Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Consideration was lacking. Thank you very much.
Thank you for reporting the error.
This was the effect of the update to the Steam Deck support. It has been fixed and updated.
Sorry for the delay.
In the midst of the mess of the 1.3 update, which changed a lot of things, I was waiting for the official update to be completed in order to prevent complications.
Today, we received the news of the update, and I immediately responded to it as well.
This mod was originally a tweaked version of a mod I was using for myself, and I'm glad to see that it has gained some sympathy.
Thanks to your feedback, I think the mod is now easier to use than it was when I was using it locally.
Thank you for your continued support.
Thank you too.
Your meaningful suggestions have increased the chances that this mod will work.
Thank you for your patience. The patching and testing has been completed without any problems and the update has been successfully completed.
My local environment supports "Doors Expanded", and I'm testing it now.
This is the first time I'm making a mod that patches other mods.
I want to take my time, because I want to be careful and not be rude.
If everything goes well after the test, I will contact the author of the "Doors Expanded" mod and update it.
I'd like to report the results of my investigation of the "Doors Expanded" mod support.
it is impossible to patch using XML alone.
DLL patching using Harmony was necessary.
The "Doors Expanded" mod you introduced is very interesting.
I'll look into it and see if it's possible to support this as well.
The way this mod is made now, it is handled in a part that is completely independent of XML, so I think it would be difficult to patch.
If the class to be judged as a door is rewritten to have a list in XML, the suggestion might be feasible by patching the list as needed.
Thank you too.
I am sincerely glad if you found this mod useful.
I hope you will continue to use this mod.
Is there any way you could check it for me, and maybe create some kind of compatibility patch if it needs to be altered?
Thank you for your interest in this mod.
If the mod's door shares the same underlying mechanics as the vanilla door, then the effect should apply. If the door works with a fundamentally different mechanism, it will have no effect.
Specifically, the requirement is that "thingClass" is a subclass of "Building_Door".
Doors Expanded (Dev) mod. Plainleather curtain (tribal) open time is 0.12s (0.63 for wooden door). Pawns go through them like through open doors. But they are flammable, fragile and have poor insulation. But very convenient for use in inner base.