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I replace everything inside paramedic bracket with AbilityName="CloseCombatSpecialist", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon
when I reload previous unmoded save, no skill has been changed, which step did I do wrong...really love your mod, but hoplite really need some offensive power(passive offensive)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2133399183&searchtext=primary+secondary
This conclusion was made on the basis of the screen in the workshop.
All of Kiruka's base soldier classes are available as random promotions. Not available are Mech troopers and playable aliens, as well as faction classes and Sparks. Keep in mind that Wardens and Stormriders are available for random promotions ONLY - that means you will not be able to train them in the GTS.
Do you have all required mods?
Shadow Ops is only needed as a perk pack. If you know your way around config editing you can replace all Shadow Ops perks with others and skip that mod.
This was made possible due to LWOTC Templars now using an entire separate weapon category for their own shields.
AML automatically updated this mod for me, and now new hoplites in my campaign are using this new tree. I don't want to have soldiers with two separate trees for the same class, and I don't want to rebuild my old soldiers classes (I've spent ability points from the pool on their abilities, and I've chosen their equipment/PCS/stats based on the old tree). Plus, I just generally prefer the old ability tree, and I'm also not sure if updating to LWOTC build 26 will break my current campaign.
I'm not able to find a way to revert to a previous version in AML or on the steam page, if anyone could point me to a way to do that that would work for me as well.
haven't figured a workaround yet.
I have an issue with hoplit? There is no dash shield bash even after mod update.
What could be the reason?
Now having the ballastic shield mod, LWOTC 26, will create a glitch with templars having a missing forearm. removing the shield mod will correct, but will put have it so hopilites primary pistol will always be holstered. Firing animations would then take place from the hip. Still workshopping but has anyone encountered this?
They worked for the Akimbo because of the left hand pistol, I guess?