Total War: WARHAMMER II

Total War: WARHAMMER II

Minotaurs - Marks of Chaos [Updated]
112 Comments
Indigo 3 Jun, 2022 @ 3:59am 
One of the Khornebull variant's textures are all over the place during battles, its porthole is going crazy as well. But the other variant is fine? It is indeed a weird thing. The other 3 minotaurs are fine and good!

Does anyone know a fix, or what they had to do to fix the issue.

Great mod!
MarineCARMINE 13 Dec, 2021 @ 6:50pm 
My minotaurs are T posing their way to victory lol
Brutallica 13 Sep, 2021 @ 10:16am 
Why is there no greatweapon for Khorne? That makes absolutely no sense. A big axe... helloo
MAMAVAUDOU 14 Aug, 2021 @ 10:08pm 
Hello, here it is a submod to fix the dread ritual caps and balance them.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2575381614
Velykos 14 Aug, 2021 @ 8:10am 
Expanded Roster Beastmen gives Chaos Gors
Since they can't be increased by cap, they're uncapped and you pay a recruit cost
Might be worth doing that if you aren't going to mod in a way to increase their cap
hi3r0ph4nt 13 Aug, 2021 @ 9:51am 
since there is no way to increase the cap, could you increase the default cap to two?
Ganon Cannon 1 Aug, 2021 @ 6:30pm 
Cap can't be increased, I would just remove the cap all together.
tastiger841 31 Jul, 2021 @ 2:48am 
Just wondering if you could make lord or hero versions out of them, because Expanded Roster - Beastmen also has them, yet your quality matches CA's Taurox?
Redbeard 30 Jul, 2021 @ 10:15pm 
anyway you could add a mechanic to doombulls for marks?
Baligdur 29 Jul, 2021 @ 10:04am 
I also can't increase their cap via dread.
HomesickFetus 28 Jul, 2021 @ 2:58pm 
@Blyckert who knows at this point. I've tried now twice, without the Mixu mods but with my usual list, and with only this mod. Nothing seems to solve it
Blyckert 28 Jul, 2021 @ 2:25pm 
The capacity upgrades via Dread don't work for me either (Taurox campaign on Vortex). If it works for others I'd assume it's a conflict with another mod. The likely suspect are:
Expanded Rosters - Beastmen as that modifies the Unit Caps page with (working) cap upgrades for its Gor Herd and Bestigor Herd.
To a lesser extent, Mixu's LL 1+2. They add 2 new unlockable Lords which modifies the Lords & Heroes page. Seems less likely as the cause.
HomesickFetus 27 Jul, 2021 @ 5:21am 
i know SFo has that but then you have to deal with everything else sfo also brings
Redbeard 26 Jul, 2021 @ 8:56pm 
I agree with dutchman. The only mod missing for the beastmen at this point is marked lords and heroes, something you can spec into that will change appearance and give unique abilities.
HomesickFetus 26 Jul, 2021 @ 6:12am 
hmm, at this point it has to be a problem on my end then. even with a fresh game, only this mod active and a capacity on the regular minos increased to 5, i can still only get one of the modded ones. Im stumped
XXOO 25 Jul, 2021 @ 10:25pm 
Please test it and improve it. Thank you very much
XXOO 25 Jul, 2021 @ 10:24pm 
hi I'm looking forward to your update and I reopened the bronze bull but I upgraded my fear limit. I found that I can't recruit more chaotic Tauren
DutchmanX 25 Jul, 2021 @ 7:50pm 
you mentioned you were thinking about doing a hero or lord version of these? that would be insane.
HomesickFetus 25 Jul, 2021 @ 3:21pm 
marvelous, thanks so much man. this mod is fkn awesome as i can barely wait for game three to unleash the khornebulls haha
Xoudad  [author] 25 Jul, 2021 @ 3:17pm 
Updated - Each dread upgrade should up the caps of the units, aka regular minos dread upgrade should get you more Khorne minos too
HomesickFetus 25 Jul, 2021 @ 3:01pm 
strange. do you you the dread reward to upgrade it? if so, how? i only have the buttons for the 3 vanilla minos and none of them work for the mod
Xoudad  [author] 25 Jul, 2021 @ 1:53pm 
I'll update with my version, works in my campaign
HomesickFetus 25 Jul, 2021 @ 1:25pm 
Yup, might besomething in the mod table that doesnt connect to the dread upgrades. My knowledge of TW modding is very limited but that would be my idea
EVmaker 25 Jul, 2021 @ 1:17pm 
Not here either, upgraded minotaur building on multiple hordes, and increased all minotaur type caps in the new rewards of dread multiple times (5 each for great weapon, shielded and standard minotaurs that are the only ones that show up in rewards of dread), and the minotaurs from this mod remain capped at one.

I have unsubscribed and resubscribed, run with no mods except this one, and there is no change, all mod minotaurs remain capped at one.
OPThrill33 25 Jul, 2021 @ 12:17pm 
Yes the caps arent working for me as well.
HomesickFetus 25 Jul, 2021 @ 9:28am 
it doesnt work though. I've increased the caps in the ui, made more of the building but Khornebulls are stuck at 2
Xoudad  [author] 25 Jul, 2021 @ 9:18am 
You can increase it by increasing regular caps
HomesickFetus 25 Jul, 2021 @ 4:58am 
This mod would the in the top 10 for me if we could increase the amount of bull boys
Purge8642 22 Jul, 2021 @ 2:22am 
Awesome as hell mod. Could you make it so it increases the amount of these Minotaurs you can recruit by upgrading the amount in the Minotaur Unit Tab in the Rewards of Dread page?
RobotKey 21 Jul, 2021 @ 8:56am 
Insanely cool mod, these guys look amazing and they are really well implemented in game in my opinion. I'm running into a strange issue after the beastmen update and the new dlc though, the Khornebulls have some weird texture stretching thing going on when I zoom in, so it seems to only be their detailed close camera models that are affected. I do use other mods, and I have disabled them all to see if it was a conflict or something, but it still happens when this is the only mod running. I also uninstalled and reinstalled, anybody else get this problem and manage to fix it?
〤Aquila 18 Jul, 2021 @ 4:59am 
pls feral mournfangs for the cowbois
EVmaker 16 Jul, 2021 @ 12:45pm 
Thank you for the great mod, it does feel like it adds nicely to the beastmen roster.

When there is the time, it does look like their unit cap is not increased along with the other minotaurs when raising the minotaur, minotaur shields or minotaur great weapon caps (have raised all three a few times, and the cap is still only one for each of these new minotaurs)
sHoF4T 16 Jul, 2021 @ 6:23am 
nice! waiting for doombulls!
DutchmanX 15 Jul, 2021 @ 11:16pm 
any chance of getting a way to get more of these dudes?
Barbasxs 15 Jul, 2021 @ 6:46am 
Now seems worked... Thx for the mod and for your time with answers. ;)
amin_t 15 Jul, 2021 @ 6:07am 
Thx for the mod, beastmen mods are rare and yours is very high quality, great to see
Xoudad  [author] 15 Jul, 2021 @ 5:58am 
thx buddy, I wanna make some variants for the Doombulls and Gorebulls and Gorebulls too, just want to play campaign first :D
amin_t 15 Jul, 2021 @ 5:56am 
After more testing, i must say, i was wrong about slaanbulls. They seem to perform very well.
Xoudad  [author] 15 Jul, 2021 @ 5:34am 
Haven't unlocked them yet in my campaign, I'll see how to fix those when I have them, but yeah for now they should share the regular minos caps if the system can take it
Barbasxs 15 Jul, 2021 @ 5:17am 
humm even if i sub/resub doesn't work... Have you got an issue?
amin_t 15 Jul, 2021 @ 5:03am 
Great mod, very nice Textures, looks professional.
Slaanbulls are a bit weak, the faster Acceleration and speed is great but the armor penalty makes them not worth the money. Maybe faster attack speed would give them more use or make them cheaper.
Khornebulls are very strong but the models wear more armor then the normal minotaurus but armor stats are the same. Maybe a increase in armor and a decrease in numbers would work. Same goes for all the over variants. They should be a bit rarer.
Plagebulls should get more health, they have 40% bebuff on fire res, the little bit of life reg and the poison arent enough.
Also as a suggestion, making a version for Doombulls and Gorebulls would be very cool.
I saw it implemented in another mod by choosing a mount in MP or in campaign by the skill tree.
David 15 Jul, 2021 @ 4:30am 
Is there a way to make the unit cap system work in a way that the marked bulls share the same one as the cap for the minos with great weapons?

Seems a bit much to get 4 additonal Minos with each unlock, and they are supposed to be rare, right? Would be better if we could only choose one.
Xoudad  [author] 14 Jul, 2021 @ 6:37pm 
Last update didn't go through, unsub / resub
Barbasxs 14 Jul, 2021 @ 6:21pm 
Hi. thx for nice mod, but, it doesn't work. Not Updated so and do you think to update without upkeep ? or not...?
Xoudad  [author] 14 Jul, 2021 @ 3:11pm 
Updated it a couple of times, unsub and resub, should be ok
〤Aquila 14 Jul, 2021 @ 1:20pm 
its working now reinstalled it
〤Aquila 14 Jul, 2021 @ 1:02pm 
@Xoudad ? help us to enact the great REVENGE of Big Mac Warriors!
Wetherspoons 14 Jul, 2021 @ 12:58pm 
Yeah not getting them in mine for taurox either
〤Aquila 14 Jul, 2021 @ 12:56pm 
;-;
djdomi44 14 Jul, 2021 @ 12:56pm 
@Xoudad please add them to taurox, malagor and regular beastmen in custom battles.