Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Why even.
1.5 We have no plans for yet, so I can't promise anything relating to that.
I'll fix it
Thanks
@Quantum Weeb I'll make Biophobic Compatible with Riftborn, no promises on how well it works though lol.
I can reduce the Riftborn Into the Shadows population construction cost a bit, that's not hard.
I tried a custom faction with In The Shadows and Riftborn affinity and I was hoping you could add a couple fixes for that interaction. First, Biophobic is incompatible with In The Shadows, which messes up colonisation. Second, since there's only one system and Riftborn population costs scale with the number of Riftborn in the system, it quickly becomes impossibly expensive to build more pops.
I asked a while ago if this mod is worth it just for single-player and co-op campaigns and @Captain Cobbs answered it does minor enhancements to the AI... what a massive understatement for all the work that has gone into this mod! Not only balancing, but also advanced tooltips, behemoths that make more sense, etc. Fantastic!
Enhanced Space is a general overhaul of ES2, focusing on reworks.
We both do similar things but have different goals
@nen I've just fixed both of these issues, thank you!
Additionally her starting skill is listed as +50 Industry on Anomaly, but mousing over my system industry summary says its +10.
Also, there is a setting to switch it back to vanilla if it isn't working, but I'll add the free-movement tech bug to my list
On a recent Vodyani game, their 1st quest placed 1 of the 2 fleets that needs to be destroyed on a different constellation (spiral galaxy). With the free-movement and wormholes tech swap of your mod, the Vodyani 1st quest cannot be completed without researching the Stage 3 free-movement tech on the scenario described above.
Could Heartfire be given the same treatment? I know its so lategame that its kind of irrelevant. Might be some technical issues with the fact that it needs to spawn with a lava planet though
Can you elaborate on that one? I'm confused.
its disabling few mods from that list and game doesnt loadup..