Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm not sure why the decals are not applying for you.
My versions of the mod currently are identical to the uploaded versions though.
But you'll notice you won't be able to actually shoot the Jockey while he's riding a Survivor while using the new bone names, you'll have to shoot the survivor.
I suppose theoretically I could have both set's of skeletons have hitboxes but I'm not so sure that'd fix the decals not appearing anyway unless the new skeleton hitbox was ever so slightly larger than the old ones.
Testing just now though, do you mean blood decals? Or something else by impact decals, because I am seeing blood on the Jockey when shot.
I can try messing with my graphics, but if you don't hear from me I came up with nothing. Do you run it at the highest settings?
Maybe because they have different bone names though the blood somehow doesn't transfer to the appropriate part of the mesh being influenced by that bone.
That would be a straaange way for hitboxes and blood decals to be applied though.
Well, scratch all that I bothered to actually go in game and it's not an issue caused by either of these mods as I use them both and as you can see in this screenshot the blood decals are indeed applied. https://steamuserimages-a.akamaihd.net/ugc/1842540469557190296/570C705BBA4876E75B9FC24CCC97C58283C71EBC/