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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2368878128
don't think it is...
It seems that there is a GameCondition of this mode in the current game.
Play for a few more days to get the GameCondition over, then save and remove the mod.
at (wrapper dynamic-method) RimWorld.UIRoot_Play.RimWorld.UIRoot_Play.UIRootOnGUI_Patch1(RimWorld.UIRoot_Play)
at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.Root:Verse.Root.OnGUI_Patch1(Root)
at RimWorld.GameCondition.get_Label () [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0
at RimWorld.GameCondition.get_LabelCap () [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0
at RimWorld.GameConditionManager.TotalHeightAt (System.Single width) [0x00017] in <d72310b4d8f64d25aee502792b58549f>:0
at RimWorld.GameConditionManager.TotalHeightAt (System.Single width) [0x0004b] in <d72310b4d8f64d25aee502792b58549f>:0
at RimWorld.GlobalControls.GlobalControlsOnGUI () [0x00115] in <d72310b4d8f64d25aee502792b58549f>:0
at (wrapper dynamic-method)
Press control + f12 and write the link here. i'll check
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2368878128
Fixed a bug where bonds in pawn's inventory would not disappear when delisting.
Modified the dividend item to come as the most expensive item type.
This mod looks very promising and cant wait to see where it goes!
I am thinking of linking with rim war and diplomacy.
However, it is not yet a priority.
The next goal is that the stock price will be affected by the success/failure of rimworld vanilla's quest.
It could add a whole new dynamic to the game.
Just my idea though and nothing you need to actually implement or change in any way, as this is your mod and honestly, this is fantastic as is. I hope to see more cool updates.
Fixed bug about dividend
Let me use ten of your dollars for my project, and every day you wait to get it back I'll add a dollar when you come calling, up to ten days. After that the bond has reached it's cap, and from then on I will pay $11 to whoever presents the bond for redemption.
Fixed a bug where the bonds do not disappear when the bonds are placed in the transpod when delisting
Fixed a bug where the bonds do not disappear when the bonds are put in caravan when delisting
Dividend system added
Delisting system added
SellPrice decrease
Also, is there coupon clipping for the bonds (ie, dividends, if you don't know what bond coupons are, look it up...)?
1-buy a LOT of bonds
2-make a war happen between 2 factions (with rimwar or something)
3-wait for the price to skyrocket
4-?
5-PROFIT
I'm interested in what @killgaet is asking, do your actions affect the pricing of the bonds? If so, it would be very interesting to see what else could be implemented, ie. sanctions, crashing a market, etc. If you could have the system integrate with RimWar like @Drunken Eagle stated, that would make the bond market pretty realistic.
Bug fix
Increased compatibility
Option added: Use enemy faction bond (default : off)
Note: Since the default has been changed due to disabling of hostile factions, the bonds of hostile factions may disappear. If you don't want this, turn on the option, restart Rimworld and load it.
주의: 적대팩션들의 비활성화로 기본값이 바뀌었으므로 기존에 적대팩션의 채권이 사라질 수 있습니다. 이를 원치 않으시면 옵션을 켜고 림월드를 재시작하고 나서 로드하세요.