Airships: Conquer the Skies

Airships: Conquer the Skies

No Vanilla Restrictions
30 Comments
kinny09  [author] 28 Feb @ 6:07am 
Ah, I'll release a patch to fix that. If you notice any more weapon variants that still have their restrictions, do msg
Demon Cat Summoner Summon Lv5 30 Nov, 2024 @ 9:41pm 
Walled Deck Cannons and Mortars dont have Restrictions. Just the gatling guns.
Demon Cat Summoner Summon Lv5 30 Nov, 2024 @ 9:41pm 
Bug or oversight. When using the walled variants of certain guns (Walled Deck Cannons, Mortars, Gatling guns. Ect) they have restriction
kinny09  [author] 11 Jul, 2024 @ 4:06pm 
Ah, k. The reason this is happening is cause Whitefoxes Modules for some reason over rides the propeller, large sus chamber, ect... with a copy of...themselves. I imagine this was probably either a mistake on their part or the creator of the mod wanted to edit the stats of those modules or something.

Annoying this means the only was to get around this problem is probably how I did it for Yellow's Dependencies, by creating an entirely new mod that adds entire new copies of these modules that are the same, but have their restrictions removed.
I'll look into alternatives, but if I fail to find one I'll make an add-on mod specifically for whitefoxes like the Yellows Dependencies one
PonyKisser:3 3 Jul, 2024 @ 1:21pm 
Primarily all propulsion and lift modules are notable issues
kinny09  [author] 2 Jul, 2024 @ 12:11pm 
Is it possible for you to provide me with an exact list of what doesn't work when you have Whitefox's enabled?
PonyKisser:3 24 Jun, 2024 @ 6:22pm 
Vanilla modules Still have restrictions with Whitefox's modules loaded
kinny09  [author] 15 Jun, 2024 @ 1:35pm 
@Delta Q

That limit is a hard coded part of the game, but only refers to multiplayer skirmish. So singleplayer, multiplayer conquest and such are all fine and you can use 20k+ ships there
DeltaQ 23 May, 2024 @ 12:02pm 
Seems there's still a $20,000 limit in place for building ships
kinny09  [author] 3 Jun, 2023 @ 2:29pm 
@T1 Np, I remember how frustrating it was with the original mod (Which was made by the developer) it never got updates. So once it got removed from the workshop I decided to make my own (And keep it up to date)
T1 2 Jun, 2023 @ 11:26am 
youre such a chad for keeping this up to date even now years later. thanks for your service fam. i enjoy the freedom x)
J-Rod 26 Oct, 2022 @ 7:13pm 
I understand, thank you for your time sir.
kinny09  [author] 24 Oct, 2022 @ 7:05am 
@J-Rod Yea, sorry...

I'll still try and figure out whats happening, but no promises i'll find the issue
J-Rod 23 Oct, 2022 @ 7:27pm 
I see, I'll try disabling one or the other.
kinny09  [author] 23 Oct, 2022 @ 11:01am 
@J-Rod Hmmmm. I dont really know what the problem is, I cant seem to reproduce it. Are you sure you didn't use the deck gun from the addon mod "No Vanilla Restrictions Yellow's Dependencies"? As the normal mod doesn't make any new modules but simply uses the patch feature to remove restrictions.

I saw that in the screenshot that you also used "Yellow's Mega Dependencies Pack" in the construction of your building, perhaps it has something to do with that, or the addon mod "No Vanilla Restrictions Yellow's Dependencies"...
J-Rod 22 Oct, 2022 @ 11:54am 
Proof of the Error.
https://imgur.com/a/w3U5k3t
J-Rod 22 Oct, 2022 @ 11:44am 
And by the combat mode, I mean the "Build and Fight" tab combat mode.
J-Rod 22 Oct, 2022 @ 11:44am 
Basically, upon attempting to load in a base off the work shop that utilized 0 mods, I noticed it was greyed out (While in Combat mode, meaning it should be unlocked.) I looked to see what was wrong, and it said "Deck Gun is not Available." So in confusion, I went to the ship builder and tried locating the deck gun, which I did, I noticed it was now registered under "No Vanilla Restrictions" rather than just the vanilla deck gun, which, mentioned it required the Deck Gun Bonus. I tried checking the tech tree for it and yet, nothing, no deck gun bonus was present. It may be an issue on my end, but I am using Yellow's Dependencies No Restrictions at the same time (Due to me using Yellow's Dependencies.), I genuinely don't know which is the problematic one.

So in short, There is no Deck Gun Bonus Registered, or if there is, it's ignored by the Combat auto unlock system.
kinny09  [author] 22 Oct, 2022 @ 5:38am 
@J-Rod Could ya go into more detail? What do you mean by "where is the deck gun bonus located?" and that NVR "replaces it's entry"?
J-Rod 21 Oct, 2022 @ 10:37pm 
Question regarding to the Deck gun, where is the deck gun bonus located? I've noted that the No Vanilla Restrictions mod replaces it's entry, which requires the bonus, and it's locked some of my builds.
kinny09  [author] 12 May, 2022 @ 9:39am 
It is now fully updated to use the patch feature
hp6930p 12 May, 2022 @ 8:56am 
ummmm,okey
(although my mod is all ready)
thank you :)
kinny09  [author] 12 May, 2022 @ 8:35am 
@hp6930p I am already in the process of updating the mod to use the patch function, so it shouldn't be necessary
hp6930p 12 May, 2022 @ 7:44am 
@kinny09 helloolololol
I had made a my version of no vanilla restriction mod (nvr mod) in the time you foggot to update this mod,
my ver of nvr mod is writing by the patch faction so that it does not overwrite the data of modules
( the old nvr mod may brings the old airship module data into our newest game)
And,I made the monster module can be use and print
ummm
so could I upload the nvr mod of my version to the workshop?
kinny09  [author] 3 May, 2022 @ 7:43am 
@Micah_1009 Np, its a pretty necessary mod for me too
Micah_1009 2 May, 2022 @ 6:25pm 
@kinny09 thank you for the quick response, glad you are keeping this mod up to date. Really appreciate what you are doing, this mod is pretty much a necessity for me.
kinny09  [author] 2 May, 2022 @ 7:04am 
@Micah_1009
Should be fixed now, pretty sure it was just due to the spritesheet being updated to be more compact.
Micah_1009 1 May, 2022 @ 5:21pm 
With this mod installed the biplane hook gets some extra decorations, doesn't break it mechanically but ruins the aesthetic, is this intended?
kinny09  [author] 2 Apr, 2022 @ 1:35pm 
@Space_Lettuce_OG As far as I know, yea it is
Space_Lettuce_OG 2 Apr, 2022 @ 9:36am 
Is this mod compatible with the current latest non-beta version of the game?