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1) Check the settings window itself (which would be the very best option, especially since IIRC the mod shouldn't have many of them).
2) Use the `CBA_settings_fnc_export` ( https://github.com/CBATeam/CBA_A3/blob/master/addons/settings/fnc_export.sqf ) function (which is a fairly bad option, since it'll export every mod's settings, but that way you'll get a string you can use search on).
3) Decompile the mod with Mikero's Tools (a problematic toolset to install and use in practice, so use the "All In One Installer") and look through the files for `CBA_fnc_addSetting` (or `addSetting`, if the mod happened to use macros to speed up coding the thing).
This bug existed since Beta as far as I am aware, but it has worsened with the last update.
To fix this you can use the profiling branch. Be aware though, that in a mp environment EVERY PLAYER AND THE SERVER has to use it, otherwise it won't work.
This issue is in no way related to GreenMag and it's not within my abilities to fix it. So here's hoping for a quick hotfix.
https://feedback.bistudio.com/T142540
@CoseDola | Miller
I think only if you had separate config entries for every empty mag specifying 0 weight, which the newly empty gets replaced with. Which is a lotta work, to put it mildly, since config can't be modified during runtime.
That's not possible.
@SlumDoc
This is not the target of this mod. I'm currently working on such a system on the side as part of a different mod. Maybe I'll merge it into this one, maybe it'll be it's own thing. We'll see.
@SuperGamerman98
GreenMag is still in passive development. I'm currently reworking the whole thing to get it more stable in certain situations. One big part of that is reducing the need for extensive compat modifications.
But, this takes some time. My primary focus is on my work and my MilSim Community. They're taking precedence, I'm sorry. :)
#if __has_include("\z\greenmag\addons\main\data\box_40rnd.paa")
#if __has_include("\greenmag_main\config.bin")
Not without rewriting the bi consistency functions, no
SOG Magazines can not be read by the system. Sadly, the creators of SOG did not include the caliber of the ammunition in the magazine classname, something I personally haven't seen anywhere else yet. Because of that, they won't work until a patch is made.
Do other mod items work?
Most of the time they do, but limited. Mods that do not have a compat patch will most of the time work with the basic system, because the caliber can usually be read from the magazine classname. This can only be impaired if the magazine does inherit wrong GreenMag values from another magazine.
To register a non-supported magazine as one that needs belts to work, use this:
[["Magazin_A", "Magazin_B"]] call greenmag_main_fnc_addBelt;
Specifically, where do I use this ( To register a non-supported magazine as one that needs belts to work, use this: [["Magazin_A", "Magazin_B"]] call greenmag_main_fnc_addBelt; ) I have had a look around the MOD but cannot figure out where to use that. If you could let me know that would be greatly appreciated.
This is already possible through 3den Attributes for each unit