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I also haven't gotten any Flood raids after several in-game years. Only ever a single roaming flood here and there. Is this a load order problem?
But to answer your question, forerunner metal comes from sentinels after you kill them and I think dismantle them at the machining table. One of the production tables, anyway, has a bill to dismantle sentinel bodies.
On day 55
Basically as soon as any mechanoid (including Biotech bosses, I'm currently weaponizing repeated Diabolus deployments against the Flood...and each one is failing ) gets hit a sufficient number of times, it gives them Flood Infection (Minor).
...this "Minor" Flood Infection then immediately straight progresses to Extreme , and then kills the mechanoid mere seconds later.
(also maybe infection forms should have more armor pen)
Exception in RimWorld.ThinkNode_ConditionalBodySize TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 66804895]
at RimWorld.ThinkNode_ConditionalHiveCanReproduce.Satisfied (Verse.Pawn pawn) [0x00024] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
I know this because I found two dead Stalker forms on my map after worrying over the random trail of Flood Slime on the desert ground, saw a pair of red x's attached to nothing, and upon clicking I realized that they were completely invisible .
Also could you make a seperate mod that infected pawns convert quickly into metal horrors like the flood do in this? Its such a good and scary feature.
rimpy keeps requesting this
any idea what is that?
already got the dependecies listed here in steam
the flood hives themselves have insanity pulsers which cause animals to become hostile to them.
this is when the flood feel they are plentiful enough to attack indiscriminantly
@Acidiclies you don't rimpy is bugging
@vensario not through normal means I don't think