Arma 3
SWAT: Offices
25 Comments
gregjlanders 4 Jan, 2023 @ 6:17am 
veeeery nice
serge.ViDo  [author] 1 Sep, 2020 @ 2:24pm 
I agree. When developing this scenario I didn't have enough experience to make working doors for multiplayer, so I just left it as is. And there's always plenty to improve, but I'm not working on scenarios anymore, so it'll have to exist with all its good and bad features :lunar2019piginablanket:
Beer Virus 30 Aug, 2020 @ 1:37pm 
"Good job! Democracy is in safe again!" Lol. Not bad, but this doesn't look like an office like at all lol. And it's difficult to tell where the doors are (where you see wood in between concrete, go to the side and you'll see red "Open door" text). Also the walls were obnoxious when peeping around corners, because your line of sight doesn't match up with your shootable area.
testman490 9 Mar, 2018 @ 10:38pm 
no camra no idea were they are:steamfacepalm:
serge.ViDo  [author] 18 Aug, 2016 @ 3:30pm 
They're bored - everybody went to explore Tanoa and a rare player visits them...
kanuzira 18 Aug, 2016 @ 10:23am 
they kill themselves.
bananakin 13 Aug, 2015 @ 1:51pm 
almost did it at my 20th try, last guy killed me :D
serge.ViDo  [author] 12 Aug, 2015 @ 11:28am 
Sorry about that, the mission is no longer in hand, so no difficulty changes are to be expected. The only few things to mention on the occasion: lean, don't run, don't lower your weapon and keep it in full-auto mode, reload only in covers and don't stop firing until you see a target falling
Tricky 12 Aug, 2015 @ 10:00am 
too hard i get insta killed
serge.ViDo  [author] 9 Aug, 2015 @ 1:20pm 
Yeah, but they won't adequately move among all those objects
Rampo 9 Aug, 2015 @ 11:27am 
I enjoyed the map, took me a few tries. Feel it would be much better if the AI moved, kinda made it easy that they were stationary.
serge.ViDo  [author] 20 Oct, 2014 @ 12:06am 
Sure, here it is [www.ex.ua]
Texan 19 Oct, 2014 @ 4:17pm 
Can you send me a downloadable copy of this?
serge.ViDo  [author] 19 Oct, 2014 @ 2:17pm 
If only, Vadderhutta, I still don't know how to deal with that door-opening script in MP:(
Texan 19 Oct, 2014 @ 1:59pm 
Any way at all this can become a muliplayer map?
Clintwood 13 Oct, 2014 @ 2:53am 
Cheers. Appreciate your taking the time to look at it :)
serge.ViDo  [author] 13 Oct, 2014 @ 2:51am 
They probably spawn too early, but I have no idea why - I'm sure that used to happen before, but I remember I've fixed that by spawning compound first and the units after(( I'll try to figure out why that happens.
Clintwood 13 Oct, 2014 @ 2:13am 
Yep. Either they've spawned, or used another exit/entrance on the map to flank me. Either way it's a pain.

I'm not all complaining though... it's a challenge! :)
serge.ViDo  [author] 13 Oct, 2014 @ 1:48am 
Well, that's a bug I've never encountered before) Did they spawn outside the arena?
Clintwood 13 Oct, 2014 @ 12:20am 
Would be a better scenario if the enemy didn't all suddenly appear right behind me the moment I open the first door and fire on the first hostile. I barely get in the door before I have 4 guys on my arse appearing apparently out of nowhere.
serge.ViDo  [author] 9 Oct, 2014 @ 3:19am 
PurpleSquirt, action menu on the concrete walls near the doors: 'Open door' and 'Close door'. They're not well visible, my bad!
Big Red 8 Oct, 2014 @ 5:30am 
Playing SP, I can spawn in under AAF flag but there is no way I can find to enter the compound.
TheDrunkPatriot 3 Oct, 2014 @ 10:00am 
k
serge.ViDo  [author] 3 Oct, 2014 @ 9:09am 
Thanks!
Yeah, but I don't know how to deal with the door opening script in MP and I don't think I'll ever learn))
TheDrunkPatriot 3 Oct, 2014 @ 9:02am 
Great mission but it would be better if it was multiplayer