Arma 3
GreenMag
141 Comments
[+| CL rautamiekka 30 Jun @ 4:03pm 
@Darojax

1) Check the settings window itself (which would be the very best option, especially since IIRC the mod shouldn't have many of them).

2) Use the `CBA_settings_fnc_export` ( https://github.com/CBATeam/CBA_A3/blob/master/addons/settings/fnc_export.sqf ) function (which is a fairly bad option, since it'll export every mod's settings, but that way you'll get a string you can use search on).

3) Decompile the mod with Mikero's Tools (a problematic toolset to install and use in practice, so use the "All In One Installer") and look through the files for `CBA_fnc_addSetting` (or `addSetting`, if the mod happened to use macros to speed up coding the thing).
Brother Darojax 30 Jun @ 8:12am 
Cheers for this great mod. How would one find a list of possible cba_settings variable names that can be used, please?
B1GMike 13 Nov, 2024 @ 11:36pm 
Can confirm GreenMag is causing more issues with the mags disappearing. Vanilla servers rarely if ever have the issue now while GreenMag servers have almost constantly disappearing mags.
Baker 26 Oct, 2024 @ 7:50am 
Communities without using greenMag told that the problem is fixed after the last Armaupdate. We still have the issues with using greenMag. Can you please check again?
Frost 20 Oct, 2024 @ 4:54am 
GreenMag magnifies the problem honestly.
CoseDola | Miller  [author] 14 Oct, 2024 @ 10:11am 
@everyone Arma 3 v.2.18 introduced a bug related to magazines dissapearing.
This bug existed since Beta as far as I am aware, but it has worsened with the last update.

To fix this you can use the profiling branch. Be aware though, that in a mp environment EVERY PLAYER AND THE SERVER has to use it, otherwise it won't work.

This issue is in no way related to GreenMag and it's not within my abilities to fix it. So here's hoping for a quick hotfix.
https://feedback.bistudio.com/T142540
Nilia 11 Oct, 2024 @ 3:04pm 
@Sligorix I can confirm, half Empty or Empty Mags disappear.
Sligorix 11 Oct, 2024 @ 2:58am 
I believe this mod may have broken via the recent Arma 3 update. Is anyone else having issues with mags disappearing when reloading?
[+| CL rautamiekka 4 Oct, 2024 @ 2:52pm 
@BrGuardian
@CoseDola | Miller

I think only if you had separate config entries for every empty mag specifying 0 weight, which the newly empty gets replaced with. Which is a lotta work, to put it mildly, since config can't be modified during runtime.
SuperGamerman98 4 Oct, 2024 @ 8:38am 
Understandable, as my unit always says: "RL takes priority." Still, if you want any help with the mod let me know, even if that is just bug-checking.
CoseDola | Miller  [author] 3 Oct, 2024 @ 10:58pm 
@BrGuardian
That's not possible.

@SlumDoc
This is not the target of this mod. I'm currently working on such a system on the side as part of a different mod. Maybe I'll merge it into this one, maybe it'll be it's own thing. We'll see.

@SuperGamerman98
GreenMag is still in passive development. I'm currently reworking the whole thing to get it more stable in certain situations. One big part of that is reducing the need for extensive compat modifications.
But, this takes some time. My primary focus is on my work and my MilSim Community. They're taking precedence, I'm sorry. :)
WOULINX 5 Sep, 2024 @ 2:00am 
can you make it faster?
Texnik 1 Sep, 2024 @ 12:39pm 
@SuperGamerman98 Yes you may continue development, Licensing don't restrict that. Just add original mod in description to your.
SuperGamerman98 17 Aug, 2024 @ 5:13pm 
Question for the mod author: is GreenMag still in active development? If not, may I have permission to continue development of it? This is a fantastic mod and one I enjoy playing with, and I'd hate to see it fall to the wayside as Arma 3 continues to get new content or if a future update to either Arma 3 or ACE somehow breaks the entire system. While I don't claim to be a coding wizard, I do have some experience in Arma 3 mod development, enough at least to expand upon already existing features and troubleshoot bugs and config issues. Full credit for the creation of the mod would go to you, of course.
SlumDoc 15 Aug, 2024 @ 5:03pm 
Does this add mod add the capability to increase belt size past vanilla? It would be cool to see a system added where you can basically just constantly add belts to eachother (as something for an Assistant MG role to increase their helpfullness to an MG Gunner) so that they never have to stop firing to reload.
BrGuardian 5 Mar, 2024 @ 6:21am 
Is there any way I can change the weight of the empty mags, so they don't keep you heavy?
ItsYeFox 9 Feb, 2024 @ 2:42pm 
IFA3 and FacesOfWar compat?!
liontrol 27 Jan, 2024 @ 9:55pm 
compatible with veteran mod?
Hex 4 Jan, 2024 @ 11:46am 
Is there a list of every item's name? I wanted to add them to Antistasi, but I can't find any list that contains the records.
brendob47 11 Dec, 2023 @ 5:50pm 
What would be an appropriate __has_include preprocessor condition to make a soft dependency for GreenMag? I've checked the configs as well as the mod's file structure to generate both of these lines, but neither of them work.
#if __has_include("\z\greenmag\addons\main\data\box_40rnd.paa")
#if __has_include("\greenmag_main\config.bin")
O. Forest 6 Aug, 2023 @ 10:26am 
How do you add a caliber from another mod?
Zero Enna 3 Jul, 2023 @ 3:43pm 
Have a Speedloader or change it in the CBA config?
[LAW] Dungeon Master 29 May, 2023 @ 2:57pm 
Anyone know if there is a way to speed up the rate magazines are emptied and refilled?
Sugar Man ♠ 15 Mar, 2023 @ 9:06am 
same here it's a great mod
S. Jorgensen 13 Jan, 2023 @ 5:05am 
Or a compat for IFA3 and Face of war
S. Jorgensen 12 Jan, 2023 @ 9:15am 
Does anyone know if a compat Mod for Northern fronts? as i would love to use this with that mod due to the nice animations on that mod
CLBT 5 Jan, 2023 @ 8:22am 
Hey, how should I go about creating a 100 Rnd belt for 7.62x39? I've tried but no luck with that.
Husker 19 Nov, 2022 @ 1:00pm 
Burki, please do go ahead and do so, would be much appreciated!
Adam Lee Baker 4 Nov, 2022 @ 7:12am 
Is there a greemag without the ace dependency?
Burki 31 Oct, 2022 @ 11:17am 
Is there a way to make a compat for SOG like with the other Compats or is that just not possible? Im not asking you personally, but in general, I think I can make one
Mars_Beepolars 25 Sep, 2022 @ 11:21am 
PLS UPDATE :CRY:
SuperNiceGuy 21 Sep, 2022 @ 4:53pm 
works perfect! It would be nice if we can edit the loading magazine time, because load 200 rounds may take a lot of time tho
Bratalistic 4 Jul, 2022 @ 7:12am 
@cheerytwinkie im having the same issue. what mods are you running?
cheerytwinkie 4 Jun, 2022 @ 3:06am 
Hey im bugging ever time i try to reload my mag with ACE its "Your already doing something"??? im even using a rook or a Grach i guess
Tigerlover 5 Mar, 2022 @ 10:57am 
I found, that if I play for long time, then repack get bugged. It remove from magazine more ammo, than is in magazine and during filling it it will put into it all ammo, which I have.
DxG6767 1 Mar, 2022 @ 3:47am 
Is there a green mag compatability with Universal Ammo system?
BaraBoom 29 Dec, 2021 @ 4:51pm 
will the mod be compatible for other RHS and 3CB?
Hobs 27 Nov, 2021 @ 11:59am 
Okay, no worries. I found a work around. As long as I have 1 bullet in each mag, I can save them. Thanks!
CoseDola | Miller  [author] 27 Nov, 2021 @ 8:46am 
@Spooped Hobs
Not without rewriting the bi consistency functions, no
Hobs 22 Nov, 2021 @ 4:20am 
Hello, I'm using this mod in my recordings for the Arma 3 Single player campaign. My current issue is that when ever I load a 'new level, (EG, Camp Maxwell to Patrol), all the empty magazines I have are automatically refilled by the game. Is there a way to prevent this?
CoseDola | Miller  [author] 19 Nov, 2021 @ 1:59pm 
@Anda26 look at the unit modifiers in 3DEN!
Anda26 19 Nov, 2021 @ 1:48pm 
By any chance adding a way to adjust the speed of loading mags? I know there's a speed loader but be nice to adjust the time to fill 1 mag without one
Husker 9 Nov, 2021 @ 10:55am 
Ok thanks for the info! Hopefully, they will get sorted soon.
CoseDola | Miller  [author] 9 Nov, 2021 @ 9:23am 
@Husker
SOG Magazines can not be read by the system. Sadly, the creators of SOG did not include the caliber of the ammunition in the magazine classname, something I personally haven't seen anywhere else yet. Because of that, they won't work until a patch is made.
Husker 9 Nov, 2021 @ 2:29am 
Hi, I want to add SOG magazines as at the moment I can't use SOG weps at all as I cannot repack the MAGS. With reference to the following;

Do other mod items work?
Most of the time they do, but limited. Mods that do not have a compat patch will most of the time work with the basic system, because the caliber can usually be read from the magazine classname. This can only be impaired if the magazine does inherit wrong GreenMag values from another magazine.
To register a non-supported magazine as one that needs belts to work, use this:
[["Magazin_A", "Magazin_B"]] call greenmag_main_fnc_addBelt;



Specifically, where do I use this ( To register a non-supported magazine as one that needs belts to work, use this: [["Magazin_A", "Magazin_B"]] call greenmag_main_fnc_addBelt; ) I have had a look around the MOD but cannot figure out where to use that. If you could let me know that would be greatly appreciated.
NotherDuck 6 Jul, 2021 @ 10:12pm 
Made a compat patch for RHS AFRF, feel free to add it to the collection if you want to!
[+| CL rautamiekka 5 Jul, 2021 @ 4:38pm 
What's with the speedloader doing nothing ? There's no mention about it, and the game settings for GreenMag don't mention it either, and putting it anywhere in the inv doesn't change repacking/unloading speed at all.
Shy 4 Jul, 2021 @ 11:58pm 
is this compatible with S.O.G?
OiI - it's not Oil, but OiI 1 Jul, 2021 @ 3:27am 
What if I want to change it for stuff like Antistasi or Liberation?
CoseDola | Miller  [author] 30 Jun, 2021 @ 6:53am 
@Flugabwehrraketensystem Roland
This is already possible through 3den Attributes for each unit