RimWorld

RimWorld

Stop, Drop, And Roll! [BAL]
112 Comments
balistafreak  [author] 18 hours ago 
@Readtext: You should be able to only selectively enable the Stop Drop and Roll behavior for your own colonists in the options. Let me know if this doesn't work for them; I have not tested extensively with Anomaly DLC entities.
Readtext 4 Aug @ 1:39pm 
The mod is great, but all anomalous creatures now ignore burning and go into close combat. How to control a metal creature if it's burning and just goes to fight?
Dennis' pet frog 2 Aug @ 6:31pm 
Thanks for this. No idea why Shideon wouldn't add this as an actual feature.
Ghojo 25 Jul @ 7:59am 
I think a much more immersive and realistic feature would be for other pawns to have an ability to "drop" a burning pawn and make them roll around, to extinguish the fire quickly.

Maybe an option in the mod, where players can select which feature they want, in case some people prefer the old, self-induced drop and roll behavior.
Ghojo 25 Jul @ 7:55am 
I too would love if this was a skill or research / training, instead of a straight replacement for burning behavior. Rolling when being lit on fire is extremely unnatural and needs to be taught a lot to become muscle memory.

Running around panicking is a normal behavior and quite realistic, hence why fire weapons should be priority targets always.
最是能睡觉 13 Jul @ 7:40am 
原版感觉就是打杂鱼兵 用火攻是很好 但是把我的精英小人一烧变成傻瓜 我就有点无语了 期望看看作者是否能这样设置 统计一下 某个属性达到高级后 可以变得镇定 这样很好 如果有更新想法可以回复我
最是能睡觉 13 Jul @ 7:38am 
楼下说的很好 这个mod可以作为对什么等级 比如人物属性高级一点的 某个领域的大师 会更镇定 那些飞舞一点的就会保持原来的乱跑 就更好了
Lord Asshat 21 May @ 11:36am 
@ TriggerHippie, I literally looked for this mod the instant my pawn got set on fire and I realized I could not literally tell anyone to just put them out lol. I couldn't even tell them to put her out after she was on the ground, it was simply rolled into "rescue."
Also the fact that this mod taught me that heat resistance of armor and clothing has nothing to do with ignition chance and how long you burn is crazy lol
TriggerHippie 11 May @ 5:54pm 
As some one who has been set on fire, I can tell you other people don't just stand around picking their noses for an hour and watching you burn 100% of the time.
philtheunikorn 24 Apr @ 3:58pm 
as someone whos been on fire let me tell you this is the last thing you think... the only thing going through your mind is F*** f*** f*** as you run in a circle like a rimworld pawn... that said installed so i can kill this fire breathing lizard xD
Nexus 28 Mar @ 9:18am 
it would be cool to have this as like...

a trait, skill, gene or something opposed to an all encompassing change.

just because i do think its perfectly reasonable for some pawns to panic the moment they get set on fire (i mean its fire, every living being since the dawn of time has been hardwired to be scared shitless of it, its survival instinct), especially in a high pressure situation like a battle. however provided your pawn has a trait or skill or level of combat experience or whatever else, maybe theyre calm under pressure and realize they need to stop drop and roll opposed to panicking.
csfireworks 1 Mar @ 3:59am 
great mod~
Lulu 3 Dec, 2024 @ 8:58pm 
This is a great mod, and I fully endorse it as such.
That said, I wanted to a make a suggestion about how ignition rolls are done; as they really don't simulate fuel based weapons or their consequences very well.

Not saying that the ignition calculations so far be removed or changed; and more more suggesting an option where it doesn't apply to fuel-based fire attacks. Impid spew, molotovs etc.

I know the mod was made with these in mind, but also keep in mind that napalm kills tank crews not because the tanks armor or their clothing was flammable - but because it was soaked in napalm.
That is the horrific nature of fuel weapons; they remove how flammable a target is from the equation entirely.
Clothing and armor on a victim could fill more a reductive rather than preventative role; heat armor reducing burn damage
YobarIsushcatel 20 Oct, 2024 @ 3:01pm 
this mod is duplicated in a folder inside it, inflating the file size
Stellar ❤️💙💛 3 Oct, 2024 @ 6:45am 
@Klint Izwudd I really like that suggestion!
Klint Izwudd 1 Sep, 2024 @ 2:32am 
If I was to suggest a change, it would be that the stop drop and roll only triggers if a pawn has high enough intelligence. Like 3 or something.

Reason being not just for balance but also because I've seen people act like rimworld pawns when on fire and they were stupid as hell.
Viper 18 Aug, 2024 @ 10:06am 
This note is for multiplayer hopefuls. From the description: "A random roll between 0 and 100 is now made and compared to IgnitionChance." RNG rolls like this make it incompatible with multiplayer (will desync). The Multiplayer Compatibility mod does not, at this time, cover this RNG roll, so this mod is a no-go in multiplayer.
BLotS 20 Jun, 2024 @ 8:02am 
you sir are a god send i just had a big fight against tribal impids and well they spewed fire on 3 of my pawns and what did my pawns with assault rifles do? sprint straight into 15 impid spears killing half of my colony and requiring a reload so i instantly looked up a mod to prevent colonist brain dmg
balistafreak  [author] 26 Apr, 2024 @ 7:41pm 
@Million: I would prefer for this mod to remain focused in its execution. Widgets and other buttons have historically been very prone to, casually speaking, "goofiness". "Cancel firefighting behavior while drafted" is outside of the scope of this mod.
Million 23 Apr, 2024 @ 8:01am 
Would it be possible to add a widget to drafted pawns to stop drafted firefighting?
Bosh 9 Apr, 2024 @ 8:48am 
1.5?
Porknelius 11 Mar, 2024 @ 8:03pm 
are HIVEMIND and Yohurt_Daddy bots???
泡泡茶壶 3 Mar, 2024 @ 4:14am 
谢谢你 按热能护甲算就很好了 要不然我的阿斯塔特一点就着也太维和了
balistafreak  [author] 6 Jan, 2024 @ 12:05am 
It shouldn't. If I recall correctly, yayo's animation is just an animation, and shouldn't change anything about actual pawn behaviors.
HIVEMIND 3 Jan, 2024 @ 7:08pm 
is it conflicting with yayos animations, that also uses drop n roll animation when on fire?
John H. Diver 1 Jan, 2024 @ 8:58am 
is it conflicting with yayos animations, that also uses drop n roll animation when on fire?
balistafreak  [author] 15 Oct, 2023 @ 12:30am 
@Владимир С: Please elaborate. I very recently updated this mod and tested it successfully then, and you can see that it worked fine for Jesse1079 below about a month ago. Are you running other mods that affect pawn behavior?
Владимир С 14 Oct, 2023 @ 5:11am 
The mod doesn't work, the settlers are still running from the fire
storjagarn 25 Sep, 2023 @ 5:22am 
Finally! I hate how colonists act like they are covered head to toe in flame when someones throws a lit match at them while they are wearing power armour.
L1-GH7//S33-K-3R 21 Sep, 2023 @ 9:35pm 
@balistafreak Now the mod is working properly with no water-related problems. Thank you!
balistafreak  [author] 21 Sep, 2023 @ 6:15pm 
@Jesse1079: looks like some poor version control between my local and steam-uploaded versions is the culprit here.

I'll upload a fix as soon as possible.
L1-GH7//S33-K-3R 21 Sep, 2023 @ 4:09pm 
@balistafreak I think there's something wrong about this mod. I tried to launch the game with only SDaR and pawns still run toward water when on fire.
balistafreak  [author] 21 Sep, 2023 @ 4:43am 
@Jesse1079: "Run to water to extinguish fire" is a behavior that should be explicitly replaced by this mod. If that's happening to you in your game, then I can only think that something is wrong with how this mod is functioning in your modlist, or perhaps you have flipped some of the mod options that disable features in it.

On a vanilla list this mod works as expected.
L1-GH7//S33-K-3R 21 Sep, 2023 @ 12:36am 
Correction:Not"Prevent more fire",just "Extinguish fire in water".I'm not using any mod that changes how water interacts with damage.
L1-GH7//S33-K-3R 20 Sep, 2023 @ 9:18pm 
@balistafreak I tested again...It seems they run around because there's water nearby,and they're actually getting themselves wet to prevent more fire. Probably not teleportation's fault. But sometimes walking towards water can be a problem...?
balistafreak  [author] 20 Sep, 2023 @ 7:17pm 
@Jesse1079: That's... interesting. Do they eventually put the fire out somehow?

The replacement behavior SHOULD be always replacing the "run around" action with "extinguish fire" but I have no idea how that interacts with being interrupted by teleportation.
L1-GH7//S33-K-3R 20 Sep, 2023 @ 4:00am 
I've encountered an issue:
When a burning pawn gets teleported(by the psycast Skip or something similar)they will forget how to extinguish the fire on them and move around aimlessly like vanilla.
(BTW I'm using Vanilla Psycasts Expanded)
Numbers 17 Sep, 2023 @ 10:20pm 
this mod is a gift from god
Polarbark 17 Aug, 2023 @ 1:37pm 
What does [BAL] mean?
MONSTER SOMMELIER 7 May, 2023 @ 2:56pm 
Pretty much mandatory if you own Biotech.
HAZRAD 19 Apr, 2023 @ 1:22pm 
Thank you for this, great job!
Imagine12 13 Mar, 2023 @ 4:18am 
Oh well, I guess this mod isn't compatible with Combat Extended. Lotta things aren't
CrackaJack 5 Dec, 2022 @ 3:12pm 
yeah, i also love those new instant ignite lasers
Kazouie 25 Nov, 2022 @ 4:29am 
Oh no i'm on fire, better run into MORE FIRE
- Vanilla pawns

Thanks for the mod
19Peej 7 Nov, 2022 @ 10:07am 
I came here after 1 molly in the center of my guys just destroyed my entire colony by having them run around and burn :)
19Peej 7 Nov, 2022 @ 10:02am 
Thank you!
fireglow 20 Oct, 2022 @ 9:10pm 
👍
Exos Fara 17 Oct, 2022 @ 5:56pm 
hey, i'm lazy so i'm not gonna check around to see if you've stopped modding, or read through the comments to see if anyone else has suggested it, but have you considered adding a research to change this behavior in pawns?
I have no knowledge about how hard [or even how feasible] this would be, but I feel it would increase immersion to add a research to neolithic or medieval research so that your pawns don't magically just know to do this, especially if in the mod settings you have it so other factions don't have this behavior.
also might I request an update to 1.4?
Orfanclub6 20 Aug, 2022 @ 9:27pm 
Can add mid game?
trmplays 19 Aug, 2022 @ 12:06am 
🙏 GOOD MOD 🙏