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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2947023388
Hope it helps anyone!
Pawns, won't swap to tools in their inventory, I had it working for a wee bit, but then it decided to stop so.. eh.
A fix would be lovely :).
ty for your mod
"Update:
This mod now also adds the ability to command colonists to pick up specific items to carry around in their inventory even when not part of a caravan."
I'm assuming this means tools, given the purpose of the mod. Has this been removed? I have no option to make my pawns pick up a tool.
General issues
- If the character is holding weapons/tools that give bonuses to the same stat (and even sometimes when they give no bonuses), they keep switching between them when doing the same task (for example, build a wall with one tool build the next with another, so on).
Primitive tools
- Walking stick - Isn't equipped. I suppose because walking isn't a job, and enabling this would probably require quite a few cycles that would kill performance.
Vanilla weapons exapnded
- Hammer - Isn't used when doing general labour;
Toolmetrics redux
- Toolkit - Bonus labour speed. Character doesn't equip it;
- Thine - Bonus tailoring speed. Caharcter doesn't equip it.
- Fork and spoon - Bonus eating speed. Character doesn't equip it;
- Forge hammer - Bonus smithing speed. Character doesn't equip it.
That's all I found. If I may suggest, and if it is not too taxing, I wager allowing players to choose which tool is equipped for which task (similar to detailed task list on work tab mod), as well as the priority for which ones, could be most helpful.
If I may ask, I'd also like to know the basics of how the mod selects the tools to equip. This is because I'd like to add some tool to toolmetrics redux to fit my needs throughout all tech levels, and I wanna know if they'd be recognized and used as tools.
Take care
I use compositable loadouts to get the pawn to put the drill in their inventory.
Usually this works fine with stuff like chainsaws for planting, or chopping trees. Idk why it doesnt work specifically with Crafting. its weird because i thought i saw it working with crafting earlier but then i look now and my pawns arent grabbing their drill when machining.
Log: https://gist.github.com/0cb49cfe09e6bae9e4bc686b192bbfe4