Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
same goes with looking for specific things that you might not understand, like if your not sure how the env_explosion works just slap something like "sdk hammer env_explosion" in google or youtube and you'll probably find somit, it's certainly what I did when learning. (can't say it always works on youtube since some things are so darn obscure in hammer no one ever uses them lol)
if your really struggling to find something. https://developer.valvesoftware.com/wiki/ is the place you'll find it.
However if you'd like an even more """DIRECT""" approach to this issue I've whipped somin that'll either help you or explain literally nothing, idk lol.
also it prevents the flag from falling out of the world and being permanently deleted when dropped on some brushes)
But for the most part all ya really need is just an "env_entity_maker" parented to an "item_teamflag" that has a "env_explosion" and a "info_particle_system" put inside the template (along with other effects of your choice).
Then all ya do is use the I/O system of the "env_entity_maker" to make inputs for your explosion.
Something along the lines of (OnEntitySpawned > env_explosion > explode), then deleting the associated effects and flag after use.
If you want the flag to respawn, you can just make another "env_entity_maker" that has both the flag and the first "env_entity_maker" used for spawning the effects inside the template
Hopefully this helps ya a lil bit. Best of luck with yer mapping!
However if the problem persists I would advise that you check the console for any notable errors after trying to use the command, and leaving them somewhere I can see them.
(You can use the command "clear" first to remove any previous console readouts before trying to load the map to make searching a bit easier).
Click HERE [drive.google.com] for the bot navigation download.
Once downloaded copy both the ctf_2fort_breakable.nav file and the workshop folder, then paste/merge them inside your tf2 maps directory:
steamapps\common\Team Fortress 2\tf\maps
map workshop/2344547388
without the quotation marks.
However if it still can't find the map you can manually extract it from your steam library directory:
"steamapps\workshop\content\440\2344547388"
and save a copy in your TF2 maps directory.
"steamapps\common\Team Fortress 2\tf\maps"
"map workshop/2344547388"
Or you can manually extract the map from your steam library directory:
"steamapps\workshop\content\440\2344547388"
and save a copy in your TF2 maps directory (same goes with the navigation).
"steamapps\common\Team Fortress 2\tf\maps"
Click HERE. [drive.google.com] for some bot navigation if ya want.
Click HERE. [drive.google.com] for the download page.
Click HERE. for the workshop page.