Portal 2

Portal 2

An Impromptu Adjustment
57 Comments
evelyncarnate  [author] 11 Jun @ 1:28pm 
By swapping out the rotating brush for one with correctly-baked lighting at exactly the right time. I think if I were doing this now I could find a simpler way, but hey, if it works it works
PCaeiou83's Second Profile 11 Jun @ 12:20pm 
I wonder how you made the lighting on the rotating antline panels look good on both sides
Nason 23 Mar @ 6:50pm 
I opened this up in Hammer as a new Hammer guy, I got scared from all the player clips in the panel room and will never try to understand how this map even works ever again.
QuickSinger21 19 Feb @ 3:37pm 
skill issue
originalname 15 Feb @ 1:56pm 
this short a map did not need to go that hard holy shit
Dark Rozen 8 Feb @ 8:56pm 
peak hammer map
Nason 30 Jan @ 8:10pm 
Holy shit, I had to "Host_timescale 0.1" in the console in order to process what was happening in the chamber during the big panel animation transition. All I can say is, holy shit, holy shit, and another holy shit on top wow this shit is fantastic I'm sorry. Might even be better than the official Valve levels lmao
Cooligan 17 Dec, 2023 @ 9:59am 
this one was an easy one
ZneX 11 Nov, 2023 @ 12:55pm 
Absolutely perfect execution of a "WTF" moment... Cheers!!! ;-)
the bozo 6 Jul, 2023 @ 1:17pm 
Portal 2. Come for the puzzles, stay for the environmental design.
Beckeroo 3 Jun, 2023 @ 5:51pm 
That is one of, if not, the coolest sequence I've seen in any Source map. Good job.
evelyncarnate  [author] 21 Apr, 2023 @ 5:10am 
They're all just in the game files. I think most of them are from coop? In terms of implementation I used several ambient_generic entities and manually timed them with logic_relays, though nowadays I'd do it properly, with logic_choreographed_scenes
Singularity G [TM6] 21 Apr, 2023 @ 4:55am 
how did you get the glados voices?
AGENT-427 21 Mar, 2023 @ 11:57am 
The level design is stunning
Melody 11 Oct, 2022 @ 12:18pm 
Dude holy shit this is the most well designed map I've ever seen. Thats actually really fucking cool
Rusty 8 Oct, 2022 @ 6:11am 
Nice Work! I'm sure I'm not the only one who fell for the easy test at the beginning :D
TavinMJ 16 Sep, 2022 @ 3:33pm 
straight up insane visuals, how the hell did you do this?
Caerbannog 15 Aug, 2022 @ 9:05am 
Stole me a chair and a cube. Nice map.
Guillermolikesgames 1 Feb, 2022 @ 9:06pm 
WOW. I don't want to spoil anything for people just playing, but it is very fun. the fun comes from the visuals mostly, and the puzzle not super good, aligning the lazer was tough for me for some reason. But it's really not about the puzzle.
hub 23 Jan, 2022 @ 10:40am 
:cupup:
Chaosmaker243 6 Nov, 2021 @ 4:03pm 
While the puzzle was pretty simple, this is one of my favorite maps! The design was beautiful and the moving panels was a really cool idea! Just wish it was longer!
RedstoneParadox 8 Mar, 2021 @ 6:03pm 
Great map; only issue was when I respawned the laser cube, it ended up out of bound and I had to noclip to get it, though admittedly, there was no need to respawn it, so...yeah.

Also, use of grated panels is always a plus, something about their design just makes me go "yeah!"
Gabriel Bacon 1 Mar, 2021 @ 11:26am 
Impressive! Such a satisfying transition. Reminds me of "Twins". The behind the scenes area was astounding as well. Loved the entire thing, you have a true talent for aesthetics. I only wish the puzzle were harder so I could spend more time marveling at your work.

My blind playthrough
Koala 21 Feb, 2021 @ 9:21am 
great opening setup
BehindPortal 19 Feb, 2021 @ 2:15am 
Great visuals and the lighting, good hammer work. looking forward for more to come :steamthumbsup:
SkyGlass 15 Feb, 2021 @ 8:38pm 
Great visuals and the lighting was my favorite:)
Happy_Eater 13 Feb, 2021 @ 2:07am 
Amazing behind the scenes map. I tried to steal a chair! I didn't get very far.
Stract 12 Feb, 2021 @ 4:37pm 
Nice work :)
johannes 11 Feb, 2021 @ 6:13am 
Design is superb. Can't wait to play more maps from you. Subscribe now.
mikatastrophe 8 Feb, 2021 @ 10:50am 
Very short, but in exchange absolutely stunning map. I can certainly see where those 100+ hours were spent. Reminds me of Madeye and Leo's Twins concept-wise, but I'm not saying that you copied anything. Very cool, deserves a favourite for sure! :p2cube:
Klucy 7 Feb, 2021 @ 12:42pm 
Very, very good map with a cool concept. Optimization could have been a tad better but it really is not a big deal. Well done/
evelyncarnate  [author] 7 Feb, 2021 @ 3:26am 
Oh, and this isn't part of a series. I prefer making one-off maps for my workshop, since it lets me focus on one idea at a time and then move on.
evelyncarnate  [author] 7 Feb, 2021 @ 2:40am 
Thanks for showing me this. No idea what causes that though
Nobody No-One 6 Feb, 2021 @ 10:52pm 
Fun map. Very nice Hammer work.
tntexplodes101 6 Feb, 2021 @ 9:38pm 
just a guess, maybe the button was pressed while the animation for the cube dispenser was still playing, and that caused some issues? I don't know much about the hammer editor, but maybe that's it.
PeterLucas 6 Feb, 2021 @ 9:21pm 
Really good visuals there, good job! Here's my blind run: https://youtu.be/9PQ1_UXVtuc

As you'll see, there's a glitch where the reflector cube doesn't respawn.
tntexplodes101 6 Feb, 2021 @ 6:14pm 
well done. The angled laser pad confused me for a second, but it was straightforward as far as progression goes. Is this a part of a series?
Aftershock 6 Feb, 2021 @ 2:58pm 
love it!
kai angel 2008 6 Feb, 2021 @ 2:13pm 
is a good feedbak i liked a animation panels and background good and creative jofish:steamthis:
Supercoxylac 6 Feb, 2021 @ 2:20am 
That test chamber changing is so satisfying ! I hope you can make some harder test with that ! Keep up that amazing lookin' work !
Skyferret 5 Feb, 2021 @ 10:55pm 
All I can say is "damn, now that was a BTS". The moving panels and button in that one room was cool. And yes, those are time consuming to build.
rexamill226 5 Feb, 2021 @ 6:29pm 
Loved the artwork. Beautifully done.
salemi 5 Feb, 2021 @ 3:30pm 
Holy hell this is amazing! I'd love to see more of this stuff in the future!
triORBIT 5 Feb, 2021 @ 7:27am 
such a great map. Thanks for creating this :p2cube:
Andy T 5 Feb, 2021 @ 1:27am 
Looks great although not much a puzzle.
Xzero400 4 Feb, 2021 @ 11:24am 
Very nice map! I very like this!
Morgan 4 Feb, 2021 @ 10:06am 
Very good, but very short
hdticket 4 Feb, 2021 @ 12:53am 
god
Your long lost dad 3 Feb, 2021 @ 10:23pm 
:p2blue:Very cool hammer map. Thanks for creating!:p2orange:
Wallace 3 Feb, 2021 @ 6:14pm 
me quede con ganas de màs :)

10/10 :p2aperture: :steamthumbsup: