ENDLESS™ Space 2

ENDLESS™ Space 2

ESG Mod - 1.3.1 - Outdated
127 Comments
Captain Cobbs  [author] 26 Jun, 2021 @ 8:16pm 
1.4 has been released!
Captain Cobbs  [author] 9 Jun, 2021 @ 1:01pm 
Straight up, any higher and it crashes.
Преторианец 9 Jun, 2021 @ 12:38pm 
Add the ability to speed up the game even more?
Captain Cobbs  [author] 14 May, 2021 @ 5:07pm 
Hmm, would you be willing to join the discord and upload your diagnostics?
Heartbreak One 13 May, 2021 @ 8:47am 
Oh wait no, combat in general seems to hang it for *some reason*.
Heartbreak One 13 May, 2021 @ 8:28am 
My game hands on pending if I use the Academy fleets.
Why even.
Captain Cobbs  [author] 12 May, 2021 @ 4:36pm 
1.4 will be coming out within probably a month, expect it before the end of May (though there may be delays depending on how long localization takes). You can test 1.4 on the test mod for now.

1.5 We have no plans for yet, so I can't promise anything relating to that.
Celestine 12 May, 2021 @ 2:55pm 
thank you for your works guys when is 1.5 coming out
Captain Cobbs  [author] 12 May, 2021 @ 4:09am 
Hello everyone, the next update will be a separate mod since it definitely will ruin save files. Wakystuf has joined our team and has almost solely created an economy rework.
Captain Cobbs  [author] 24 Apr, 2021 @ 9:28pm 
Would you mind joining the discord server and sending me your logs? I could take a look and see why your game crashed
Shmelmel 24 Apr, 2021 @ 8:56pm 
Can you please tell me if the game with this modification crashed to the desktop and if this happened, how did you deal with it?
Captain Cobbs  [author] 22 Apr, 2021 @ 8:31pm 
:(
I'll fix it
Freny 22 Apr, 2021 @ 4:50pm 
Hey Capt. Coobs, Thinkers and Tinkers 1 now gives no industry after the 0.5 per curiosity discovered change.
serge037 22 Apr, 2021 @ 6:29am 
Thx for clarification!
Captain Cobbs  [author] 22 Apr, 2021 @ 3:59am 
The effect was moved to an empire improvement
serge037 22 Apr, 2021 @ 2:57am 
Sci-Fi design school is not buildable. Is that intended or do i miss something?
Captain Cobbs  [author] 8 Apr, 2021 @ 3:01pm 
Nope, any combination of DLC will work
Novantis 8 Apr, 2021 @ 11:51am 
Does this require all DLC? Or it will it be fine if you'd prefer to not play with Awakening?
Dragisnaj 8 Apr, 2021 @ 2:04am 
A Thanks seemingly i did oversee it!
Captain Cobbs  [author] 7 Apr, 2021 @ 4:24pm 
We have a setting to toggle the luxury rework on or off. By default it is off.
Dragisnaj 7 Apr, 2021 @ 11:32am 
Hello, i would have a question, the luxury Resources where reworked, it sayed Jadonix should give 20Produktion 10 FIDSI and 3 Bandwith but if i hover over Production i get the 60 from Vanila. i am using the Mod "Research Curiosity Rewards" and this one can this be the problem?
Thanks
Captain Cobbs  [author] 5 Apr, 2021 @ 8:26pm 
@BulkySplash169 I'm glad you enjoy it! I'm not great at talking things up hahaha

@Quantum Weeb I'll make Biophobic Compatible with Riftborn, no promises on how well it works though lol.
I can reduce the Riftborn Into the Shadows population construction cost a bit, that's not hard.
Qudit 5 Apr, 2021 @ 11:43am 
Thanks for the awesome mod!

I tried a custom faction with In The Shadows and Riftborn affinity and I was hoping you could add a couple fixes for that interaction. First, Biophobic is incompatible with In The Shadows, which messes up colonisation. Second, since there's only one system and Riftborn population costs scale with the number of Riftborn in the system, it quickly becomes impossibly expensive to build more pops.
BulkySplash169 5 Apr, 2021 @ 11:34am 
After starting my first playthrough with this mod, I just wanted to say I enjoy it immensely, it feels like a definitive improvement over the vanilla experience so far. Thank you for the work and keep it up! ;-)
I asked a while ago if this mod is worth it just for single-player and co-op campaigns and @Captain Cobbs answered it does minor enhancements to the AI... what a massive understatement for all the work that has gone into this mod! Not only balancing, but also advanced tooltips, behemoths that make more sense, etc. Fantastic!
Captain Cobbs  [author] 5 Apr, 2021 @ 2:56am 
ESG focuses on rebalancing mechanics to be more balanced, and gives the leftover tools as faction traits
Enhanced Space is a general overhaul of ES2, focusing on reworks.

We both do similar things but have different goals
Vecho 5 Apr, 2021 @ 2:55am 
There is a mod called Enhanced Space 2 - Community bug fix and balance mod. What is the difference between these two mods? How should player choose?
Kрякадака 4 Apr, 2021 @ 5:10am 
Подскажите, пожалуйста, если кто играет в эту игру с данной модификацией из русскоговорящей аудитории, вылетала-ли у вас игра при установке данной модификации на главный экран и если это происходило, как вы с этим справились?
Captain Cobbs  [author] 2 Apr, 2021 @ 10:55pm 
Oh, @Freny, I just reread what you were saying and you are right. The Holy Proliferation doesn't scale with the population stock cap now, so it'll just *barely* not produce a population. I believe that I've fixed this issue, and it should be included in the next patch. Thanks!

@nen I've just fixed both of these issues, thank you!
Captain Cobbs  [author] 2 Apr, 2021 @ 3:27pm 
That was intentional, they got a faction trait instead
Col. Hathi 2 Apr, 2021 @ 3:11pm 
When you buffed Sustainable Farms, did you forget to buff the UC's unique variant of that (the Cyber Farm)? :( Feels bad
Captain Cobbs  [author] 2 Apr, 2021 @ 3:04pm 
Ill add it to my list, thank you
nen 2 Apr, 2021 @ 10:32am 
Petrov Jutka (vaulter starter) appears to not have the baseline overseer buff that all other overseers received (+1food/+1 industry).

Additionally her starting skill is listed as +50 Industry on Anomaly, but mousing over my system industry summary says its +10.
Captain Cobbs  [author] 2 Apr, 2021 @ 3:55am 
This is because you need people to have sex if you want more people.
Also, there is a setting to switch it back to vanilla if it isn't working, but I'll add the free-movement tech bug to my list
Freny 2 Apr, 2021 @ 2:40am 
Cpt. Cobbs, Vodyani still requires 1 building on a system before they can pray an extra population into being (maybe it is not your mod and it is hardcoded that way).

On a recent Vodyani game, their 1st quest placed 1 of the 2 fleets that needs to be destroyed on a different constellation (spiral galaxy). With the free-movement and wormholes tech swap of your mod, the Vodyani 1st quest cannot be completed without researching the Stage 3 free-movement tech on the scenario described above.
Captain Cobbs  [author] 1 Apr, 2021 @ 11:04pm 
Sorry! I had fixed this last update, but another change had overwritten it. I've just fixed it and confirmed that it works, so it will definitely work next patch.
Ravi 1 Apr, 2021 @ 10:18am 
Just so you guys know, I still can't add the Militarist or Pacifist personalities to my custom factions.
Captain Cobbs  [author] 30 Mar, 2021 @ 5:22am 
I'll add it to the list :)
nen 30 Mar, 2021 @ 4:56am 
"Traitors Reach system now spawns with 3 planets instead of 2"

Could Heartfire be given the same treatment? I know its so lategame that its kind of irrelevant. Might be some technical issues with the fact that it needs to spawn with a lava planet though
Captain Cobbs  [author] 29 Mar, 2021 @ 8:03pm 
There are exploits that let you craft up to three at once :)
Col. Hathi 29 Mar, 2021 @ 7:59pm 
That's awesome. Not being able to construct more than one riftborn pop per system per turn was such a pain.
Captain Cobbs  [author] 29 Mar, 2021 @ 2:16pm 
Constructing a riftborn population would previously consume all your surplus industry, rather than only consuming what it needed and saving the rest for the next constructible. We've fixed that.
Col. Hathi 29 Mar, 2021 @ 1:41pm 
"Construction of Riftborn population was blocking production queue (as in vanilla) upon completion of quest lowering build cost"

Can you elaborate on that one? I'm confused.
Captain Cobbs  [author] 29 Mar, 2021 @ 3:07am 
So it was cancelled
Captain Cobbs  [author] 29 Mar, 2021 @ 3:06am 
I managed to create it, but it started you with an uncolonized system and no population..
nen 29 Mar, 2021 @ 3:05am 
Did the static starting systems make it in to this version or is that still wip?
Captain Cobbs  [author] 28 Mar, 2021 @ 9:10pm 
1.3.1 has released!
Smitty2k1 26 Mar, 2021 @ 9:01am 
@nano the discord link is already in the mod description...
Kirei 22 Mar, 2021 @ 3:56am 
you could add discord link here or something to talk about this mod etc
Kirei 22 Mar, 2021 @ 3:52am 
i found culprit already. its Enhanced Space 2
its disabling few mods from that list and game doesnt loadup..
Captain Cobbs  [author] 22 Mar, 2021 @ 3:10am 
Join the ESG server and I can help you, it's difficult over steam