Space Engineers

Space Engineers

Wasteland Encounters
97 Comments
Kaito 21 May, 2023 @ 3:36am 
The prefabs are in the mod files. You can convert them to blueprints with a fairly simple process. Google it.
Tony [CH] 20 May, 2023 @ 8:14am 
@Banana_Bread u found it?
Forge 9 Sep, 2022 @ 11:21pm 
I don't know if this mod is working or not played in Partam for a week didn't see anything yet
Trapezoidalty 3 Nov, 2021 @ 1:55pm 
do you have a list of all the blueprints? because there is this one rover i am dying to find in the workshop. i found it a while ago but lost the blueprint
Echo  [author] 19 Oct, 2021 @ 4:26pm 
@StrikeWyrm Perfectly fine with me.

For my NPC mods please keep them unlisted

For any Planets and/or respawn just make sure to credit and link back to the original.

For my Server Modpacks those are best left untouched as those typically contain content i've gained permission to use from other authors. Don't re-upload content from those without first seeking approval from their respective original authors.
StrikeWyrm 19 Oct, 2021 @ 2:39pm 
Hey Kobb,
Can we have permission to upload a mod with some of your content for private use with an unlisted posting (i.e. for a server). We would want permission to tweak the ships for our custom scenario and factions. Also if this only applies to certain mods of yours could you please let us know?
Thanks,
Strike
Echo  [author] 28 Sep, 2021 @ 1:53pm 
Ugh, so needy. :P
Dorimanx 28 Sep, 2021 @ 8:40am 
Hi, please remove MOD dependency of [Obsolete] RivalAI no longer needed.
Thank you.
Echo  [author] 13 Jul, 2021 @ 9:36am 
@Kaito - We have no issue with uploads and server edits, but if you do so we ask that you please keep it unlisted.

That said, our next big update will be implementing a new MES system called dereliction that will allow us to spawn wrecks in with random damage. A large focus of which will be applied to Turrets and Thrusters. With each block of those types having a roughly 70%-80% chance of spawning damaged and non-functional.

Ideally this should keep most spawns from being too large of a threat and will still allow for relatively easy capture.

The decision to have them spawn under NPC ownership was primarily intended so that they would require a degree of effort to claim, rather then be immediately captured with zero effort.

We didn't want them to be massive threats, just wanted to make capturing require a little more effort.
V0ID  [author] 13 Jul, 2021 @ 9:25am 
If it stays unlisted we are fine with it
Kaito 13 Jul, 2021 @ 8:50am 
As I noted in a comment on your V2, making the wrecks hostile is a pretty drastic change in regards to how the mod fits into a world scenario.

Dead wrecks are a boon to whoever finds them, and in our server scenario, finding a wreck is a necessary step in making it off the starter planet, which has virtually no other resources on it.

Wrecks with guns, potentially big modded guns, are just another bunker spawn, with a rusty aesthetic. Variety is nice, but this mod enabled a unique early progression system that our players really enjoyed.

Your V2 isn't just a "newer version" of the same thing, it's completely different in the way it works and fits into the world.

If you are abandoning this version, would you mind if I made a private fork for a private server and maintain it myself?
Echo  [author] 21 Jun, 2021 @ 6:57pm 
That's probably because Space and Planet spawning each get their own config file for spawn settings. You don't need to do a global change. Just alter the settings for Planetary Installations.

No part of my Mod dictates spawn settings, it only provides content for Modular Encounter Spawner to work with. Any change for Spawn frequency has to happen within MES's settings.
Goblox 21 Jun, 2021 @ 6:51pm 
Yeah strange thing is, it feels like encounters in space with EEM are about right. They're a bit hard to find. But Pertam would end up littered with them.
Echo  [author] 16 Jun, 2021 @ 6:34pm 
That's controlled on the MES side of things. My mod only provides the content, modular encounter spawner handles the placement in game. You'll want to head to its wiki in order to learn how to customize your spawn settings to fit your preferences
Goblox 16 Jun, 2021 @ 12:58pm 
Do you have a quick recipe to make these more rare? I removed them now because the wrecks were just spawning so frequently.
Echo  [author] 1 Jun, 2021 @ 4:41pm 
That depends on how you setup your grid cleanup preferences and what system you use.

You should be able to tailor MES to your own preferences and specifications and use its cleanup system. My mod only provides content for MES, it's up to you to configure MES to spawn and cleanup at the rates you desire
Falcon_Flyin_High 1 Jun, 2021 @ 9:19am 
How does function with grid cleanup? Asking for potential performance related issues. I do need to scavenge but will grid cleanup get there before me?
AlienXtream 22 May, 2021 @ 3:29pm 
would you please throw together a collection of them to be linked in the description
V0ID  [author] 22 May, 2021 @ 2:39pm 
Lmao, if you want i have the original ship published if you want to reassemble it properly
Ian_Wolff 21 May, 2021 @ 3:20pm 
@Void Thank you for the loss of a few hours of my life due to my buddy wanting to dig out and put both halves of the skywarden back together. I think I lost some sanity on that.. xD
V0ID  [author] 21 May, 2021 @ 3:05pm 
@Ian_Wolff the MPC-2, MPC-3, MPC-4, Sky warden, Liberty, Ketar, ceverus are made by me
Echo  [author] 21 May, 2021 @ 2:16pm 
@Ian_Wolff Those two were made by Jaaaaay, I'll try and get ahold of him to link those for you.

That's actually pretty close to its original intent. I built this initially for a "Salvage" based server I ran. There was no ore to process in that server, all your resources had to be collected from the wrecks this mod spawned.
Ian_Wolff 21 May, 2021 @ 1:52pm 
@Kobb Thank you for the reply. Are the helios and kaiju made by Void as well? Because those are the two I personally would love original blueprint for. (Btw, has to be said, I do enjoy your mod remendously, been running it as scenario with friends with only using and repairing the wrecks and buying from faction instead of mining. been a nice breath of fresh air for a change)
Echo  [author] 21 May, 2021 @ 1:46pm 
Void is the original creator for the majority of the Wrecks, thus why he was tagged as a Contributor. For original drafts you'll want to contact him.
Ian_Wolff 21 May, 2021 @ 1:42pm 
@AlienXtream The Kestrel npc wreck is the S-40 Prospero by Major Jon, but likewise I'd love a list of the original ships and their creators :)
AlienXtream 18 May, 2021 @ 3:06pm 
do you have/can you make a collection of the undamaged versions of the ships/wrecks. i found a crashed "Liberty" and claimed it but want to fix it up and having the blueprint for it fixed would be nice :)
Echo  [author] 7 May, 2021 @ 5:42am 
There's already several Large grid Rovers in the mod, however we remove the wheels to avoid any possible clang issues.

I'm currently avoiding any small grids for wrecks as the system gets a little glitchy when it comes to forcing small grids static.

That said, we've got another batch of wrecks coming soon. Should be adding another 8 or so into the mod.
WolfSnow-21 7 May, 2021 @ 4:47am 
you could add some crashed or abandon rovers and small grid ships
Echo  [author] 4 May, 2021 @ 3:55am 
@Mike Dude - That's fine, I just ask if you're going to re-upload that you link back credit and keep it as unlisted.
Mike Dude 3 May, 2021 @ 9:43pm 
Hello, may I have permission to use your prefabs in my NPC pack for my server? I need to assign to SPRT as well as change the loot containertypes for our purposes. I'll leave a link and credit you.
Echo  [author] 9 Apr, 2021 @ 9:28am 
The only spawning limitation would be the planet needing an Atmosphere, there shouldn't be any other restrictions
Marty_71 9 Apr, 2021 @ 5:30am 
awesome mod but i it would be great if they spawned on other planets too can this be done
DeathSlapper 24 Mar, 2021 @ 12:00pm 
Cool, Where should I send blueprints to in the future?
Echo  [author] 24 Mar, 2021 @ 11:54am 
@Barrel Smacker - While I'm not actively working on it at this time, I'm more than happy to receive extra blueprints for future work. Adding in city ruins was definitely something that i intended to pursue, I'd be happy to toss yours in if they fit the size and theme. One less thing for me to design, haha
DeathSlapper 24 Mar, 2021 @ 11:50am 
Are you looking for blueprint contributions that match your size theme? I really like the idea of putting more buildings in space engineers
Echo  [author] 21 Mar, 2021 @ 6:52am 
@mbproxy I looked they MES config options, but I didn't see an option to switch their ownership when spawning. You can feel free to take another look, I may have missed something.

But if there's no MES command for it, I can't switch their ownership without changing the entire mod. Which i'm unwilling to do.

If you want a hostile version for your server, feel free to change it and upload a custom version. So long as you link back credit to me for the original
mbproxy 18 Mar, 2021 @ 8:41pm 
am I able to go in to configs and tweak them to hostile?
Echo  [author] 18 Mar, 2021 @ 11:44am 
@mbproxy All but one tower in this will spawn neutral, there is one building that will spawn hostile, but it will only produce hostile ships if approached
mbproxy 18 Mar, 2021 @ 10:04am 
are all Encounters hostal I dont like comming across big ships that I can take stuff from I like to fight for it
Mako 15 Mar, 2021 @ 10:18am 
It works on Purgatory (1.9G low atmo custom planet)
Echo  [author] 4 Mar, 2021 @ 5:31pm 
@hethan It should work on any planet with an Atmosphere, I haven't specifically tested it on the Alien planet. But I can't think of a reason it wouldn't function there.
Hethan757 4 Mar, 2021 @ 5:18pm 
Does it work on the alien planet
Forest_Ninja 23 Feb, 2021 @ 10:43pm 
do you have a collection for the ships in this mod?
Mr. Midori 11 Feb, 2021 @ 3:07pm 
Are you by any chance still adding blueprints to this mod? If so, perhaps I could contribute one or two?
Echo  [author] 9 Feb, 2021 @ 3:13pm 
It does not, these files are handled by Modular Encounter spawner. My mod simply provides the blueprints and Grid Behaviors, while Modular Encounter spawner dictates the how and when of spawning. If you wish to customize their spawn rates and/or disable certain grids from being able to spawn check MES for how to alter your config options
The DucK 9 Feb, 2021 @ 3:00pm 
Does this have a config? If so I am unable to find it
Echo  [author] 3 Feb, 2021 @ 4:08pm 
@Serenity Negative, I shut it down a couple weeks ago
Serenity 3 Feb, 2021 @ 2:01pm 
@kobb is your server still working?
DeclanLee43 2 Feb, 2021 @ 3:23pm 
ok thanks
Echo  [author] 2 Feb, 2021 @ 12:11pm 
@DeclanLee43 Should work fine, the modded planets may require atmosphere in order for these to work but that would be the only restriction.