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wish it wasnt this mod, its pretty useful but alas...
Maybe they passed, or maybe they just moved on. They appear to be online on Steam at the moment though.
If someone feels like it, I'm sure they wouldn't mind someone adopting their mods. The source for most, if not all of them, seems to be available on GitHub, although I can't seem to find a license.
Update?
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<CM_Price_Is_What_WidgetLabel>Показывать рыночную стоимость\n\nПоказывает текущее богатство карты, а также рыночную стоимость предметов под курсором</CM_Price_Is_What_WidgetLabel>
<CM_Price_Is_What_MapWealthTooltip>Предметы: {0}\nСооружения: {1}\nЖивотные: {2}\n\nВсего: {3}</CM_Price_Is_What_MapWealthTooltip>
</LanguageData>
I will be very grateful! :)
I just turned raider into riders... now I owe them the horses I guess...
I also missed a "me" there...
10 steel mini-turrets – 2900 silver
Knowing which part of my warehouse is making build all of the above in a hurry – priceless.
The price is what? ™
We are letting you know what every rider on the rim is already somehow aware of.
Thanks for making this, captain.
Can you add this for Spanish?
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<CM_Price_Is_What_WidgetLabel>Activa la visualización del valor de mercado.\n\nMuestra la riqueza actual del mapa, así como información sobre el valor de mercado del objeto al que apuntes con el ratón.</CM_Price_Is_What_WidgetLabel>
<CM_Price_Is_What_MapWealthTooltip>Objetos: {0}\nEdificios: {1}\nColonos: {2}\n\nTotal: {3}</CM_Price_Is_What_MapWealthTooltip>
</LanguageData>
Thx
### Added
- Support for Rimworld version 1.3
- Map total wealth displays in bottom right corner when show price enabled (currently 1.3 only)
Thanks for posting this. I think the message is harmless, but I fixed it anyway for 1.3. I will probably fix for 1.2 as well but I need to finish updating my other mods first.
https://gist.github.com/7441e05cbb12e7f5888d890cc3d54bf2
Heres my huglibs if you need em
Verse.Log:Warning(String, Boolean)
Revolus.BetterReportProbablyMissingAttributes.Patch_Verse_StaticConstructorOnStartupUtility_ReportProbablyMissingAttributes:Replace()
Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.ReportProbablyMissingAttributes_Patch2()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
thanks captain meeseeks!
Super secret work in progress coming soon to a Steam Workshop near you...
Sure. Done.
### Added
- Show individual item and total value of stacks.
Though a screen shot of what it looks like would be cool.