ 8:21am 
how to play the map with working bots
Wellingtons Brownlap  [author] 30 Mar, 2021 @ 1:56pm 
If the console says "unknown command" try using:

map workshop/2344547388

without the quotation marks.

However if it still can't find the map you can manually extract it from your steam library directory:

"steamapps\workshop\content\440\2344547388"

and save a copy in your TF2 maps directory.

"steamapps\common\Team Fortress 2\tf\maps"
30 Mar, 2021 @ 1:32pm 
I tried using "map workshop/2344547388" And it does not work
F10NIXLagea2 27 Mar, 2021 @ 12:18pm 
Mapa sencillo eficaz bueno
Wellingtons Brownlap  [author] 27 Feb, 2021 @ 10:01pm 
You can play via the developers console using:

"map workshop/2344547388"

Or you can manually extract the map from your steam library directory:
"steamapps\workshop\content\440\2344547388"

and save a copy in your TF2 maps directory (same goes with the navigation).

"steamapps\common\Team Fortress 2\tf\maps"

Click HERE. [drive.google.com] for some bot navigation if ya want.
chillguy 27 Feb, 2021 @ 4:20pm 
how do you play the map?
L ○ s T 26 Feb, 2021 @ 9:05pm 
Funny
merty 23 Feb, 2021 @ 1:06pm 
pog
Dini00 16 Feb, 2021 @ 10:52am 
It’s pretty nice to have a new touch onnan old piece.
The green gibus 16 Feb, 2021 @ 4:04am 
still 2 front but coller
Wellingtons Brownlap  [author] 13 Feb, 2021 @ 5:03am 
The Breakable Example VMF is now available for download, for anyone who's interested.
Click HERE. [drive.google.com] for the download page.
Big Jimmy 13 Feb, 2021 @ 3:23am 
Bardzo fajna i śmieszna mapa
Grimacing Green 11 Feb, 2021 @ 9:15am 
KABOOOOOM
Chudak 11 Feb, 2021 @ 8:22am 
funny map
cycu gazownia 11 Feb, 2021 @ 12:35am 
To the moon!
Bob Onslaught 10 Feb, 2021 @ 7:56pm 
yeee
Cligss 10 Feb, 2021 @ 2:07pm 
Invest
Wellingtons Brownlap  [author] 10 Feb, 2021 @ 9:59am 
Unfortunately weapons like the flamethrower won't work because scarce spaghet (I guess it does balance the team's bases in this case since one's made of wood), same goes with trying to place stickies on breakable surfaces and throwables bouncing off rather than breaking on impact.
Mystic 10 Feb, 2021 @ 5:46am 
this is gonna crash my game but ok:steamhappy:
ꁝꄲꃳꄲꉔꀘꏂ꓄ 10 Feb, 2021 @ 4:05am 
Finally, some logic has made it and by the way, does it flames the red wooden fort? :steamhappy:
Wellingtons Brownlap  [author] 9 Feb, 2021 @ 11:23pm 
The team flags have been switched, you collect your own team's flag in your own base and take it to the enemy base. It may have also been the round hadn't quite started yet, as the game usually waits for players for 30 seconds before enabling flag pickups.
TriAxis 9 Feb, 2021 @ 11:40am 
why i cant grab the bomb?
Wellingtons Brownlap  [author] 9 Feb, 2021 @ 10:11am 
The Garry's Mod Version is now available for download.
Click HERE. for the workshop page.
tbenajj 8 Feb, 2021 @ 7:33pm 
Yes... absolutely great
zetagreysneedmorevitimiand 8 Feb, 2021 @ 6:18pm 
sounds good shove that eyeball and tiny pyramid but upur anuses thoughes!
May 8 Feb, 2021 @ 3:20pm 
Good
five finger death punch 8 Feb, 2021 @ 11:55am 
is there one of these on gmod?
GodfatherPablo 8 Feb, 2021 @ 10:59am 
k e w l :steamthumbsup::steamthumbsup:
mand 8 Feb, 2021 @ 10:29am 
Love it
rivers cuomo gaming 8 Feb, 2021 @ 9:51am 
pootis gaeming
Killdozer 8 Feb, 2021 @ 7:18am 
good:steamthumbsup:
gusto_husak 8 Feb, 2021 @ 5:36am 
good :steamthumbsup:
8 Feb, 2021 @ 2:52am 
respect
ll 8 Feb, 2021 @ 2:47am 
L:steamthumbsup: