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... source code can be viewed on my Github page... .
But instead of jamming "Update please",
learn how to program and repair mods for ONI yourself ;-)
And when you realize that it takes your time, you'll understand why some mod authors don't write or update mods anymore.
So R.I.P until the resurrection.
I really didn't want to write anything here anymore. Because it no longer makes sense, but look at the last update "Oct 23, 2021".
Mod is dead! The developer is fed up or has run out of time, meaningless. Anyway, the mod was really good, but it's dead, you should look for alternatives.
a really fantastic mod, it is very sad that it is unfortunately outdated. An upgrade would be really nice. At some point the mod developers don't want to do it anymore, that's the case with almost all mods. You don't care anymore. It is outdated and no longer works properly.
See You.
Building a sender in a power grid with no batteries, doesn't work.
Quoting hima2: The Wireless Sender will continue to consume energy even if the Wireless Battery at the destination is above the "grid transfer threshold" setting
And this is indeed right.
I'm not in modding so I don't really know which limitations are behind it. However, the best thing would be the sender to drain all the power on the power grid, without the need of a battery, plus not consuming power when it shouldn't.
Is it normal?
Sorry for the delay in this fix - I've been busy with IRL stuff. I've pushed a new update (1.0.4.3) which should fix the halving of sent power bug. I would recommend switching to using the exact second option to those still having issues as this may lead to less confusion when visually seeing what exactly the buildings are doing for every in game second.
Please let me know if issues persist.
It is not just a visual trick but actually costs twice as much energy, occupying twice as much circuit power.
I really love this mod and have tried to fix it myself but, it's not easy...
It is better if you can support Chinese.