Total War: SHOGUN 2

Total War: SHOGUN 2

AI no navy no agent
46 Comments
SexDungeon 23 Mar @ 7:57pm 
我的妈,感谢
BlooD | Osan Was Here 10 Sep, 2024 @ 7:18am 
you are life saver bro.
AirOregon  [author] 24 Aug, 2024 @ 3:18am 
It should be updated now. Had a problem with the new launcher because it wouldn't update, or do anything in fact. Turns out the new way to upload mods requires the thumbnail to be a .png and not a .jpg like it was in the past. A good change that I wish they would have mentioned somewhere. If any of you in the future want to ask legacy mods to be updated mention this in case the modder doesn't know.
mooseinthehoose. 22 Aug, 2024 @ 11:44pm 
Do you plan on updating the mod good sir? The Mod Manager isnt happy lol.
✙parmex05✙ 29 Jan, 2024 @ 9:01am 
is there a mod that makes only no agents for AI?
bassistboss 12 Jan, 2024 @ 5:58pm 
finally!!!! yes!
DakkaDon 22 Nov, 2023 @ 2:52pm 
Man at the end of a campaign where the final 40 turns just became agent spam and constant naval war, this is an awesome idea <3
Pizzaguy 2 Nov, 2023 @ 4:47pm 
so I will just assume this wont work with darthmod but id like to try
AirOregon  [author] 29 Sep, 2022 @ 2:31pm 
Weiestrass' mod may bugger up the modification to the AI's budgets that this mod does. Easiest fix for you would be to download pack file manager and modify the mod yourself. Assuming you know how.
OnlyOneRedBall 29 Sep, 2022 @ 11:18am 
Does this mod need to be in a certain order because the AI still seems to have a navy, although I haven't seen any agents yet. I don't have any major overhaul mods, the biggest one I have is Weierstrass mod which adds a bunch of new land units.
AirOregon  [author] 18 Jul, 2022 @ 6:19pm 
Here's a mod for you that makes artillery too expensive to recruit

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2837162695
AirOregon  [author] 17 Jul, 2022 @ 6:20pm 
I'll look into it tomorrow, but it sounds doable
Stinkels Rules 16 Jul, 2022 @ 5:21am 
Is there any way you can make a mod that does this but to stop the ai recruiting artillery?
Personally I am not planning on abusing it by destroying their artillery'less armies with my own. I'm just such a fan of FoTS rifle line battles and have always gotten really bored of playing the instant I see tons of ai armies each with 6 odd armstrong units minimum. Where every battle just turns into a slugging match between cannons and nothing else bloody well happens.

Would be so much happier if I could be rid of cannons entirely
AirOregon  [author] 15 Apr, 2022 @ 5:06am 
Splendid.
Zemeritt 15 Apr, 2022 @ 3:41am 
Expanded Japan, the one with 97/101.
But from the looks of it, your mod works with it :steamthumbsup:
AirOregon  [author] 14 Apr, 2022 @ 2:01pm 
Good question. It depends how "unique" those factions are. If the mod edits the vanilla AI's budget allocation, it probably won't work. But if it adds it's own unique budget allocations for those specific factions it might work.

Which mod are you thinking of using this with?
Zemeritt 14 Apr, 2022 @ 11:40am 
Does this work with mods that add nations?
AirOregon  [author] 22 Oct, 2021 @ 9:28am 
Are you loading any other mods? Such as overhauls?
The Divine Shadow 21 Oct, 2021 @ 5:57pm 
Not working, I see agents and ships everywhere.
AirOregon  [author] 8 Sep, 2021 @ 9:37pm 
That's kinda cringe of them
Noobslayer 8 Sep, 2021 @ 2:18pm 
Nice mod, but playing as the Otomo, the Ouchi were able to build navy's despite me destroying all ships.
I've won but at what cost? 11 Jul, 2021 @ 10:46pm 
thx man and nc mod
AirOregon  [author] 27 May, 2021 @ 9:37am 
I have made a version that just removes navies and one that just removes agents, unlike my previous attempts, these should work. Hopefully.
AirOregon  [author] 10 May, 2021 @ 10:40am 
I'm glad you like the mod!
Cryhavoc73 9 May, 2021 @ 9:10pm 
Amazing mod! I am a huge fan of the original Shogun. Shogun two is a perfect successor minus the navy elements in my opinion. The ability to disable navies and focus on the land battles has made this game so much more enjoyable! Thank you for doing this.
SITAKIE 14 Apr, 2021 @ 2:41am 
be very good
Just to give you an opinion,

Reduce the ratio of fire, artillery, and units.
I want to increase the ratio of the proximity unit.
NordicHorde 11 Apr, 2021 @ 3:38pm 
Thanks, naval combat is fun for a while after you get Nanban trade ships and just blow everything else out of the water, but it soon becomes a tedious slog of having to keep fighting single enemy ships blocking your trade routes. The naval AI is also broken and makes it so that battles need zero skill as the AI will just sit there until you start shooting.
A Dove 6 Apr, 2021 @ 12:14am 
this is a very good mod but there are still some clans like ikko or hotorri they still got 1 agent
though not a big problem but annoying just annoying
Straish 30 Mar, 2021 @ 9:35am 
nice :steamthumbsup:
JxSlayz666 22 Feb, 2021 @ 8:33am 
LOL I love your sassiness.
AirOregon  [author] 22 Feb, 2021 @ 4:01am 
Yup. Island clans can go get hecked.
JxSlayz666 17 Feb, 2021 @ 7:01am 
WHY? lol you just said fuck it after the AI ganged up on you via naval invasion? Agents, I understand, thats why I use the "2 agent of each only" mod. I find this is one of the only TW games where the AI uses their navy effectively, and except for the fact that invasions only land in certain prefectures.
Stakanov 6 Feb, 2021 @ 9:32am 
It work great thanks a lot for your mod !
Big Boss 30 Jan, 2021 @ 5:59pm 
ok got that,thanks for the response!
AirOregon  [author] 30 Jan, 2021 @ 12:30pm 
I made "No AI Agents" but the mod seemed to crash the game when loading or starting a campaign. Same problem seems to plague the "No AI Navy" mod. I'll put the AI no agents mod back up but I warn you that the previously mentioned problems might still affect you.

As for editing the mod files, I recommend editing the data.pack instead of my mod, unless you want to make up the numbers I deleted.

Speaking of which, editing the numbers in the data folder itself, will allow you to remove only the AI's budget for navies or agents, whichever you prefer, and it won't crash the game.

I tested it myself and for whatever reason, when you create a separate mod with these edits, it doesn't work, but when you edit the data.pack, it works fine.

The directions for the location in the data.pack (also the same for the mod) are as follows:

db > cai_personalities_budget_allocations
Big Boss 29 Jan, 2021 @ 5:33pm 
Hello, do you have a mod that only removes agents? If you don't have the mod, which part of this current mod can I edit to remove only agents? Thanks!:KSmiley:
AbatedFawn 29 Jan, 2021 @ 12:55pm 
Can we please have NO AI agents
Yeazzal 22 Jan, 2021 @ 6:46am 
The Birth of a New Mod!
AirOregon  [author] 21 Jan, 2021 @ 5:53pm 
@Some Random Idiot Done. Also made one that only removes the agents if there's anyone that wants the naval gameplay without the agents.
SomeOlFellow 21 Jan, 2021 @ 4:42pm 
Can we get one that just eliminates navies but keeps agents? I don't have major issues with AI agents, but I do with navies, and would like to get rid of just that.
Aevric 13 Jan, 2021 @ 12:44pm 
wow you fixed the whole game for me.
Yeazzal 13 Jan, 2021 @ 5:25am 
This is a great mod! Finally we are forced to fight each other with our own strength! Finally only the strongest can prevail! No more advantages of the Sea! (Oh yeah I hate the agents as well, but I haven't played with them in a long time)
Ghost_IKUN 13 Jan, 2021 @ 1:17am 
nice:lunar2019piginablanket:
Lord Snow 6 Jan, 2021 @ 7:27pm 
this will be a good mod
Lagfirst 6 Jan, 2021 @ 9:08am 
epic
Revolutionary1999 4 Jan, 2021 @ 5:09pm 
nice what a chad move