Barotrauma

Barotrauma

Armageddon's Redemption
42 Comments
Antinomy 5 Dec, 2023 @ 7:37pm 
Airlocks close way too quickly, can't get out. Not sure what 2 buttons there are for as well...
K_BOMBA  [author] 31 Oct, 2023 @ 2:15pm 
255,255,180,30
Artie Dolittle 31 Oct, 2023 @ 11:45am 
sorry do you think you could give me the light values for the lights?
Artie Dolittle 31 Oct, 2023 @ 9:37am 
yes sorry its somthing to do with barotrauma 40k
Artie Dolittle 31 Oct, 2023 @ 9:34am 
the values on my computer are 255:175:0:255
Artie Dolittle 31 Oct, 2023 @ 8:23am 
very strange
K_BOMBA  [author] 31 Oct, 2023 @ 8:22am 
steam
Artie Dolittle 31 Oct, 2023 @ 8:21am 
are you loading your local or steam version of the sub?
Artie Dolittle 31 Oct, 2023 @ 8:20am 
but no other ship has problems
Artie Dolittle 31 Oct, 2023 @ 8:20am 
might be cause im loading it into the 40k mod
K_BOMBA  [author] 31 Oct, 2023 @ 8:20am 
Light are also fine
K_BOMBA  [author] 31 Oct, 2023 @ 8:19am 
Its fine for me
Artie Dolittle 31 Oct, 2023 @ 8:17am 
also seems like the text sizes have been reset (common between updates)
K_BOMBA  [author] 31 Oct, 2023 @ 8:16am 
huh
Artie Dolittle 31 Oct, 2023 @ 7:39am 
i think there may have been a few updates because this subs lights are neon yellow now
K_BOMBA  [author] 13 Apr, 2023 @ 10:39am 
Im planing to comeback and do some project after they implement circuit boards https://github.com/Regalis11/Barotrauma/discussions/5001
Before that i dont think i will do any big projects in sub editor.
Shiroe 12 Apr, 2023 @ 12:39am 
Would you consider building a Gladius-Class frigate used by the Space Marines as a submarine?
Альфарий 13 May, 2022 @ 11:57am 
thanks
K_BOMBA  [author] 13 May, 2022 @ 11:57am 
Sure
Альфарий 13 May, 2022 @ 11:48am 
Can I take this sub as ref to make a wreck for barotrauma 40k?
K_BOMBA  [author] 11 May, 2022 @ 1:38pm 
Updated bunch of things. Most important is airlocks and drone.
Also set neutral ballast level.
m13796624212 28 Jan, 2022 @ 4:48am 
By the throne, my lord, you forgot to adjust the neutral ballast level. Also, allow me to beg you for storage that is connected to the constructor. Even the most honorable soldier can't fight against the enemy without a constructor storage under this dark ocean. Praise the supreme Machine God, my lord.
Kameha 3 Dec, 2021 @ 2:06am 
I mean make it have baro 40k equipment, decals and all that kind of stuff
K_BOMBA  [author] 8 Nov, 2021 @ 11:52am 
Besides a few textures looking funny, it works fine. I don't really get what you mean by "capable", so you need to do some explanation.
Kameha 30 Oct, 2021 @ 3:06pm 
Please make this barotrauma 40k mod capable it would be fucking amazing
So Cold 23 May, 2021 @ 9:51am 
Вроде прикольный корабль, но тут слишком много всего и друг в друге находится, отчего фпс низкий
armageddon 13 Jan, 2021 @ 1:48pm 
это я что ли?
Derp pup 7 Jan, 2021 @ 1:30pm 
cool was waiting to start a new caimpaign till you did my last one ended badly so many thresher...
K_BOMBA  [author] 7 Jan, 2021 @ 1:03pm 
did it
K_BOMBA  [author] 6 Jan, 2021 @ 5:11pm 
may do that tommorow, but not the loders attacment part
Derp pup 6 Jan, 2021 @ 4:36pm 
also you may want to consider replacing some of the crate racks with ammo rack's there's no need for so much crate storage when most things can fit in those little brief case storage container wich can then be put in any cabnet or crate the only thing's they can't hold are harpoon guns shotguns and grenade launchers so crate storage isn't really something you need alot of ammo is more important especialy with how much the ship goes through.
Derp pup 6 Jan, 2021 @ 4:15pm 
almost forgot but were the ammo storage is the ai can't get in there it's to short to crouch into you gotta ragdoll if you want in there
Derp pup 6 Jan, 2021 @ 4:12pm 
noticed a problem with the whole all guns attached to all loaders the ai only load 1 loader when the ammo run's dry so you gotta do it manualy wich isn't great when your in a big fight
K_BOMBA  [author] 6 Jan, 2021 @ 3:29pm 
Added a airlock for trash beneath reactor ballast. Also combined all ballasts to one, autopilot better controll it this way.
K_BOMBA  [author] 6 Jan, 2021 @ 11:59am 
If you started campaign before i updated sub, changes would not apply by itself. You need to ether start a new campaign or use save decompressor to change sub file in the campaign save file.
Coilgun loader's is ment to work this way, so its each gun draws from all six loaders.
Derp pup 5 Jan, 2021 @ 6:30pm 
got back into my campaign what ever you did worked the crew don't get stuck on the ladder's anymore the fabrication didn't take but that might purely be because the ship was already spawned with the button working the other way.
Derp pup 5 Jan, 2021 @ 5:49pm 
another thing i forgot are the six gun's ment to draw on all six coilgun loader's or is it suposed to be one gun draws on 1 loader?
K_BOMBA  [author] 5 Jan, 2021 @ 1:21pm 
you sure?
i think i already fixed that
now red is off
green is on
Derp pup 5 Jan, 2021 @ 11:26am 
forgot about this earlier but the command room when you press the button for the fabracators and the light turn's green is that supposed to turn them on or off because it turn's them off.
K_BOMBA  [author] 4 Jan, 2021 @ 3:22pm 
check out now
Derp pup 4 Jan, 2021 @ 9:23am 
there's a few issues with bot navigation if you stick on on the top rear coilgun they go up the ladder to the command room and sorta vibrate against the wall till you force them to move then they go to the gun and another ladder issue is were the battery's are if you have a bot on electricle repair they get stuck going up and jamming themselves against the ceiling trying to repair the battery for some reason.