Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

UNBEARING (single level campaign, medium-hard, a literal bear)
59 Comments
Mr. Orange 18 Mar @ 1:48pm 
It wad hard, but i liked it! (П.С. Я и в сложнее уровни играл)
WhoAmI? 9 Oct, 2023 @ 2:24pm 
Well either way, this level is a pain in the ass, but that's fine, because it is meant to be unBEARable.
WhoAmI? 9 Oct, 2023 @ 2:11pm 
Like someone said before, the first level is really luck based because of that annoying shotgunner who has a chance of killing you and the guy behind the computers who has the random chance of having a automatic weapon, so why don't you position the shotgunnerin a better angle and make the computer guy not rng by making it shogun only?
George Floydi 3 Jul, 2023 @ 1:00pm 
it was a hard level but an enjoyable one.thx to the creator for the time they put in.
Byann Le Grand-Martyr 7 Apr, 2023 @ 8:02am 
https://youtu.be/L_m0QEZZTq8
ez FC here, and in hard mode
Speedracer 19 Aug, 2022 @ 4:08pm 
я блеванул черной жижей
Rahkun 26 Jul, 2022 @ 6:16pm 
pretty o.k level, bonus points for the fans at the end tho
sDuwrt 15 Jan, 2022 @ 8:41pm 
god this comment section was gold
Voyevoda 3 Jul, 2021 @ 10:01am 
not great not terrible
Chaptain 8 Apr, 2021 @ 12:35pm 
I managed to jump off the roof without killing the fans. I went to the right and kept frantically dodging the shotgun until I finally got off the building. :o
Leora 24 Feb, 2021 @ 5:47pm 
I don't understand the fun of blocking the player off from the stairs once they engage in the first floor. It's so luck based that it already takes away any enjoyment.
fox mom 14 Feb, 2021 @ 11:36pm 
i will find the man responsible for creating the concept of glass and i will make him suffer
Bluelava176 10 Feb, 2021 @ 6:04pm 
how did you get the blue roof at the end? also this was fun and challenging but very well made.
Casac 28 Jan, 2021 @ 9:26pm 
very cool concept, i always like levels showing different floors of this building
quadrazrr 26 Jan, 2021 @ 7:29pm 
first room is like getting circumcised after you have your foreskin removed
N_Qjo_634 22 Jan, 2021 @ 10:05am 
The idea is very creative but the first level is very based on luck, just remove the motherfucker from the corner looking at the stairs and it will be more playable.
moonshine 22 Jan, 2021 @ 5:30am 
holy shit, this is so fun, especially the first engagement on the 3rd floor. The Fans fight is also very cool and creative. good job, man

p.s. wtf is this comment section...
Veloxcene 21 Jan, 2021 @ 12:32am 
It's a genuine level.
emugod 20 Jan, 2021 @ 11:43pm 
I can't tell if this is a troll or actually so completely wrong-headed about what HM is.
Oversized Overseer 19 Jan, 2021 @ 12:39am 
He could have admited that he dosen't like difficult levels: no shame on that.
Fusilli_ 19 Jan, 2021 @ 12:32am 
Imagine unironically thinking Hotline Miami 1 had superior mechanics. Fucking lmao.
We need more people like Veloxcene in the community tbh.
Veloxcene 19 Jan, 2021 @ 12:09am 
I tried to be unbiased as possible, and while I am not very familiar with your other work, I do know for sure you are someone that knows the ins and outs of the level editor. I can show enough respect to someone who knows more than me and is clearly more confident in his playing skills than me.
Psycho Named Jerry  [author] 19 Jan, 2021 @ 12:04am 
also cheers bro, glad you liked the level enough to write out all this
Psycho Named Jerry  [author] 18 Jan, 2021 @ 11:58pm 
i am going to continue paying off everyone into saying they like the level
Veloxcene 18 Jan, 2021 @ 10:01pm 
Sorry for the comment wall, but fuck steam and it's 1000 character limit lol
Veloxcene 18 Jan, 2021 @ 10:01pm 
-continued-

Overall, super challenging, kept in mind and intended for those of a higher skill ceiling, much like one dude in the comments who showed off his 55x combo (mad respect, sir).


Was this level overbearing, unrelentless? I would say yes, definitely. Unbearable? No.

I rate it a fair 7/10. Despite the hardness, I felt it was a level that really pushed me, and I felt a genuine satisfaction upon completing it. Thanks for reading me out.

(PS: I really honestly didn't get the reference, or any knowledge about this originally being a collab, but it definitely would have been solid fun)
Veloxcene 18 Jan, 2021 @ 10:01pm 
-continued-

Having said that, I was absolutely able to complete this level under a timeframe of 15 minutes, much like Rob. I got stuck here and there, but I took any and every opportunity to rush at packs if they assembled in a spot, and got kills in sprees. Not a full combo, but for what the level design allowed me, and my own skill level, I was satisfied with whatever I could pull off.

In level 3, I found the door to be very useful to protect myself from the shotgunner that the rifleman was covering. And I also got the hang of punting dogs from the side (a bit like matadoring them).

Same for the fight with the Fans on the roof. I used my own muscle memory and prior knowledge to kill them off, like dodging Ash and Mark's bullet sprees, and complete the level.


Veloxcene 18 Jan, 2021 @ 10:00pm 
I'm going to write a "small review" of this level, and address the comments section here, which I earnestly wish the dev of this level will read.

I am not exactly a "pro" at the game, only having found myself getting invested in it after a long time, and finding myself grinding at it.

When I first saw the level today, seeing Rob's gameplay of it, I felt that it was definitely something that was finishable, but not exactly fair. I took most comments written here into consideration, and then finally played it for myself.

This level, is definitely intended for veterans of the game, and those who are generally masters of movement with characters like Tony or Biker, seeing that they are melee onlies, going up against guns and heavies.

Technician Named Tay 18 Jan, 2021 @ 8:51pm 
sad that the comment wall is a total shitshow, but overall, you did a good job with the level and sprites, though it may feel crunched sometimes, its a fun level to play in with all the difficulty, its sad that the collab failed, would of been interesting to see em.
Emmanuel 18 Jan, 2021 @ 2:57pm 
Also repeat and learn doesn't apply when everything is based on luck, sorry to say but this level is trash and there's way better stuff on here then a poo poo Twilight Zone reference
Emmanuel 18 Jan, 2021 @ 2:56pm 
Speedrunning is also fun

This level on the other hand barely allows you any breathing space and essentially punishes you no matter what you do. Spawning you in killzones where it's all based on luck

This level would be fine if it had HM1's mechanics or if it allowed you to play with anything other then a bloody melee only character
Emmanuel 18 Jan, 2021 @ 2:56pm 
"You're a toxic person"

Are you including the people who go the dark souls approach of git gud and shit talking with little advice and the creator who calls everyone who doesn't like his levels bad and acts condescending?

It's easy for people who've poured hundreds of hours into something to go out and justify trash level design and say that "it's really ez"

There's a difference between trial and error and straight up masochism. Hotline Miami 1 and to some extent 2 were great because they allowed you to go onto a floor and get a decent look of things before throwing you into the pit. It also allowed you to play however you'd like rather it would be ballsy and reckless or cautious and slow. I was the former, running out and killing even if it killed me a hundred times over because I wanted to finish levels in the most action packed and bloody ways possible

robracer97 18 Jan, 2021 @ 2:32pm 
Also, you're incredibly ignorant of modding hotline miami of you think that ending is unimpressive. The limitations in the editor are as such that that took a lot of work and really couldn't have been done any better. Reskinning each of those factions to the fans for a single enemy was really great.

You're a toxic person.
robracer97 18 Jan, 2021 @ 2:27pm 
Hotline Miami is about repeat death and trial and error. That's the whole hook. A death is trivial by design, as you're meant to learn from it and quickly come back with new knowledge. It's about getting good at the game and finding ways to get better to increase your score

robracer97 18 Jan, 2021 @ 2:27pm 
Look mate, you have 33 hours in Hotline 2. Its been nearly 6 years since it came out. People from our community have hundreds of hours of time spent in game and we like this kind of difficulty. 2016-2017 maps were very basic easy layouts without offscreens and nearly anyone could beat it.
They were a lot more like HM1's design, with lots of static enemies standing in place and few lines of sight.

Over time as our skill ceiling rose and we learned to master the game's mechanics. Shotgun dodging, large spaces and hot starts became more common place so the players would actually be challenged. Despite this difficulty, it only took me about 5 mins per floor. Anything below this I can fly through in like 1-2 lives, and is frankly boring to a lot of us..
wendigo 18 Jan, 2021 @ 2:11pm 
mad cuz bad
Emmanuel 18 Jan, 2021 @ 1:33pm 
The level design sucks because it forces you to rush out and get killed while also punishing you because you have next to no cover against mobs that have instant reaction times which basically turns into a trial and error scenario where you'd have to be *extremely lucky* in order to slightly progress

You try to wait for the mobs outside the room to lap around so you can kill them? Well you can't because a melee mob rushes in and busts the door open so that you can't use it as cover and even if the door swings back shut, you're probably dead already

Or you get killed by the dog and fat guy that spot you two seconds after killing the melee mob that rush in and 1 shot you through the door since the level design forces you to do so

Basically the lvl creator has a deep understanding of what made the original HM2 campaign so fucking cancer at times, and I'm ngl it's impressive
Still gay
Emmanuel 18 Jan, 2021 @ 1:25pm 
5 minutes of you dying over and over in the first floor while making stupid mistakes (like trying to knock down a fat guy with a door lmao)
Second level is slightly better performance except he keeps dying because he keeps performing the dog kill animation which he could avoid simply by looking left or right while charging the dog
3rd level 4:31 which is slightly better then the first floor but is also the main reason why I typed that whole post describing that level's layout and why its cancer. (which I forgot to mention the floor layout on the previous post because I was fixing typos without noticing)
I finished the level while I was typing and honestly the ending is underwhelming. It's literally reskinned versions of the fat guy (Tony) Katana guys (Alex and Corey) regular gun mob (Ash) and the fat commando mob (Mark)
robracer97 18 Jan, 2021 @ 11:07am 
https://www.youtube.com/watch?v=ZriO2PsJrAU&feature=youtu.be

For anyone who thinks this level is impossible
Fusilli_ 18 Jan, 2021 @ 9:30am 
You're fuckin hilarious dude please keep commenting.
Oversized Overseer 18 Jan, 2021 @ 9:06am 
what the fuck is happening here ?
Psycho Named Jerry  [author] 18 Jan, 2021 @ 6:33am 
sneed
Emmanuel 18 Jan, 2021 @ 6:32am 
I love the fact that any criticism that's directed at your mod you just respond that they're bad and act condescending

Really shows your maturity there mate
Psycho Named Jerry  [author] 18 Jan, 2021 @ 6:29am 
i am very sorry to hear you are bad at the game, i wish you the best of luck in growing your skills as a player. also thanks for that second comment, i got a real good kick out of that one.
Emmanuel 18 Jan, 2021 @ 6:25am 
Also to the two $UICIDE eshays in the comments namely Fusili and Local Alligator, you probably played this mod and cried at the absurd difficulty only to quit and comment that everyone else is shit on the mod page

Also judging from your profiles I can tell that Local Aligator is a immature child who hates fat people and Fusilli is one of those fake transgenders with girl anime pfps who has spent over 5000 hours in TF2 which tells you what type of person they are

End of the day be honest in your criticism and if the thing being reviewed is objectively dog shit then you have the right to call it dog shit

Which Unfortunately is what this mod is

1/10
Emmanuel 18 Jan, 2021 @ 6:23am 
As soon as you spawn, there are 3 mobs who immediately kill you. A melee mob, a dog and a gun mob. So you would go out and kill the gun mob first and then kill the melee, well you'd be right to do so because killing the dog enables the animation which makes you unable to move which kills you.
the room is also covered in windows with one melee mob who is right in view of you outside the room, so that even if you kill the 3 mobs. The melee mob will rush into the room and either kill you if you're stuck in the dog kill animation or have the door swing right open which removes your only piece of cover from the two other mobs who have guns who instantly shoot at you as soon as the melee mob rushes in
And to add salt to the wound even if the melee guy rushes in and somehow gets knocked down along with one of the gun mobs. You won't be able to risk finishing them off because there's no cover and the remaining gun mob will kill you.
SpaghettiiWithJuice 18 Jan, 2021 @ 12:11am 
really fun and challenging, i especially like the last floor
BLITZMANSCH 17 Jan, 2021 @ 11:47pm 
i like this and delete this mod, because i can`t finish 1 floor
Speedracer 17 Jan, 2021 @ 1:53am 
курочка открой дверь