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You're in luck, I've already made one :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1400071483
Unfortunately not, you'd likely have to go to your files and replace the underwater overlay texture with a blank texture for that to work. I haven't touched SFM in ages, so you're on your own on that.
seriously? is there a dead scout?
For future cases, yes you usually have to restart SFM for new maps to show up.
That would be your in-game character constantly drowning over and over again. You can switch to game view and noclip away from the water to fix it.
There is, check my workshop collection.
That's you.
how?
If you're familiar with fog manipulation you can recolor the fog to match with your custom skybox, otherwise you can just turn it off with fog_override 1 and then fog_enable 0. This will, however, reset everytime you boot up SFM again, but it would only take 10 seconds to redo anyways.
Move the camera up.
Source can't handle having much more water than this, sorry.
don't know if this might help or not with your water problem :p
More like sunlight shining on it, way too bright.
The water was lit up even without lights.
I tried to make a night version but it looked really bad and not something you'd want to use.
I can't make the map larger as this is pretty much as much water as Source can handle. I might look into making a dusk/night version of the map at a later time, thanks for the suggestion.