Space Engineers

Space Engineers

THE CENTIPEDE, a ground modular transport system that works! NO MODS.
42 commenti
CMDR_WATCHYOUR6  [autore] 12 ago 2021, ore 10:46 
Did you checked hitting the "p" key?
CharaAni 12 ago 2021, ore 8:31 
Scripts are on since all my other stuff works
CMDR_WATCHYOUR6  [autore] 11 ago 2021, ore 9:42 
Hi @CharaAni you must first ensure the scripts are enabled in your game options.
CharaAni 7 ago 2021, ore 15:16 
Could it be something is broken, it does not move, says no driver found but im clearly in the control seat, any info? thanks
CMDR_WATCHYOUR6  [autore] 25 gen 2021, ore 11:10 
Heyyy @Osker, glad you liked it mate, looking forward to your next Bp.
Osker 24 gen 2021, ore 16:22 
Awesome work on this!
CMDR_WATCHYOUR6  [autore] 21 gen 2021, ore 20:53 
heyy...thx Nina, glad yo liked it. See you in Battlefront! haha
NinaKiller 21 gen 2021, ore 20:51 
So beautiful, elegant and yet so simle concept. I love it!
pufferbot 21 gen 2021, ore 20:15 
@CMDR_WATCHYOUR6 I shall!
CMDR_WATCHYOUR6  [autore] 21 gen 2021, ore 19:54 
Glad to hear that @pufferbot!!! Have fun then :D.
pufferbot 21 gen 2021, ore 19:49 
@CMDR_WATCHYOUR6 I figured it out! Turns out my speed mod (speed of light) was breaking it because of the way it changes hinges and rotors! Looks like it was not the update's fault.
CMDR_WATCHYOUR6  [autore] 21 gen 2021, ore 18:15 
Hi @pufferbot I'm not saying that, I really don't know, this is something that happened to me this morning too, but curiously enough, not with my blueprint as such, but others, like 4 other blueprints. I'm not particulary inclined to think that the update broke any blueprint, but more like a bug perhaps ;). Yet again, after a while it stoped doing it. Who knows, maybe someone around can contribute with more relevant info in this regard. :)

I just made a test spawning it in another computer with no problems
pufferbot 21 gen 2021, ore 18:03 
@CMDR_WATCHYOUR6 Hmm, maybe the update broke the blueprint? I'll try it again on a different world and see if that fixes it.
CMDR_WATCHYOUR6  [autore] 21 gen 2021, ore 16:47 
Hi @pufferbot, no idea, but coincidentally the same thing happened to me today after the update this morning when I was spawing other blueprints (not the Centipede by the way) for testing. Anyway, try to spawn it as close to the ground as possible. That's how I solved it, also try not to have any block underneath, on the ground, I noticed that when it happened to me this morning, I was doing weapons tests, and there were several blocks scattered, and when spawn the blueprints, they exploded spontaneously. But I'm afraid that's all I know. Please let me know if anything.
pufferbot 21 gen 2021, ore 15:32 
As soon as I spawn it it clangs itself to death. It gyrates wildly. Any idea why?
CMDR_WATCHYOUR6  [autore] 21 gen 2021, ore 10:32 
Thx @Petit Pain Tombé Trop Vite may I recommend the Morningstar: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2155767412
Cheers!
KERBEROS777 21 gen 2021, ore 10:21 
yep i put the like before put my message :) :lunar2019piginablanket: , i will watch your other products later , have a good evening !!
CMDR_WATCHYOUR6  [autore] 21 gen 2021, ore 10:02 
Glad you like it @Petit Pain Tombé Trop Vite don't forget to drop a like, and most important, Enjoy it! :D
KERBEROS777 21 gen 2021, ore 9:49 
super train !! magnifique gg !!
CMDR_WATCHYOUR6  [autore] 19 gen 2021, ore 21:38 
I got it! I was using the command Ctrl+B to update my local blueprint, that's like creating one each time, and the WorkshopID number is also changed every time, that way for the Workshop was a new Blueprint everytime. I finnaly figured out by reading this post, in case any one else have the same issue this might be the solution. So, the CENTIPEDE it's been succesfully updated!

Thank you all for your time and support guys o7

https://steamhost.cn/steamcommunity_com/app/244850/discussions/0/1736633665867211024/
CMDR_WATCHYOUR6  [autore] 19 gen 2021, ore 17:05 
Agree, @ATF_Coldblooded Carebear ||, thx for the tip mate :)
ATF_Coldblooded Carebear || 19 gen 2021, ore 17:00 
Can’t help with plublishing or updating work you gonna have to ask around a bit for that. Sorry.. btw if I could choose between the projector or merge block I would go for merge block ..simpler to implement and remove after task while projector is more for chaîne production
CMDR_WATCHYOUR6  [autore] 19 gen 2021, ore 16:51 
Got it @ATF_Coldblooded Carebear ||, Sounds like a fantastic idea! I already have made several changes to the design that I would like to update in the Workshop, but no matter what I've done so far, all it does is creating a new print instead of updating it.
ATF_Coldblooded Carebear || 19 gen 2021, ore 12:27 
Sorry fat finger here. Now as a was saying once you got the centipede build you remove the merge block and add the hinge/rotor where they are meant to go
ATF_Coldblooded Carebear || 19 gen 2021, ore 12:23 
The projector. is as you build the main car the then when you build that projector will start projecting the next cart for you to build ....
As for merge block there is a small grid version. So you add merge block between each cart. It's the simplest of solution
CMDR_WATCHYOUR6  [autore] 19 gen 2021, ore 9:52 
Hi @ATF_Coldblooded Carebear ||, Yes is a creative only concept, sadly I should add, due to the game own limits with grids and rotors and hinges...oh well. Suggestions are always welcome :D.

If I understood the first one right, as soon as the Centipede turns it would display a holo image like a phantom image or so right? If so....yeahh it sounds fun.
I'm not sure I quite got the second one, though it sounds interesting, however are not the merge blocks only available for large grids? I'm looking forward to your reply.
Thanks a lot mate.
ATF_Coldblooded Carebear || 19 gen 2021, ore 0:24 
Quick question i'm guessing this is for creative use only due to the multiple sub-grid. i might have 2 ideal if you don't mind
1) use a "train" of projector the one from the main body have it loaded with the next cart and then that cart have a projector with is loaded the next one and so on ( crazy but fun )
2) have them link with each other via merge block and then while keeping the rotor/hinge on but not link untill the merge block ar off , that way all the cart and the main loco is consider the same unitie and not multi-grid ... (simple methode)

Ps DerMaKrat told me of this and he propose i sugest these posiblity to you, so here they are for you.
CMDR_WATCHYOUR6  [autore] 18 gen 2021, ore 18:22 
Glad you like it @klexiann, guess that's the price to pay for custom suspensions. Cheers!
Klex 18 gen 2021, ore 18:19 
This thing is absolutely beautiful. towards the end of the video it sounded like you were summoning clang lol
CMDR_WATCHYOUR6  [autore] 18 gen 2021, ore 15:18 
Thank you for taking the time to check it out @DerMakrat and the nicest comment, comming from you I'll take it as a big compliment amigo. I think I can still make some minor adjustments to the tow hinges system here and there when I find some free time though XD. o7
DerMakrat 18 gen 2021, ore 14:05 
Hey this land train is in credible and a true work of art. the SUspension is realy great and i enjoyed it emensly to look at all the little functions you put into each detail of it. the Sliding Lader and door in the back was realy a joy to behold. and to see the Susspension in action was great. im looking forward to your next Bleuprint.
CMDR_WATCHYOUR6  [autore] 17 gen 2021, ore 17:58 
Thx a lot mate! glad you like them all. Feel free to play with them. Cheers!
Acirno 17 gen 2021, ore 17:47 
Actually, I have yet to attach to normal blocks, but I think your right, custom suspensions seem to be it, and i have been breaking my head on it as well.

just got done looking at your other vehicles, very impressive all around,
CMDR_WATCHYOUR6  [autore] 17 gen 2021, ore 17:27 
good to know, i was braking my head with it.
CMDR_WATCHYOUR6  [autore] 17 gen 2021, ore 17:27 
Thx @Acirno I thought it was due to the game's way of interpreting the physics involved in all those hinges and rotors. I did not know that they did as well as they were attached to a normal block.
Acirno 17 gen 2021, ore 17:22 
Looks awesome, gona be trying this out soon, glad to see that I am not the only 1 having trouble with the new wheels jumping all about at speed when steering,

Keep it up, you inspire me to build more.
Mantha 17 gen 2021, ore 15:48 
I'm doing good, thanks!
CMDR_WATCHYOUR6  [autore] 17 gen 2021, ore 15:10 
heyyyyy Mantha! how you're doing mate? if you try it let me know your thoughts:steamthumbsup:
Mantha 17 gen 2021, ore 15:03 
Quite the rover-train!
LilithBytes 17 gen 2021, ore 13:42 
yw! :selike:
CMDR_WATCHYOUR6  [autore] 17 gen 2021, ore 13:18 
Thank you Jenn
LilithBytes 17 gen 2021, ore 12:36 
epic!!!