Arma 3
Realistic Driving Terrains
91 Comments
Yato1911 8 Jun @ 11:25am 
fn_Vgforcedamage.sqf..., line 39
bugfix plz
Josethx 2 Apr @ 8:30am 
CUP is bugged
STyx2909 4 Jul, 2024 @ 3:57am 
Server + client.
medwed_pussy 4 Jul, 2024 @ 1:38am 
Is it work on client-side or server-side?
Fercho 31 Jan, 2024 @ 11:16am 
Hi @Misc.yn, can I repack this mod into a community repack collection for private use only?? In the repack mod I always mention the original mod in the description. Regards!!!
Misc.yn  [author] 27 Dec, 2023 @ 9:39pm 
@Mickey
1. Regarding the DLCs, I am too busy play or test as you know. But if RicGonzalez agree to be as co-creator, maybe there will be some improvement soon.
2. Under some conditions, this mod will terribly interrupt the AI driver and even totally stuck AI driver action. So I turned off some functions including bumping effect (should be what you call "shake") when the driver is AI. If a car is driving by AI, the car will physically not trigger some scripts in this mod. And as a passenger or gunner in the car, you will not affected by this mod as well.
Misc.yn  [author] 27 Dec, 2023 @ 9:27pm 
@RicGonzalez
Thanks for your invitation.
You will need to invite me as co-creator if you are re-uploading this mod.
I will wait for your reply.
R. Gonzalez 27 Dec, 2023 @ 7:15pm 
@Misc.yn

My friend....

I literally JUST uploaded a REWRITE version of this mod in the workshop, that I was working on the past weeks, and saw NOW your latest comment here!

...Was coming here just to "invite" old users to check it, as it was though (like you also mentioned) that your mod was abandoned / discontinued...

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3124577511

My friend, I really apologize for that, but would like to humbly ask you if you could take a look at it, and respectfully request if you can authorize me, just until your new version comes out , to keep the mod in the workshop

I'd be extremely honored and thankful if even decide to incorporate my changes in your next update, as my only goal was just to " keep up from where you stopped ", and I don't mean ANY kind of credit for it... Just wanted the Community have fun.

Please, accept my sincere excuses, and let me know your thought about my comments!

Regards!
_mickey_ 27 Dec, 2023 @ 2:10pm 
@Misc.yn

"Project SFX mod is not compatible with this mod. Pls don't load them together"

Since then, SFX Remastered has been changed many times. I do not know if there will be any problems now, because I not use your mod long time, for reason GM issues. but I will never give up on it, as it is one of their best mods for me.
_mickey_ 27 Dec, 2023 @ 2:10pm 
@Misc.yn

"I am not planning to buy DLCs for now. "


What DLC, Global Mobilization? I think, you must buy it only for one reason - This is one of the highest quality DLC for Arma 3! In addition, hundreds of thousands of people own it now.There are your subscribers among them, please think about them! Or Can't you solve the problem without having it? Are you missing the vehicle names from this DLC? What do you need for this? Let me help you, if I can.


"The gunner issue is because of AI driver will be exempted for bumping effect otherwise AI will stuck and interrupt the mission flow severely. You have to get a real player to drive and you will see gunner is affected by bumping without issues"

here, I miss understand you, What bumping? I wrote about shaking, when the car is driving off-road . At this moment the real player at the gunner position already has no shaking. What does AI have to do with it, I don’t understand
STyx2909 27 Dec, 2023 @ 1:08am 
Great mod, been using it for months and don't enjoy playing without.
Misc.yn  [author] 26 Dec, 2023 @ 8:48pm 
@Mickey
1.I am not planning to buy DLCs for now. PS: ARMA Reforger driving experience is fantastic when you completely turn off the driving assistant in "GamePlay" option.
2. The gunner issue is because of AI driver will be exempted for bumping effect otherwise AI will stuck and interrupt the mission flow severely. You have to get a real player to drive and you will see gunner is affected by bumping without issues.
3.Current off road shaking effect parameter is highly adjusted basing on lots of tests. A fundamental rule I am following is to make this mod can cover as many as vehicles in both vanilla game and creator's mods as possible. Current shaking effect is already the best I can do to balance customization and generality from coding perspective.
4. Project SFX mod is not compatible with this mod. Pls don't load them together.
Misc.yn  [author] 26 Dec, 2023 @ 8:45pm 
@Parak
The "collision and fly" issue is more of the game engine that can hardly fixed by scripting on my own.I can't help on that.
Misc.yn  [author] 25 Dec, 2023 @ 7:07am 
Eh guys. Merry Xmas. I am busy but it doesn't means this mod is R.I.P. Just got stuck in some affairs in real life and I am still self learning C#. Will take longer before I can get this mod get optimized with significant improvement.

@nanner Thanks for you video. Appreciate you like this mod.
@Valken @mickey It will take some time to fix or improve as your required. Will keep you posted.
@Prince Lynn 关于水下部分,说实话我没怎么玩官方战役。应该是和AI驾驶逻辑有关。这方面短期不太好解决。不过我会找时间研究下。谢谢你的建议。
R. Gonzalez 10 Dec, 2023 @ 5:32am 
No "R.I.P.", guys...

MOD IS WORKING FINE !

There should't be any more optmizing patches only, but, as said in the description : mod works for all vehicles

Enjoy!
Valken 14 Sep, 2023 @ 5:09am 
Can you make a patch for the cDLC SH1944?
Prince Lynn 28 Jul, 2023 @ 2:51am 
在部分官方战役中,例如“潜水行动”,AI驾驶的车辆受这个模组影响而车速变得异常缓慢。请问这个问题怎么解决?:steamsad:
nanner 12 Jul, 2023 @ 1:18pm 
Your mod made this realism video! https://youtu.be/C4SssBUz3m0
_mickey_ 3 Nov, 2022 @ 12:28pm 
@Misc.yn dude we are waiting for you! Most would like to get a bug fix
Misc.yn  [author] 23 Oct, 2022 @ 2:50am 
Hi . I am really too busy with affairs in real life recently. Will work on it some other day. But will keep reading the comments on this mod and pud necessary change request in road map.
_mickey_ 30 Aug, 2022 @ 11:58pm 
@Misc Also I would really like you to give the user the opportunity to customize the off-road shaking. Its degree and its frequency. Maybe even axis and maximum angles of horizontal tilt. (degree of horizontal shake /degree of vertical shake /degree of maximum side tilt) Seems to me, in current version the shaking does not look quite natural. They seem to have a slight rotation along the axis directed forward and too rare. Instead, it would be better to create a shaking on the vertical axis, increase the frequency and other details of which the player could adjust. Thank you for your efforts!
Misc.yn  [author] 30 Aug, 2022 @ 7:51pm 
Hi guys. No worry I am still working on this mod but due to personal affairs, update won't be as frequently as it used to be.
Parka 3 Aug, 2022 @ 11:48am 
Awesome mod dude ! Thanks for your work. I just keep getting an error in the editor in some missions if you could help fix it {... _size =0 boundingBoxReal ...' Error Zero divisor; File RT\functions\fn_VWBump.sqf...}. ps: I don't know if such a thing would be possible but It would be really awesome if somebody came up with a mod that changes the damage done to vehicles like when two cars collide or when a car hits a tree or something with actual impacts on the vehicles and all
KJW 28 Jul, 2022 @ 8:29am 
@Misc.yn -- you got any plans or idea how to alter how quickly vehicles fall?
_mickey_ 27 Jun, 2022 @ 9:23am 
Misc.yn Thank you!
Misc.yn  [author] 27 Jun, 2022 @ 6:00am 
@mikeyworld Ok. l Will need some more time to study all requests you raised, one by one. But I won't promise anything can be 100% solved.
_mickey_ 27 Jun, 2022 @ 4:30am 
@@Misc.yn Now about the issues that I met.
1) the sounds that your mod breaks belong to the Project SFX Remastered mod. it adds some collision sounds, etc. but with your mod they won't work

2) When the armed vehicle (technicals) drives off-road, the driver or passenger will have a shake, but the gunner ot this vehicle will not have any shake, looks bad. Pleace fix this.
Thanks!
_mickey_ 27 Jun, 2022 @ 4:14am 
@Misc.yn I tested your mod better and I want to say that it is beautiful! I highly recommend that you add a special sounds, or at least enhance the vanilla game's sounds. The fact is that the vanilla collision / drift sounds are barely audible, the sounds of the vehicle overturning are generally absent. Vanilla Collision sounds work intermittently. Sometimes they don't exist at all! Your mod increases the chance of collisions/flips/drifts, for this reason the sounds should be! Please try add sounds! Thank you!
Misc.yn  [author] 27 Jun, 2022 @ 4:01am 
@mikeyworkd
This mod is not including any sound over writing code.
The test mod function is working well in vanilla game with CBA and this mod on my computer.
I don't think it is caused by my mod.
Record the issue you encountered and share link. Also list all mods you loaded when the issue happened.
_mickey_ 26 Jun, 2022 @ 4:00am 
@Misc.yn I also noticed that when enabled "test mode" doesn't work for me. No information. , while the mod is running, I can see its effect.
_mickey_ 26 Jun, 2022 @ 3:51am 
@Misc.yn Thanks for sharing your work with us. I decided to try your mod, and the first thing that catches my eye is the lack of sounds during collisions/rollovers/drifting of vehicles. Moreover, your mod blocks sounds from other mods responsible for this! I think you should create your own sounds for collision/drift/rollover of vehicles. Because without sound, it all looks not good
minhduc-dev 23 Jun, 2022 @ 9:32am 
Thanks update
deanroberts 19 Jun, 2022 @ 9:55am 
Thanks update
Orange 17 May, 2022 @ 3:07pm 
@Misc.yn You're the best man, cheers
minhduc-dev 15 May, 2022 @ 4:00am 
Thanks update
Misc.yn  [author] 14 May, 2022 @ 10:54pm 
@orange fixed.
Orange 11 May, 2022 @ 6:17pm 
Hi, been getting an error when spawning CUP civilian vehicles on the map Kidal

'...# 0;
_veh2 setvariable ["RT_yn_vgd_1", |#|_index0];
} else {
_index0 = _veh2 getva...'
File RT\functions\fnVgforcedamage.sqf..., line21
Error Undefined variable in expression: _index0

Was wondering if there's any known fix?
minhduc-dev 26 Apr, 2022 @ 11:12am 
Thanks update, have a nice day
minhduc-dev 18 Apr, 2022 @ 12:27pm 
Thanks Update
ouchthathurt 6 Apr, 2022 @ 5:11pm 
Thank you for your continued work on this great mod 😊
von Graf 5 Apr, 2022 @ 6:14am 
Good updates, thank you.
minhduc-dev 1 Apr, 2022 @ 7:03pm 
thanks update
Misc.yn  [author] 22 Mar, 2022 @ 5:40am 
@Tonic. Ok. But that needs some time. Will need to rewrite some codes. I'll include it into the road map.
Tonic 19 Mar, 2022 @ 9:14am 
@Misc.yn

The reason is that I have massive civilian traffic (I have an dedicated server with some headless clients) and the only reason is to save performance.
Motoko 14 Mar, 2022 @ 7:23pm 
Excelent! Tks 🤝🏼
Misc.yn  [author] 12 Mar, 2022 @ 9:21pm 
@Rowdy That can be fulfilled by some simple script. Earlier version of this mod has tried to restrict vehicle mobility by decrease speed under 4 km/h. But player's response is negative due to rough and unnatural effect. From engine perspective, Arma 3 is not very supportive on objects that is beneath the terrain surface. I experimentally used attach to command and the collision of the vehicle is disappeared. Another rendering problem come along with "sunk" is that wheels and tracks are not with rotation animation when car speed is 0 due to physic X in game engine. I contacted BI discord and submitted ticket T163521. But unless developers are really care about this , otherwise the slippery / stuck function can't be implemented as easy as it looks like.

Related ticket: https://feedback.bistudio.com/T163521
Rowdy 23 Feb, 2022 @ 5:33am 
hey it would be super cool if you made an addition to the mod where there is a very small chance to bog your vehicle and get it "stuck" when driving a distance away from any roads, maybe like 50-100m away in terrain.

and if you can make it seem as if the vehicle is slightly sunk into the ground and cannot move but you can rev the engine, and you have to get out and ace interact and unbog the vehicle which would take some time depending on the type of vehicle, maybe a car or pickup truck would take 15 seconds to say push it out but a tank would take 45-60 seconds to get it unstuck.

or alternatively you could just tow the vehicles out.

I think it would be really cool and realistic to see as armoured vehicles do get stuck on random terrain time to time irl.
冷酷无情PAPA LONG 30 Jan, 2022 @ 1:02am 
不知为啥这几天我也可以评论了:steamhappy:
HIGHZUNG 15 Jan, 2022 @ 7:42am 
How big is the impact on the performance?
minhduc-dev 3 Jan, 2022 @ 5:00am 
Happy new year