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Thank you.
Not a bug.
Review your mod environment.
If you're going to say it's a bug, then write it down with some validation.
First of all, mods that alter vanilla textures are conflicting. And mods that extend character sliders conflict.
If you don't know how to work around the conflicts, ask someone or give up using this mod.
However, there are two things that are disappointing.
1. It's only supposed to move the eyes together. If we can move one by one, we can see the true ahe-gao.
2. The tongue color of the face added by mod is strange. What should I do with this? In the character race on the fcs,
Should I add mcms mode? Or do I have to color it myself?
------------------------------------------------
Friendly tips: If you wish a nude mod,only the"bijin nude”mod can compatible to now ,and you are welcome.
You're welcome.
Yeah, you're right. I'll post the link.
I think it's probably much better than before.
The screenshot provided by @Norman Reedus gave me a clue. Thank you so much.
I think I can work it out.
Here's a link to the vanilla screenshot for comparison, before and after the fix.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2502181854
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2502182352
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2502182490
I'm sorry I'm so late getting back to you. Thanks for the info.
I am working on this problem right now, but I am not sure of the solution. I will try everything, but I don't know when this will be resolved.
I made a quick comparison [pstorage.space] with and without your mod. I don't have any other mods that conflict, the only mesh mod I have is minor mesh fixes.
Affected Races
Greenlanders
Scorchlanders
Shek
Hive
Cannibal
Non-affected races
Skeletons
Hive Queen
However, I have just tried to see if the two mods could be made compatible.
As it turns out, if you have the patience and the guts, you can make them both work.
It would be too long to write about it in the comments, so I'll write about how to do it in the thread.
Thanks for reporting the bug.
As you said, the thickness of the male Shek's horns was not shown.
It seems to have been a vanilla-derived bug, and one that was overlooked by the officials. I hadn't noticed it at all.
I fixed it, so please check it out.
Thanks for reporting the bug.
You are right, there was a duplicate slider and a missing slider due to a fill-in error.
I've fixed it and will report back.
But I have one tiny issue with this mod.
I think this mod somehow messes up male eye size and eye tilt sliders.
They are straight up gone and now there are two eyes closeness sliders instead.
Is this intentional? If is, is it possible to recover eye size slider myself?
Little instruction would be nice.
fyi, I checked with Only this mod enabled, so it's not mod conflict issue.
Step 1: Rename Kenshi_female.mesh and Kenshi_male.mesh in Steam\steamapps\workshop\content\233860\1996829229\character\meshes to human_female.mesh and human_male.mesh.
Step 2: Load yet_another_kenshi_nude_mod.mod in Steam\steamapps\workshop\content\233860\1996829229 with FCS. Open the Scorchlander and Greenlander entry then under mesh change Kenshi_female.mesh and Kenshi_male.mesh to human_female.mesh and human_male.mesh. Do it for both races and you should be able to get both mods to work together.
I activated it and checked it, but there is no mistake on our end.
The mod environment on your side is causing the problem.
Please check the conflicts as I mentioned in the notes.
Either that, or you've mistakenly added a race with a mod and thought it was vanilla.
I don't know for sure, but I think it will work.
However, since Genesis is a heavily modified mod, introducing MCMS may cause some problems. Be careful about that.