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Turned out to be one of the best deals in my life - a preety much sandbox shooter that I can play however I want and as fair as I want. And ofc, no pay to win or balancing issues.
I AM the balance here, heh :)
I mean, its obvious you cant modify the lighting and make some light sources work only on night version of the same map. So you gotta do the separate map.
But I had no idea everything else breaks just as hard too.
There is absolutely no need to rush with the map. At all. You dont owe me a single thing, Im happy to hear that you haven;t abandoned the project completely :D
I know, I KNOW! I know there is a completely differrent map for day version XD
But thank you nonetheless :)
The day version is https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2349443004
Day version lacks the dynamic lighting that will be hard for your APU.
Actually, comsidering the night version has somewhat reduced visibility...
Why not combine some fog with LODs on most things? This surely will help with renerring on night version of the map.
Thank you for clearing this up!
I hope you will find a way to improve what you want to improve. Also, thanks again for keeping the idea of optimising the map further :)
Good luck out there, have a great day!
Already got some money, that would be enough for an average-good machine, like... a year or 2 ago? Not a monster rig for sure.
Sorry, turns out I dont understand much about optimisation in this game XD
I remember a few things from Source engine, but that is mainly scraps I stumbled upon when was creating an addon. Seems like things are differrent here.
So... This basically means that non-solid "effects" of things like trees will perform better even if these are 3d-ish?
Restricting weapons for teams for 1-2 things per team... Yep, I have done it already. I mean, I try to keep my gamemore more or less clear of things that won't be used. I even miss out on alot of weapon packs simply because I dont want something I will never use take up my inventory and resources. Thank you, I will see what else I haven't tried and you mentioned.
And you are right, older source games (insurgency indeed) run preety much smoother... Well, more or less... than this game on a larger map.
My laptop is actually running an integrated graphic sonly. You know, uses up a part of RAM instead of own memory like normal cards do? Yeah, been a long time since I own dat laptop, at that times that actually was enough to run my fav games, heh.
Im just very curious about all that mapping stuff, not because I wanna try making a map, nono, its just that you are a great storyteller, actually. Plus, time to time I pick out some very useful bits of info on how to make my game run a tad smoother :D
Also, this is extremely interesting info about respawntimers. I even used to have that permadeath mut installed and was using it time to time :)
There are lots of reasons for hangs and lag in RF, but yeah, set the respawn long and more bots end up qualifying and you make the hang "bigger." However you can set the timer longer than it will actually go. This is one of the many UI issues where the UI is broken and misleading to what is presented. Use fest1ve's permadeath https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2233445341
So based on what you've said you're on MacOS I'm guessing running an Intel IGP?
So, thats why its happenning. Good to know.
Well, good luck enjoying Tarkov in the meantime :)
If you want some pancakes, you can just add me and write something, I will sent a plate immetiately! I wanted to gift you those actually... You have no trade offer link cause hidden profile page. :(
I suppose RF doesn't even have something as simple as render distance on props, right? Well, atleast we have laughable 2d trees renderring at distance of 20 meters.
Thank you so much for mentioning ammo/med bags causing this much trouble. I would never think something so tiny and simple will be calculated all the time. Simply because this obviously should've been optimised properly, right?
I hope you will find a way to make HSVH map as close as you see it as an artist. I wanna share some pancakes with you, it is not much, but I suppose this will make you a little happier :)
Well, I can not make you do what I need, plus you have solid reasoning behind your statements. Im happy you want to work on something else, instead of just leaving the cursed madmaking for this game altogether.
Who knows, maybe one day, when you will achieve everything you may want, maybe we will see the remastered version of this map, occuled "to the extreme" and with some more changes, heh?
Good luck with your projects!
I know, it it the main epic feature of the map, but I reeeally like the map, the layout, that fog; while active snowfall just kills the framerate on my laptop. The map was released on Jan. and there was note you might be done mapmaking, but maybe there is a chance you still have the source for the map to crop out snowfall real quick?