Arma 3
[Sam] House Retexture
22 Comments
ElPedroChicoRaulAlfonsoTejada 12 Oct, 2024 @ 5:10pm 
Hey some buildings are sunk into the ground
Gamers-ElitE_HD  [author] 24 Apr, 2024 @ 10:49am 
"In general, the classnames of the broken buildings are replaced. Essentially, this should work on most maps. However, it's possible that buildings with different classnames are placed on other maps, which means that the replacement does not work. There could also be an issue with the way the map is packed, making it impossible to replace it using this method.
Dennis159 [SYD] 23 Apr, 2024 @ 9:22am 
Does this Mod only works on Altis?
I loaded it on the modmap "Rügen", but unfortunately the damaged Altis-Buildings weren't replaced
Gamers-ElitE_HD  [author] 10 Aug, 2021 @ 8:03am 
Hi, with the method how my mod works it is unfortunately not possible to leave an area damaged.
Lulu56 9 Aug, 2021 @ 3:16pm 
hi! Is there a way that an area remain damaged?
Matteo 1 Apr, 2021 @ 12:06am 
Thanks for the answer, but we can't open your pho and there is no external config for this ? Can you explain me how you did this please ?
Gamers-ElitE_HD  [author] 31 Mar, 2021 @ 10:20am 
Hello, the only way is to make another config, with different replaced houses.
Matteo 30 Mar, 2021 @ 4:41pm 
Hi, there is no way to have a configs to choose what kind of houses could be replaced by another one ? I like this mod, but i don't want to do that for all the houses on the map :/

Thanks in advance.
Gamers-ElitE_HD  [author] 21 Feb, 2021 @ 12:22pm 
that´s a nice Idea. I think i will take a look into it.
MrManiac30 20 Feb, 2021 @ 9:08pm 
Would you consider making a mod replacing disabled street lamps with ones that glow?
NF_F16 3 Feb, 2021 @ 2:28am 
What about livonian road textures?
Gamers-ElitE_HD  [author] 3 Feb, 2021 @ 2:27am 
No, sorry i currently don´t have time to do something like that
NF_F16 3 Feb, 2021 @ 2:25am 
I bet it's more difficult to individually place livonian buildings in altis, but that would be nice though. Do you have time anyways to individually place livonian buildings?
Gamers-ElitE_HD  [author] 3 Feb, 2021 @ 2:22am 
sorry, know i get you ;). I think it wouldn´t look so good cause if i replace something that hasn´t the same size the position of the Buildings will change a bit. And on the Road i currently only replace the textures of it, i think the Tanoan roads have other sizes than the ones on Altis.
NF_F16 3 Feb, 2021 @ 2:04am 
You didn't get the joke, oh well, is it possible to replace all buildings in Altis with Livonian buildings? Maybe use Tanoan roads as well?
Gamers-ElitE_HD  [author] 3 Feb, 2021 @ 2:00am 
it replaces Buildings with Malden & Livonia Buildings.
NF_F16 1 Feb, 2021 @ 1:24pm 
Is it cursed to replace all buildings in Altis with Tanoan buildings?
Gamers-ElitE_HD  [author] 13 Jan, 2021 @ 12:01pm 
No, there should be no impact on the performance, cause the Model of the Houses are directly overwritten in the Houseconfigs. There is no script or anything like this running.
Calderon en 8K UHD 13 Jan, 2021 @ 10:10am 
Interesting work, is there any impact on performance ?
Gamers-ElitE_HD  [author] 3 Jan, 2021 @ 1:41am 
I think the positions cannot be fixed without editing something on the models. This is just a config override that as far as i know doesn't allow me to change positions.
Unfortunately, the destroyed and replaced models are larger than the current ones, which means that the position is shifted.
MrManiac30 2 Jan, 2021 @ 7:07pm 
I love this! Will the house positions be fixed?
AmaZiinG 2 Jan, 2021 @ 2:58pm 
Nice ^^