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{extender "inventory"
{box
{size 6 10}
{clear}
{item "f1" "grenade" 20}
{item "rpg40" "grenade" 10}
{item "smoke" "grenade" 10}
{item "dynamite"}
{item "can"}
{item "repair_kit"}
{item "antipersonnel" "mine" 15}
}
}
{Entity "zis5art" 0x1
{Position 56.91 312.13 0}
{xform y 0.03}
{Extender "enumerator"
{number 336}
}
{Extender "supply_zone"
{current 0}
}
{Player 0}
{MID 10001}
}
And add there something like that:
{Extender "inventory"
{box
{clear}
}
}
Maybe it will work.
What would i have to change to temporarily turn off and on the resupply radius as can be done with the supply trucks.
1). Change "Name" parameter in "mod.info" to what ever name you want your mod would be named. The same is for "Desc" parameter.
2). Open "\resource\set\interaction_entity\dummy.inc" of Foxhole_mod and search for "inventory_box" block. Add the following code after that block:
{"ammo_box"
{on spawn
{ani_play "land_on"}
}}
Save your changes. Have fun.
Another way is to create your own mod (because you need to merge 2 files). I can tell you what you need to do if you are interested :)
The clash with the foxhole mod is something extra.
Would your skills allow you to work out a reason why and a possible work round.
I know with the supply trucks you can set auto resupply to on or off during the game. But with the para crate drops can we have the option for them to not auto regenerate . In other words when their supplies are exhausted that's it their out, just like the other ammo crates.
Thanks.
Thanks again.