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In notificationui.c the functions AddNotification, UpdateTargetHeight and RemoveNotification should be marked as override.
In MissionServer.c the method arguments cannot be strong ref for the RPC function. Removing ref fixes this, this is the same in the RPC function in missionGameplay.c.
I noticed these in the FIX ME prints in the script log, also when adding the mod to Workbench it will throw errors about those three things, disallowing me to compile. Thanks in advance!
{LINK REMOVED}https://discord.gg/DcZnYrt
Hi survivors 🙂 If you want to stay alive come in our discord or maybe just you need help about how you install the mods or how you can do fire in dayz. You can get any helps about dayz only you need to come in our discord and play in our server
Hello matre, I am using your Notifications workshop since month, not to say since years on two servers. I (and the players) like it very much!
The below mentioned additional feature for the config-file "display_time" would be a great addition for server owners/admins.
An other, from my perspective, nice freature would be adding color values in HEX after the [N to give the notifications some color :-) A simple 'if_character_after [N_does_not_equal_]_so_use_the_next_6_hex_digits_to_set_notification_color'. (If the character after [N is the ], so color will be standard)
What do you think?
Cheers!
.:. lutz
or so that we can choose the size <3 ?
Hey, people, I think I’m asking the most important question, how the hell can I increase the notification time, it disappears very quickly, my people don’t have time to read)
MS2993, 14.09 2023 13:35:38
Can't compile "Game" script module!
Notifications/scripts/3_Game/notificationsconfig.c(86): Unknown type 'RPCManager'
Notifications/scripts/_3_game_/client/notifications\notificationsystems.c(5): overloaded function 'Addnotif' not compatible.
Thank you for taking your time and updating the mod.
Notifications/scripts/3_Game/client\notifications\notificationsystem.c(5): Overloaded function 'AddNotif' not compatible
glory ?
{
super.AddNotif(data);
}