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bugfix plz
1. Regarding the DLCs, I am too busy play or test as you know. But if RicGonzalez agree to be as co-creator, maybe there will be some improvement soon.
2. Under some conditions, this mod will terribly interrupt the AI driver and even totally stuck AI driver action. So I turned off some functions including bumping effect (should be what you call "shake") when the driver is AI. If a car is driving by AI, the car will physically not trigger some scripts in this mod. And as a passenger or gunner in the car, you will not affected by this mod as well.
Thanks for your invitation.
You will need to invite me as co-creator if you are re-uploading this mod.
I will wait for your reply.
My friend....
I literally JUST uploaded a REWRITE version of this mod in the workshop, that I was working on the past weeks, and saw NOW your latest comment here!
...Was coming here just to "invite" old users to check it, as it was though (like you also mentioned) that your mod was abandoned / discontinued...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3124577511
My friend, I really apologize for that, but would like to humbly ask you if you could take a look at it, and respectfully request if you can authorize me, just until your new version comes out , to keep the mod in the workshop
I'd be extremely honored and thankful if even decide to incorporate my changes in your next update, as my only goal was just to " keep up from where you stopped ", and I don't mean ANY kind of credit for it... Just wanted the Community have fun.
Please, accept my sincere excuses, and let me know your thought about my comments!
Regards!
"Project SFX mod is not compatible with this mod. Pls don't load them together"
Since then, SFX Remastered has been changed many times. I do not know if there will be any problems now, because I not use your mod long time, for reason GM issues. but I will never give up on it, as it is one of their best mods for me.
"I am not planning to buy DLCs for now. "
What DLC, Global Mobilization? I think, you must buy it only for one reason - This is one of the highest quality DLC for Arma 3! In addition, hundreds of thousands of people own it now.There are your subscribers among them, please think about them! Or Can't you solve the problem without having it? Are you missing the vehicle names from this DLC? What do you need for this? Let me help you, if I can.
"The gunner issue is because of AI driver will be exempted for bumping effect otherwise AI will stuck and interrupt the mission flow severely. You have to get a real player to drive and you will see gunner is affected by bumping without issues"
here, I miss understand you, What bumping? I wrote about shaking, when the car is driving off-road . At this moment the real player at the gunner position already has no shaking. What does AI have to do with it, I don’t understand
1.I am not planning to buy DLCs for now. PS: ARMA Reforger driving experience is fantastic when you completely turn off the driving assistant in "GamePlay" option.
2. The gunner issue is because of AI driver will be exempted for bumping effect otherwise AI will stuck and interrupt the mission flow severely. You have to get a real player to drive and you will see gunner is affected by bumping without issues.
3.Current off road shaking effect parameter is highly adjusted basing on lots of tests. A fundamental rule I am following is to make this mod can cover as many as vehicles in both vanilla game and creator's mods as possible. Current shaking effect is already the best I can do to balance customization and generality from coding perspective.
4. Project SFX mod is not compatible with this mod. Pls don't load them together.
The "collision and fly" issue is more of the game engine that can hardly fixed by scripting on my own.I can't help on that.
@nanner Thanks for you video. Appreciate you like this mod.
@Valken @mickey It will take some time to fix or improve as your required. Will keep you posted.
@Prince Lynn 关于水下部分,说实话我没怎么玩官方战役。应该是和AI驾驶逻辑有关。这方面短期不太好解决。不过我会找时间研究下。谢谢你的建议。
MOD IS WORKING FINE !
There should't be any more optmizing patches only, but, as said in the description : mod works for all vehicles
Enjoy!
1) the sounds that your mod breaks belong to the Project SFX Remastered mod. it adds some collision sounds, etc. but with your mod they won't work
2) When the armed vehicle (technicals) drives off-road, the driver or passenger will have a shake, but the gunner ot this vehicle will not have any shake, looks bad. Pleace fix this.
Thanks!
This mod is not including any sound over writing code.
The test mod function is working well in vanilla game with CBA and this mod on my computer.
I don't think it is caused by my mod.
Record the issue you encountered and share link. Also list all mods you loaded when the issue happened.
'...# 0;
_veh2 setvariable ["RT_yn_vgd_1", |#|_index0];
} else {
_index0 = _veh2 getva...'
File RT\functions\fnVgforcedamage.sqf..., line21
Error Undefined variable in expression: _index0
Was wondering if there's any known fix?
The reason is that I have massive civilian traffic (I have an dedicated server with some headless clients) and the only reason is to save performance.
Related ticket: https://feedback.bistudio.com/T163521
and if you can make it seem as if the vehicle is slightly sunk into the ground and cannot move but you can rev the engine, and you have to get out and ace interact and unbog the vehicle which would take some time depending on the type of vehicle, maybe a car or pickup truck would take 15 seconds to say push it out but a tank would take 45-60 seconds to get it unstuck.
or alternatively you could just tow the vehicles out.
I think it would be really cool and realistic to see as armoured vehicles do get stuck on random terrain time to time irl.