Starbound

Starbound

Legacy Dungeons - Cut Dungeons (fixed)
14 Comments
FUS 5 Nov, 2023 @ 5:06am 
Nope, oceanic planets still broken, would greatly appreciate a fix.
https://pastebin.com/3GEnHMRN
Tynorg 13 Aug, 2023 @ 7:38pm 
Does this also fix the apextowerblock that would kick you out of ocean-type planets because it also failed to generate like the apexresearchlab?
IllidanS4  [author] 21 Mar, 2021 @ 12:51pm 
Well that's not the case anymore anyway.
Carl 21 Mar, 2021 @ 3:45am 
I would just reappear on my ship.
Carl 21 Mar, 2021 @ 3:45am 
Thanks. You see it was causing planets to bug out and not be beamed down onto.
IllidanS4  [author] 20 Mar, 2021 @ 3:19pm 
Yes.
Carl 20 Mar, 2021 @ 1:13pm 
does this mod have a dungeon with a id which has something along the lines of 'coraltemple' in it?
Sinnroy 3 Jan, 2021 @ 3:53pm 
OH, those, I thought hey were glitch mines or something...
But i never had that big of a empty tunnel
IllidanS4  [author] 3 Jan, 2021 @ 1:54pm 
Urban Samurai 3 Jan, 2021 @ 1:16pm 
It was like someone fired a mining laser cannon through the entire planet so you just get these endless empty corridors...
Sinnroy 3 Jan, 2021 @ 11:32am 
Can someone describe or send me an im age of these "Mole caves"? Why were they a problem?

The only problem I've had was dungeons in a giant sinkhole that reached the planet's subcaverns
IllidanS4  [author] 3 Jan, 2021 @ 9:26am 
I can try to fix that. Do you have a log with the crash?
tigerfestival1988 2 Jan, 2021 @ 6:05pm 
You think you can also fix the legacy biomes too? The toxic plains biome causes crashing due to missing a toxic fly.
Urban Samurai 2 Jan, 2021 @ 3:46pm 
Thanks for this, was really getting sick and tired of those bloody mole caves...