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-The sheer size of the level is amazing considering the space CDITDZ gives you. Congrats on that part and the upgrades given all felt quire reasonable considering the enemy choices.
-In terms of difficulty this level was okay. Coming from someone who could clear the inferno challenge with RELATIVE ease compared to most other players I think this level is not too hard to beat. Certainly, there are times where I lost clones but if you stay on guard and manage your space this should be doable with maybe 2 or 3 clones and possibly none. The largest challenge I found was adapting my skills to uneven terrain.
-The platforming is quite enjoyable and challenges the player quite well.
-9.5/10 Nice job.
I guess I'll just make it so the moving platform is always down by default and put a console nearby that will activate it (Idk why I haven't thought of this from the get-go lol).
As for the cubes - since I can't really put a counter on screen or anything of that matter, I'll put numbers on cubes themselves - this way you'll know if you missed one. Hope that'll make it a bit easier to keep track of.
After the bridge was activated I wasn't sure where to go for a couple minutes because the moving platform was in the sky when I walked to the next hallway so maybe a ! saying "Up here!" or something, wasn't big of a deal though lol
Also, for the cubes, maybe an indicator of how many of each you have collected would help encourage collecting them all, after I lost track it was just difficult to know what to look for.
But seriously though, this is probably among the best (long) levels I've played and I loved the mountain theme, and it was very memorable. (And the ending was amazing it actually scared me when I found where krampus was but it was an unexpected twist!) Anyways though I hope you make more like this!