Barotrauma

Barotrauma

T.I.T.A.N. power suit V2
455 Comments
Panda62 27 Apr @ 7:32am 
nvm just read changes of 3.0
Panda62 27 Apr @ 7:25am 
following my other comment, i can see them with the "give" command, but not in the fabricator. can you only obtain them by looting outposts, ships etc or can you craft them?
Panda62 27 Apr @ 7:20am 
hey, how to obtain the T.I.T.A.N. weapons? i cant seem to find them in the fabricator
Havel L. Krik 30 Mar @ 2:56am 
Potential error in StatusEffect ('Cleaner' Assault rifle, RangedWeapon). Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it's defined in. Setting "This" as the target.
Husk infection for the suit is putting a warning in the console.
TheUndone_Crat 12 Mar @ 8:05pm 
Another issue I've found is the non-elite suit (I haven't built the elite one yet in my campaign)
isn't tagged properly so the bots do not consider it a diving suit and when left to their own devices in open waters run around like a chicken with their head cut off
TheUndone_Crat 12 Mar @ 10:13am 
When I tried to deconstruct the batteries it gave me an error saying:

Error loading item - item prefab""(identifier "cooper") not found.
Havel L. Krik 23 Feb @ 2:54pm 
I'm not sure Neurotoxin is working right. I "poisoned" an Endworm with it and it barely did anything. What if you swapped the affliction to Infected Wounds? You'd get a growing DPS that works on most anything. :steamthumbsup:
Deathblade 4 Feb @ 9:11am 
Can this be added mid campaign
Does it conflict with any mods
And what are the specific costs of the suit?
Can someone please tell me these?
sploo336 22 Jan @ 5:22pm 
i read for once
sploo336 22 Jan @ 5:20pm 
what are the weapons called, are they seperate mods? if so which mods halp
Magic_zak 27 Nov, 2024 @ 2:15pm 
where v1?
DEADLEAD 4 Nov, 2024 @ 3:49pm 
hey brother just wanted to thank you for your hard work love this mod and thank you for your reply hope all is well
Nolan 4 Nov, 2024 @ 5:05am 
Does this suit have immersive sonar buffs/resistances by chance? If not, one could use the wetsuit and helmets from saber protections in combination with the TITAN suit to gain some resistance to sonar damage from that mod.
snSV 24 Sep, 2024 @ 10:37am 
how do i spawn this thing in?
Havel L. Krik 22 Aug, 2024 @ 5:44pm 
:steamthumbsup::steamthumbsup:
Yak'All  [author] 22 Aug, 2024 @ 9:24am 
I have tried to make it hurt ballast flora, but I believe I wasn't able to. I can give it another look and see if I have a new approach to it, but I wouldn't bet on it

Also, Custom afflictions are still a bit off to me, neurotoxin should be cured as you would cure morbusine (I think it was the base anyways), but for some reason it isn't being registered as valid. I will try to make it cureable by, well, something alongside the fix for the recycle not being available.
Havel L. Krik 16 Aug, 2024 @ 3:14pm 
Is it possible to have the Plasma Vents hurt Ballast Flora?
Havel L. Krik 9 Aug, 2024 @ 1:28am 
You should have Pomegrenade Extract be the cure for Neurotoxin.
Havel L. Krik 5 Aug, 2024 @ 11:15am 
Just glad to hear you're still working on this mod. It will be a sad day when you say, "guys, it's over".
Yak'All  [author] 5 Aug, 2024 @ 6:20am 
Hey everyone, sorry for the lack of response, july was eventful for me.
With that said, let me go on to responding:

@Havel L. Kirk Ah, that must be a mirror bug, I'll see if there's something I can do, though with my experience mirroring in baro is very funky. I think I forgot about the recycle recipe (oops) I'll write it down for a future fix. As for the arms, I think that's the speeds taking effect, which means the stacking might be having an unexpected behavior. Not sure if this one is under my control, but I'll see what I can do

@PixelGiest666, Yeah, the idea was cool. But due to bugs and logistics I felt like the more boring path was going to be better on the long run (apologies)
Yak'All  [author] 5 Aug, 2024 @ 6:20am 
@Demented protogen, is there any indication that my mod is doing it? And if so, any console errors? I would love to help, but I don't have enough information on what the real issue is

@Havel L. Krik, I've actually forgotten about adding quality to this weapon. I'll make sure that goes through along with the mag recycle update. Thanks for letting me know
Havel L. Krik 4 Aug, 2024 @ 12:35pm 
Are you able to add the Cleaner Rifle to the quality system?
Scavenger-lookin Arachnoid 30 Jul, 2024 @ 7:10am 
THIS SHIT FUCKING BREAKS MY FRIENDS GAME
PixelGiest666 14 Jul, 2024 @ 5:29am 
I missed the old arm cannons :(((
Havel L. Krik 1 Jul, 2024 @ 3:32am 
One more bug report, if you're wearing the suit and you walk through water (about ankle height, enough to slow you down) your arms shake uncontrollably behind yourself. This seems to happen only when you're sprinting, also, I have Haste active, so I don't know if that's playing a part as well.
Havel L. Krik 1 Jul, 2024 @ 2:14am 
On a more pressing note, the T.I.T.A.N. Power Cell needs a deconstruction recipe as it deconstructs into a Battery, not a Battery Cell (this causes the game to open up the console, warning the player). The Cleaner Assault Rifle Ammo Box also needs a refill recipe. That is all for now.
Havel L. Krik 1 Jul, 2024 @ 1:52am 
So I noticed that when swimming, the shoulder armor goes behind the helmet instead of in front. This is not a pressing matter, but I thought I'd bring it up.
Havel L. Krik 29 Jun, 2024 @ 11:10pm 
I'll let you know it anything doesn't work as intended.
Yak'All  [author] 29 Jun, 2024 @ 5:58am 
I rolled the update "fixing" the lights and weapons' error to console.
I am terribly sorry for the delay (as this was basically ready to be released for over a week), but I didn't want to release it as I didn't get much time to test it thoroughly. Since I don't seem to get such time to test it properly, I still decided to drop the update as to not keep anyone waiting anylonger.

Please do let me know if there are any other issues
Havel L. Krik 20 Jun, 2024 @ 2:08pm 
Awesome to hear.
Yak'All  [author] 20 Jun, 2024 @ 1:48pm 
As for the patch for my mods, a "fix" should drop soon for the wristlights. In quotations because I found a nasty game bug that is, once again, not really fixable in my end. To give you some details: The game seems to not like horizontal lights that are mirrored (like the character does when looking left) making it have a hard cut on its sprite detection, which is why there was a sudden stop in the light. The sprite would literally get cut. Sadly this means that I had to use a diferent orientation, making the wristlight not really a straight-from-your-arm. For this reason, the wrist light is now a torso light. This is not an ideal solution and I will try to seek another one, but for the incoming fix and time being, it will have to do.
Yak'All  [author] 20 Jun, 2024 @ 1:48pm 
Hi @Havel L. Krik, I did a test to check what you mean, and yes you are right if you zoom in the sonar is incapable of detecting anything when it is on (and hardly if it is off). This however, I think is due to the scaling of the sonar, and there's not really something I can do sadly. The current scale of the sonar is small enough that it isn't intrusive, but big enough that it is operable; I've tried messing around w/ the scale but to no real satisfying answer. I will see if I can keep tweaking it, but for now I must say to use the sonar at its most zoomed out to avoid surprises.
Havel L. Krik 12 Jun, 2024 @ 7:45pm 
The sonar for the suit stops showing creatures when zoomed in. I saw this while I was next to a Moloch, so not a small blip on sonar.
Havel L. Krik 6 Jun, 2024 @ 12:59am 
@Yak'All
Awesome to hear, I look forward to the update and before I forget: the T.I.T.A.N Power Cell does not have a deconstruct recipe and games gives loud warning when trying to deconstruct.
Yak'All  [author] 5 Jun, 2024 @ 9:50am 
Hi, apologies for the silence. I sometimes miss steam notifications.
I never noticed it, thanks for letting me know. I am in the process of updating some of my mods as they are having slight issues as the few updates have come by. I remember this (the light) bug happening sometime ago so I believe I know what you mean.

As for the recycle feature, I believe the ammo box was made before the recycling was in place and totally forgot about updating it, so I'll see that it has that feature as well when I get to update (hopefully, not too long from now).
Havel L. Krik 4 Jun, 2024 @ 9:26pm 
I'm not sure if it's just me, but the beam of light from the suit's built-in light stops like it's hitting an invisible wall. This only happens when I aim to the left of my screen.
Havel L. Krik 25 May, 2024 @ 9:02pm 
Looking at the fabricator for the Cleaner Ammo Box, there doesn't seem to be a refill/recycle option. Are you able to add a refill recipe to the fabricator?
Yak'All  [author] 22 Apr, 2024 @ 4:44pm 
Hey guys, sorry for the late replies. I've been somewhat tasked as of late and lost track of my notifications;

@Zoro'Juro (and @Kash)
The arm guns would not fix it as they would work exactly the same. Something is happening w/ other mods that deny the damage immunity granted by the suit, fyi I just simply cannot replicate getting hurt by the gun when using the suit. Every time I try it works as intended and protects me from the recoil.
I am considering removing the damage from the cleaner as it seems to be very volatile to other mods, but I haven't had the time to think about a compromise, if any.
Yak'All  [author] 22 Apr, 2024 @ 4:44pm 
@Karogrotto
Both weapons were deprecated to simplify the mod (It was kind of hard to keep track of what was changing). The cleaner has the effect of the worm ender, and the depth boiler is a suit active ability now.

@Shroom
I believe it is (without the brackets) [spawnitem cursor ITEM], and replace the word ITEM with titansuit, titanmagazine, and titanrifle for the suit, cleaner mag, and cleaner rifle respectively

@Mannerheimus
I would still disagree on the suit being 'weaker'. It is not stronger as it is balanced around vanilla gameplay to not replace any items, but weaker I would strongly ague it is not. I want it to be an option, not a must have. This is so in multiplayer sessions no one feels like if they aren't using the suit they are shooting themselves in the foot.
DEADLEAD 20 Apr, 2024 @ 7:14pm 
@Yak'All please add new arm guns the cleaner just docent seem fun and if it hurts you in and out of the suit i feel this mod has become pointless as it just makes you tough with war suit in the name it used to make me feel like a force of nature
karogrotto 29 Mar, 2024 @ 12:04pm 
Where can you Get the Worm Ender and the Depth Boiler from?
Arti 22 Mar, 2024 @ 3:10pm 
what is the command to spawn it
Bunni[ĶøŲ] 7 Feb, 2024 @ 4:00pm 
So I got the T.I.T.A.N. Warsuit and the Cleaner Rifle. And I am wearing the Ti.I.T.A.N. But I am getting hurt by the cleaner rifle. Did I misread something or miss a text somewhere? Because if I get hurt using this gun I'm not going to be using it.
Mannerheimus 9 Jan, 2024 @ 8:58am 
The suit is weaker than vanilla items... and youre saying that it is TOO STRONG? GUHHH
Yak'All  [author] 6 Jan, 2024 @ 3:19pm 
@Sketch, @Wasanni
The previous weaons were deprecated, if you still have them, that's because I didn't want to outright remove them so you can get a refund for them on the deconstructor. The Cleaner is now the feature weapon that comes with the pack (and can be stored in the suit as well). The previous weapons cannot be crafted anymore, only deconstructed.
Yak'All  [author] 6 Jan, 2024 @ 3:16pm 
@Terra_98
(1/2)
First off: no worries it is ok to rant every now and then. In the same way I hope you don't take it personally, but I still highly believe you are wrong, and here's the data that is making my mind:

In just a comparison the Exo-suit has better physical resistance than the TITAN by 20% and is cheaper to build. However TITAN has advantages that would really outclass the exo-suit if the physical resistance was to be buffed:

-TITAN is not a class item (without mods), meaning that anyone can build it. And while it is expensive, it can still be be built before the first biome is cleared.
-TITAN, while it has less physical resistance by 20%, it offers way more resistances for other stuff, like 90% to outright deny bleed, the which if it does go through, only 20% will damage you, that's 10% more resistance than the Exo, not to mention other afflictions are highly reduced as well as stuns only last 25% as long
Yak'All  [author] 6 Jan, 2024 @ 3:16pm 
@Terra_98
(2/2)
-TITAN with the shield you will resist a nearly 90% of all physical damage. And burn any pests that might try to swarm you.
-TITAN speed is much higher, so anyone who isn't a mechanic with Exo talent will not be as slowed while in the water

That and a few others are justifing the cost of build, along side less resistance while the shield is out (or without energy). If it was buffed it would be too hard to kill a TITAN user, and that's not the goal. I want you to feel powerful, but at the cost of managing a new resource (a theme of all my mods) If you still insist you are right please do! Discourse always helps improve and even bend opinions, right now I am still convinced, but I'm willing to change if more share your opinion.

PD: I apologise if this comes out a bit too lenghty, I just wanted to share the data that is making me think that the TITAN's current stats are properly placed (and, maybe even a bit too high the more I think of it)
Clownicus 5 Jan, 2024 @ 12:58pm 
@Yak'All
something i put a lot of resources into should have equal or slightly higher stats and while the shield is a great idea personally i'd make it more of a support oriented ability which increases damage res of nearby humans and maybe slightly buffs them in some way

in exchange the suit would get the damage resistance that is slightly lower then what'd you achieve with the traditional shield but still higher to justify this change

infact i ran a campaign specifically designed to make use of this suit and i did note its possible to
make the user into a tank but it required so many resources to make it work that at this point using the vanilla exosuit would simply be easier and more cost efficient

this is starting to unfold into a slight rant which i do apologise for but anyway,
second point for nearly quadruple the cost of the abyss suit it only has 5% more resistance
and while the titan has less base damage res than the vanilla exosuit it simply makes it pointless
Sketch 25 Dec, 2023 @ 9:51am 
mod is great, had it for a while but haven't played barotrauma and now i'm curious
how do i load the weapons? i can't stash them in the suit anymore...
Ho Lee Shid 19 Dec, 2023 @ 3:36pm 
Hey!

First up, this is an excellent mod, so much work got put into it!

I have it installed right now and crafted the Titan Suit, but I can't find the recipe for the Worm Ender nor the Depth Boiler in the fabricator.

Did you remove it? Do I have to use other guns, like the Cleaner Assault Rifle?