Cultist Simulator

Cultist Simulator

Apostle Laetatus
52 Comments
Dude579 14 May @ 9:35am 
I also got a bug that a couple of people below mentioned of adding an instrument to the assemble deletes the assemble. This happened after defeating the long. I tried to add the harp and it gave me the harp back and the art of arts card
bigqueenlimousine 23 Jan @ 8:50pm 
I still got my default grail cult rather than a heart based one, I assume it just drew up my most recent one. Is there any way to go about switching the cult's focus, like in the Priest legacy?
kodyspectre 16 Jul, 2024 @ 3:57am 
So I've been playing with a Season of Acquaintances and been loving it. Thought I'd give have a crack at another of SneakWork's mods and found Apostle Laetatus.

Is it the case that the two mods aren't compatible? I've only just started Laetatus and had the 'A useful dupe?' popup give me a Elridge from the base game, but I can't seem to recruit him. Is this just a bug on my end or a clash between the mods?

Any help is appreciated!
Ladon 10 Sep, 2023 @ 11:09am 
I also encountered the bug where adding a new instrument to the assemblage deletes the assemblage.

I had the flute and first drum in the assemblage, and when I tried to add the division bell, I received the division bell as a result of the recipe rather than the assemblage with the bell added, effectively deleting the two instruments I had there.
Captain Taco 8 May, 2023 @ 8:56am 
Just beat this legacy, it was really good! 2nd best mod on the workshop I've played. (the best is betrayers map, obviously.) I appreciated the difficulty, I got pretty close to death at the beginning and end.
Malo 16 Apr, 2023 @ 7:26am 
Possibly the best mod i have tried. It is polished and well defined, fitting a major victory in scope and hardship. The writing was excellent, the tortured arrogant musician trope was used and illustrated superbly within the universe of CS. As a person that has ascended every step of the manus at least twice this was a perfect.

Inspired to make my own attempt at the other half of the dancer ascension.
saroz 1 Apr, 2023 @ 3:20pm 
I found a bug where if you have the instrument which you get after beating the enemy long as first in the assemblage and then add a different instrument (I added a bone flute) the assemblage gets deleted (with the long instrument) and you get back the bone flute and the art of arts card.
ghostling 15 Mar, 2023 @ 8:00pm 
does this mod need SoA to work?
SneakWorks  [author] 31 Mar, 2022 @ 5:39pm 
@The Infomaniac - AchieveIntegrations is a common culprit. Any mod that alters the Ambitions recipe (the timer with the red hook that snatches up Desire/Mentor cards) would also likely be responsible.
The Infomaniac 31 Mar, 2022 @ 4:31pm 
Is this incompatable with anything? I can't seem to get divine inspiration.
Krakel 9 Feb, 2022 @ 2:36pm 
This was the toughest thing I have done in the game. A lot more job than setting the Wolf Divided free across Europe, more grainy than assembling a host, and more cryptic than finding your way through the lesser crossroads. Good job. I enjoyed the writing and the theme although the music part was a bit heavy-handed at parts.

I enjoyed a certain unblinking one making a splendorous return in a more uncontrollable fashion. I also liked putting my dear friend Douglas in charge of an orchestra. I think he liked it in his own kind of way.
SneakWorks  [author] 4 Jan, 2022 @ 12:21pm 
@2283543359 You can contact me on Discord if you want to talk about a possible translation: Sneakworks#9833
2283543359 2 Jan, 2022 @ 11:36am 
This one was definitely difficult. Banning jobs was a nice and nasty design.
2283543359 2 Jan, 2022 @ 11:33am 
how may I provide Chinese translation for this mod?
secondhandarmada 2 Aug, 2021 @ 12:10pm 
great mod, just finished it! it really meshes well with the game, follows the general format of other apostle runs but adds enough new things to make it feel different (and balanced, importantly!). the writing slaps also. Perfection.
SneakWorks  [author] 21 Jul, 2021 @ 8:04am 
@Kryosite Alright I found the problem: the unknown Long cards didn't have the right xtriggers attached to them before. I thought I fixed the problem before but I guess not lol

Anyway, killing the Enemy Long when they are unknown should produce the necessary drops now!
Kryosite 20 Jul, 2021 @ 4:45pm 
I had the same issue david did back in february, where my enemy wasn't unmasked when I defeated them. They dropped a Shadowy Presence, but no instrument. I think this is game-breaking? I can't figure out how to finish the Assemblage without the Contemporary's Item
Khiash 15 Jun, 2021 @ 5:10pm 
Just finished this legacy. It was difficult, but I managed! Fantastic job.
SneakWorks  [author] 14 Jun, 2021 @ 9:37pm 
@Djarrah and @Miu17

Thank you for the compliments! I'm glad you enjoyed it.
Miu17 14 Jun, 2021 @ 4:30pm 
Just finished the Ambition, really enjoyed it! Very cool and nicely written :)
Djarrah 16 May, 2021 @ 5:50am 
holy shit, this is maybe the most difficult mod I've ever played! Well done!
SneakWorks  [author] 1 May, 2021 @ 5:09pm 
@CrazyCat1978 & Punished OwObrows

Thank you for the kind words! I'm glad you were able to enjoy the mod. As of right now, I do have another large project in the works, but I don't want to spoil what it is just yet since it's still very early in development.

As for the Winter-Apostle mod, that was not actually created by me. It may have deleted by its creator, Jack21342, as I cannot find any of his workshop items nor his Steam profile any more.
CrazyCat1978 1 May, 2021 @ 3:22pm 
fair
CrazyCat1978 1 May, 2021 @ 3:22pm 
finally beat your mod and i can say this (along with up from nowhere) was one of the most challenging mods i played it was good (aside from the grind) challenging and fare at the same time my only questions are do you plan to make any other apostle mods (knock and moth) and if you are the creator what happened to the winter apostle mod because it's the only one i still haven't played
Deveral 19 Apr, 2021 @ 3:44am 
This is such a fantastic mod, it's so hard to tell you're even playing a mod with the quality of the writing. I loved this way more than any of the base game apostle legacies.
Deaddropping 22 Mar, 2021 @ 6:01pm 
Oh yeah, the patron did have that color of background. But I'm still going to have a devil of a time getting started since I don't have the lore associated with the cult it gave me.
SneakWorks  [author] 22 Mar, 2021 @ 5:57pm 
@Deaddropping - Apostle Laetatus always gives Heart lore, yes, the same as how the other Apostle legacies always give lore corresponding to the previous ascension (Lantern, Forge, or Grail).
Deaddropping 22 Mar, 2021 @ 3:09pm 
So a question: When I started up the game with this, I got the Grail focused order but got Heart lore. Is that a bug, is the lore random, or is that the lore I am supposed to get?
zodiac36gold 19 Feb, 2021 @ 9:55am 
Also... how do you DM someone? I'm sorry but I never did something like this.
zodiac36gold 19 Feb, 2021 @ 9:36am 
Don't worry. It's just that his mod is as well made as yours so I made the wrong connections. Sorry again.
SneakWorks  [author] 19 Feb, 2021 @ 8:14am 
Ah, Secerno is the creation of Jack21342, not mine. I'm not sure why it's unlisted, but if you want hints/have critique I suggest you DM him or contact him through some other channel. Sorry I can't be of more help there, but Jack would know more about his mod than me.
zodiac36gold 19 Feb, 2021 @ 7:20am 
HI Sneakworks. I read up there that yu are online and decided, hoping it won't take long, to ask you a question about another mod you made. It's Secerno, the Apostle mod for the Veteran Legacy (at least I think it was your mod): I'm making the question here because, apparently, the original page for the mod isn't working anymore.
So, here's the question: how do you keep going?
No, seriously, how. I killed the Long (the russian girl), got the Teeth, and am nearly finished going in the Evening Isles. I got practically all the items that are in the game but I still cannot understand how to even begin to ascend to Namehood. Sulachona does nothing with the Long Items you get at the beginning.
Also, if you want some tips on how to improve your mod, I may have some suggestions for you.
(That's to say if you are the creator of Secerno, if I'm wrong than sorry).
SneakWorks  [author] 18 Feb, 2021 @ 10:51am 
If you dislike the grind itself, that's simply up to taste, which you are entitled to. I think it's fair, since the legacy is obviously not impossible, but Apostles are usually more difficult anyhow.

You are welcome to DM me any more criticisms you might have about the work - I'm happy to discuss without cluttering comments any further. Thank you again for the thoughts!
SneakWorks  [author] 18 Feb, 2021 @ 10:51am 
I am aware the start is grindier, but as I've said, that's both intended and possible to overcome. Many others have already dealt with this difficulty and played to completion. Studying/Mansus provides enough to upgrade skills. You should farm White Door, and focus on one skill at a time. Trying to get max health first is a mistake - get at least 2 Health and then use that health to dream for Glim at the Lodge and the Orchard. This works for every skill, so long as you keep at it long enough. You will not get the resources you want right away all the time, but this is not a crippling obstacle if you play right.
Sintonir 17 Feb, 2021 @ 10:02pm 
I run into situation where I had no Funds three times. Once I starved, fortunately job worked after this time. Long opponent sometimes spawns money-sucking verb, so if it combines with sickness and job fail, you are likely out of Health. If there is also Despair from previous Season, you are in danger from 2 directions.
Getting Notoriety in the beginning is one of the worst things which can happen. Well, this might not be so bad in Heart cult with Tarantellist as starting cultist, or Secret Histories one. Otherwise you just can't do anything with Notoriety or Evidence(except losing job again to wear down timer with painting... but then you get Notoriety back). Especially since getting followers is also slowed down, because you need a lot of Passion to earn money.
Basically, this job makes start very slow and extremely grindy. I'll drop it entirely when I'll get level 6 Lore of each Aspect to be able to do all Comissions, but this would be hours into run because job makes it slow.
Sintonir 17 Feb, 2021 @ 10:02pm 
No, 1–3 Funds with exhaustion of 1-3 Passion is low-rewarding job. Glover gives 3 after second upgrade. For 1 Reason.
This job is comparable with basic Strength job, actually, at least until you can regularly use 3 Passion. And you only can do it after full Passion upgrade. I think it should at least give some Glimmering.
Influences from Mansus are too rare(around 1 per 4 minutes I think? 1 per 2 minutes if we count not only normal Influences) to use them as one of the main skill upgrades options. I don't see any real way to upgrade Health to max until moving into Morland's. And because of slow Funds gain this is also slowed down.
SneakWorks  [author] 17 Feb, 2021 @ 4:21pm 
As for being unlucky, there's a 10% chance for the performing job to fail. I feel that's fair; rarely, you're just very unlucky. Starvation shouldn't be a problem so long as you keep a steady Glimmering farm/Passion upgrading process by studying Passion and dreaming at the White Door while working the performing job.

If your job expires, it's actually rather easy for one to restore it - sometimes this just necessitates tanking Notoriety, which is unfortunate but sometimes unavoidable. Unless you've got a Favor, of course. And a Long Lesson isn't all to bad on its own, unless you're repeatedly letting the performing job expire (which isn't optimal for a playthrough).

Again, thank you for voicing the criticism! It really helps with the design process of future projects.
SneakWorks  [author] 17 Feb, 2021 @ 4:21pm 
Hey! Just want to say thank you for having a try at things, and for voicing your thoughts. I understand that the performing job makes starting out difficult, but not only is that an intended difficulty, it is a very negotiable one.

The performing job gives 1-3 Funds based on how much Passion you use, which I think is fair. Skill upgrades are required of course, but you can fit a 60 second painting session with Passion + Restlessness OR a commission in the 90 second expiry window of the base job.

Furthermore, you can gain Vit/Glim/Eru in sustainable quantities at the Wood/White Door when your work isn't available Getting the first health upgrade isn't that difficult, even with the extra baggage the legacy starts you with, so sickness can be dealt with easily if you prioritize right. You're correct, of course - it's much slower! But using these strategies makes that negotiable.
Sintonir 17 Feb, 2021 @ 10:26am 
I think base job(and your inability to work with Strength/Health and in Glover) needs some polishing:
- it's low-rewarding. Good as starting job, but compared to high-end jobs like board member in Glover and Commissions...
- It slows stat upgrades, because you can't continuously use painting for timer pausing and getting Glimmering.
- Makes it much harder to upgrade your Health: it is impossible to upgrade stat with just normal studying and without timer pausing, and there is no book for Vitality Lesson Learnt. I see some ways, but not many.
- It's unstable, unlucky combination of events near beginning and you just starve to death (especially since you are low on HP), or at least locked out of Morland's for quite a long time.
- Repercussion for skipping are quite severe, you can't just restart with some ease as in Glover. Too severe for the only job you can use in the beginning (well, there is also Painting, but i'm not a fan of flooding my board with Mystique).
SneakWorks  [author] 16 Feb, 2021 @ 6:36pm 
Apologies on the very, very late reply: that issue should be squared away, now. It looked like all the final dream/physical confrontation recipes had the proper aspects/xtriggers, but I redid everything associated with identity reveal/instrument drop just in case.
david 5 Feb, 2021 @ 8:55pm 
Playing this through a second time, there is a bug. I think, I'm not sure. The Long had not revealed their identity by the time I defeated them, and I don't have an instrument from them.
SneakWorks  [author] 28 Jan, 2021 @ 9:56pm 
Good to hear, and also glad you enjoyed the mod!
Neuro 28 Jan, 2021 @ 2:34pm 
That did the trick. Absolutely wonderful mod.
SneakWorks  [author] 27 Jan, 2021 @ 3:22pm 
If you have another mod that modifies the Ambitions recipe enabled (another Apostle mod likely does this), you won't get the proper inspiration. You need to disable whatever mod is overlapping for it to work.
Neuro 27 Jan, 2021 @ 2:45pm 
I can't seem to get Divine Inspiration? I assume that I should be getting that instead of Restlessness?
SneakWorks  [author] 25 Jan, 2021 @ 11:40am 
There is now a guide for the Namehood process up in the discussions tab. Go have a look if you're especially stuck on where to take your art.
SneakWorks  [author] 20 Jan, 2021 @ 3:35pm 
I'll see about changing up the code so that we can have unique elements (and therefore unique descriptions) for each stage of the Manuscript, and I'll definitely set about creating a guide page in the coming days.

Thank you for the critique and, of course, for playing. Glad you enjoyed it!

(And yes, play Tacueris when possible; it's my friend Jack's first serious foray into modding.)
david 19 Jan, 2021 @ 4:47pm 
Overall this was a nice piece of work, and I liked how you modified some of the game mechanics (such as how you get the key). I got stuck a couple of times and peeked at the data files to figure out the next step. A hint page along the lines of https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1633918115 would be nice. The weakest part was writing the manuscript as there isn't an indication that you are making progress other than a counter. Changing the text as you progress through it would be good; or perhaps you could require each page of the manuscript to also require lore from a different aspect. Anyway, good work, and I will try Tacueris when it is a bit more complete.
david 18 Jan, 2021 @ 9:18pm 
Thanks for the the response. I tend to prefer it when earning funds is a bit easier (this is true for most of Cultist Simulator). If I want to grid all day to make a meagre salary, I can do that in real life :-) I'm nearing the end of Laetatus now, and will try to post a few more comments when I'm done.
SneakWorks  [author] 17 Jan, 2021 @ 4:12pm 
Correct, as of right now, using more Passion only increases the chance of getting a higher reward. The numbers are as follows: at 2 Passion, there is a 50% chance of getting a higher reward, and at 3 Passion, the chance is 70%. You can't get an increased reward by only using 1.

I do think the payout is fair, however, as well as the occasional Dread penalty for making a mistake. Still, I'm still thankful for you expressing the thought!