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Found it! Thank you so much!!
Up there the link for the Clock Tower.
$SUBMATERIAL (both materials)
$TEXTURE_MTL 0 K_Walls_BAKE.dds
$TEXTURE 1 blankspecular.dds
$TEXTURE 2 blankbump.dds
Done some changing in the building costs:
$COST_WORK_BUILDING_NODE K_Tower
$COST_RESOURCE workers 200.0
$COST_RESOURCE gravel 10.0
$COST_RESOURCE steel 10.7
$COST_RESOURCE concrete 15.0
$COST_RESOURCE bricks 100.0
Now it costs more bricks and less concrete. Also i had to change the emissions because there was some bad mapping with the walls. I will be on the lookout for improvements. Thanks for the feed back. :)
This mod causing crash due to missing emissive material.. causing crash probably when night begins..
check out log.html
$COST_RESOURCE workers 200.0
$COST_RESOURCE gravel 10.0
$COST_RESOURCE steel 10.7
$COST_RESOURCE concrete 100.0
$COST_RESOURCE bricks 6.0
All walls are cost bricks in the place of ecomponents. Give me your feedback guys.
I am still messing aroung with the Vehicle Stations. Some people requested me to reduce the size of the walls a little bit. If anyone can help me scale the mod it would be interesting.
$COST_RESOURCE workers 200.0
$COST_RESOURCE gravel 10.0
$COST_RESOURCE steel 10.7
$COST_RESOURCE concrete 100.0
$COST_RESOURCE ecomponents 0.7
@DrticCZ thanks for the support man!
It looks pretty larger, than it should be
it will be great? if you will fix it/
thanks.
@Oolykee your video is Amazing, i will promote it in the preview!!!!
I made a short video including this mod.
Hope you like it. :)
https://www.youtube.com/watch?v=7_aWkE2Y298&t=5s&ab_channel=OolykeeGaming
Thanks for such a great works