Space Engineers

Space Engineers

Transponder for Whip's Turret Based Radar
6 Comments
Vokun Vulon 4 May, 2024 @ 9:01am 
I'm looking for something to pair with this that will solve the FF problem, but we use weaponcore, and I know how to string their turrets together directly via the weaponcore turret settings, so we don't need a whole turret slaving script, I also am unsure if Whips turret slaving script requires turrets to be slaved to the program for them not to fire upon friendlies.
Could you point me in the direction of a script that literally just says "I'm a friendly vessel, dont shoot through me!" and thats it?
I'd rather not use Whips just for the function of not blasting holes thru my own ships, we don't want the slave function, just anti-friendly-fire.
Natomic  [author] 3 Apr, 2022 @ 11:14am 
@merchant zac Yeah should work fine, have you made sure you have an antenna on both grids?
Merchant Zac 2 Apr, 2022 @ 4:45pm 
does this still work because im having a hard time setting it up
Natomic  [author] 13 Sep, 2021 @ 2:55pm 
@Whiplash141 Thanks, I've updated the script
Whiplash141 13 Sep, 2021 @ 9:09am 
As a heads up, the broadcast flags have expanded a bit:

Neutral = 0
Enemy = 1
Friendly = 2
Locked = 4
LargeGrid = 8
SmallGrid = 16

You can simply add the relevant values together to combine the flags.

Example: Large grid enemy would be 1+8=9.

The radar script is still backwards compatible with the old flags, just if you want your ship type to be correctly displayed, you'll need to add the large/small grid flag to what you broadcast :)
Whiplash141 11 Feb, 2021 @ 7:26pm 
Nice :)