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There are actually no further requirements for this, other than the core routes and the asset pack outlined above. There are no quick drives included with this distribution of it!
https://www.uktrainsim.com/filelib-info.php?form_fileid=26317
If you are on about the oban part as mentioned by the developer in his comment he clearly states he has not done anything for it yet
@garywalker1963 - this is an RETB route, so the only regular lineside signals are at Craigendoran Junction and Fort William. Everything else is stop boards at the station. You can work with the assumption that if the stop board is flashing, the line is clear and you have the token. Otherwise it's occupied!
many thanks
kentboy, don't run from the Workshop tab. Load up a Quick Drive normally and it should be fine. If it's not letting you play despite having both routes and the asset pack, that's an outright shame and should not be occurring. A possible cure is deleting the route as copied from the Workshop files and reinstating it by navigating to Steam\steamapps\workshop\content\24010\2355023456, opening the file there, and copying the Content folder into the Railworks directory. This prevents it being tagged with the stuff that it doesn't actually need. (Make sure you unsubscribe before loading the game to play it as the game WILL overwrite it otherwise! You would have to monitor on your own for future updates if you do this, as well.)
I'm going to create a scenario pack for it. One down, a few to go :D
PS. I'm now going to explore Blender and see how I get on.
@andrewpearson755 - it is very difficult and time consuming to merge routes, especially if they do not share the same start location. Plus, even if you do get them bolted, you'll still need to do some actual route building in order to blend them together! For 3D design, I almost exclusively use blender now for new items, although there was a time where I used 3DCrafter as well. 3DC is still useful for one thing - as far as I know, it's the only 3D software that actually allows you to import IGS files! This can be very useful.
Otherwise, great work!
The Oban Line doesn't require anything else and is included here in full, although it's worth bearing in mind that most of it is very dated and in the process of being upgraded!
@tamhandley - I'm glad you like it. :-)
I'd really like to see the Argyle Line get fully done as well, which would require Dalmuir all the way to Carstairs and Larkhall, on WCML North, as well as the extension past Coatbridge to Cumbernauld. Not sure if Rivet would be willing to let you host this off the Workshop as Anderston Station cannot be created and limited to the workshop without using assets unable to be used on Workshop, and WCML North needs a huge scenery update as well as the addition of Cumbernauld and Greenfaulds to the north before they meet Edinburgh-Glasgow from 2010. These three stations would give us the entire Argyle Line, and cut everything beyond Kilpatrick to save memory. Similar cuts could theoretically be made to the Springburn area, though having the connection to Robroyston and Steppes, to Gartcosh Junction to Coatbridge, might be neat since the junction leads to Greenfaulds anyway.
This is excellent thanks for creating and sharing