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I left Kenshi modding a long time ago. So, no. I can't.
Ограничение игрового движка и скелета персонажа.
У меня есть вопрос, можно ли в коде прописать дефолтный цвет одежды и доспехов фракции игрока?
Можно. Даже моды на это есть.
Потому что целью мода было сделать замену брони и переодеть в нее фракцию.
Внезапно, да? Не у всех хотелки и цели совпадают с твоими.
Не нравится? Сделай такой мод самостоятельно, это несложно.
https://steamhost.cn/steamcommunity_com/id/Azazellz в итоге я так и не нашёл рецепта святого нагрудника в ванили.боже, как же меня это калит... Только уродский несвятой нагрудник изучил и всё, а ломать игру модом, который заменяет дефолтную броню СН на новую из мода я не хочу. Если б несвятой нагр.красился, проблемы бы не было, но увы...
Нет, она заменена на ту, что с простыми наплечниками.
No. Only equipment.
I honestly can't recall what that thing was doing.
It was so long ago =)
Is this a bug, is it intended that way, or do I not quite understand how these parameters work?
Blueprints exist. But they are pretty rare.
You can use my other mod to unlock crafting through the research project.) Ty man. i trying to do something different
Blueprints exist. But they are pretty rare.
You can use my other mod to unlock crafting through the research project.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2355518353
Can confirm, Both of Cat's mods are compatible with yours (Holy lord Pheonix's armour is replaced with the custom set from Cat's mod, and the Holy orderly etc all have their armour untouched <3
Only changes the armor of most NPCs to new armor. Including Phoenix.
Not sure how it might interact with other mods. Not tested it.
A patch would probably be required.
Any mod that interacts with the Holy Nation armor or changes the texture will cause a conflict. Rearranging the mods in load order won't help, most likely. Only a complete disabling.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2355515161&
So, i think it`s the craft all vanilla armors and the realistic mod. I´m gonna try. When i get those beautiful armors, i`m very willing to sacrify the other two mods :)
And good to know, that it doesn`t NEED an import.
Again, thanks a lot for the answers.
No idea.
Anything that changes THN NPC's equipment or their armor (stats, models) may conflict with this mod.
my game crashes
Try physically deleting the mod, then unsubscribe and re-subscribe.
Do i HAVE to do an import
All NPCs you have already met in your game will wear the old armor. It's in the save file.
Those NPCs that you have not seen yet or that are generated by the game (roaming squads, for example) will wear the new armor.
This was changed in one of the patches to bring back the canon "helmet" for part of the paladins, because it appeared to be completely removed from all THN NPCs. Now only high ranking paladins wear a fully covered helmet.
Feels like medieval 2, a game i love too!
Find and remove pre-generated icons of old HN armor from \Kenshi\data\icons
HN armor shops, but they are rare.
You can look in my workshop for an addon for this mod that allows you to unlock armor through research.
Yes. But if you post it in the Workshop - be sure to provide a direct link to this mod.
Nope. Only equipment.
Not by me.
I posted the mod as I wanted it to be. If someone wants to change it or make a patch, you can do it yourself, I have nothing against it.